Consortium Agent

Heccan Arvanxi's page

No posts. Organized Play character for Wicked Brew.


Full Name

Heccan Arvanxi

Race

Human

Classes/Levels

Sorcerer (Diabolic) 1

Gender

Male

Size

M

Age

28

Alignment

Lawful Neutral

Deity

Asmodeus

Location

Absalom

Languages

Common, Draconic, Elven, Infernal

Occupation

Barrister

Strength 10
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18

About Heccan Arvanxi

Heccan Arvanxi
Male human sorcerer 4 (Advanced Player's Guide, Secrets of Magic)
Medium, Human, Humanoid
Heritage skilled human
Background barrister
Perception +8
Languages Common, Diabolic, Draconic, Elven, Thassilonian
Skills Academia Lore +8, Arcana +8, Deception +10, Diplomacy +12, Intimidation +10, Legal Lore +8, Medicine +6, Occultism +8, Religion +6, Society +8
Str +0, Dex +2, Con +1, Int +2, Wis +0, Cha +4
Items explorer’s clothing, dagger, healer's toolkit, familiar, purse (236 gp, 22 sp, 8 cp)
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AC 18; Fort +7; Ref +8; Will +8
HP 36
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Speed 25 feet
Melee [1] dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Divine Sorcerer Spellcasting DC 20, attack +10; 2nd (4 slots) calm emotions, flaming sphere*, see invisibility, spiritual weapon 1st (4 slots) charm, harm, heal, summon lesser servitor*[SoM] Cantrips (2nd) detect magic, guidance, light, message, produce flame, shield
*Spells marked with an asterisk are signature spells; these spells may be heightened freely
Focus Spells 1 Focus Point, DC 20; 2nd Diabolic Edict
Ancestry Feats Natural Ambition
Class Feats Divine Evolution, Enhanced Familiar[APG], Familiar, Familiar Master Dedication[APG]
General Feats Canny Acumen, Pet
Skill Feats Assurance, Bon Mot[APG], Group Impression
Other Abilities blood magic (diabolic), bloodline, cantrip connection, component substitution, diabolic, familiar, restorative familiar, signature spells, spells
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Heccen Abraxi is a noble born son of the House Arvanxi of Cheliax, an older obscure noble house that came to prominence commensurate with the rise of House Thrune. A long time secret cabal of diabolism, the House of Arvanxi had kept a low profile in Erogian for ages and only is now enjoying time in the upper echelon of the Cheliax noble houses. Heccen is third child and second son of the house scion Belland Arvanxi. Not of the stoutest stature and second in the line of succession, Master Avanxi set Heccan on the path of law and sent him to study under one of the City's masters. Heccan took to the profession as a natural, using his own observations of his family dealing with devils since his childhood to bolster his natural negotiating skills. Heccan excelled at his chosen profession, earning the nickname of "Bloodscribe" on account of his ruthless contract negotiations. Heccan was poised to take his rightful place among the Egorian elite as a prominent barrister and counsellor for the House Arvanxi. Alas, the best laid plans have a tendency to go askew when your lot has ties to the infernal court.

Heccan discovered his latent abilities later in his young adulthood and took great pains to hide them from the public as well as those in his own family. Heccan knew the infernal courts well and recognized the unmistakable stain of devil blood manifesting as strange powers and abilities. Heccan also knew how those of infernal stains were treated in Cheliaxan society. His ruse worked for a time, but he was unable to hide his blooming power and shame from his family, most notably his father. Once the truth was discovered, Belland was crestfallen as he had invested great time, energy and gold to forge Heccan into a valuable weapon in the diplomatic arsenal of House Arvanxi. Belland was also very fond of Heccan, whom he saw many similarities between himself and the young lad. Fortunately, Belland is a capable man and soon realized a way to both use his son to the advantage of House Arvanxi and keep him out of the public eye. A letter was dispatched to Paracountess Dralneen of Absalom and within a fortnight, Heccan was welcomed into the service of the Pathfinder Society.

Heccan is not exactly pleased with the arrangement, but is as much of a pragmatist as his father and realizes that the Society is really the only option for him at the moment. Heccan hopes that if he distinguishes himself during this "polite exile" that he may return to Egorian with distinction and rejoin his house as a respected counsellor, bringing many contacts and gathered knowledge gleaned from his time with the pathfinders.