Druid

Heather Brightflower's page

181 posts. Organized Play character for UncleFroggy.


RSS

1 to 50 of 181 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Chronicle looks good. Thanks GM! Thanks everyone for a great game!

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Scout moves up to Oso, staying protectively close. Heather moves close as well and binds the bears wounds.

Medicine(E): 1d20 + 10 ⇒ (13) + 10 = 23
Healing: 2d8 ⇒ (2, 4) = 6

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Scout's attacks are again futile as Heather fires more arrows at Da Bear.

+1 Striking Composite Shortbow, 60' range: 1d20 + 10 ⇒ (14) + 10 = 24 for Piercing: 2d6 + 1 ⇒ (6, 4) + 1 = 11 Critical Hit: Double Damage
+1 Striking Composite Shortbow, 60' range, MAP: 1d20 + 5 ⇒ (11) + 5 = 16 for Piercing: 2d6 + 1 ⇒ (1, 5) + 1 = 7 Critical Hit: Double Damage
+1 Striking Composite Shortbow, 60' range, MAP 2+: 1d20 ⇒ 11 for Piercing: 2d6 + 1 ⇒ (3, 4) + 1 = 8 Critical Hit: Double Damage

Precision: 1d8 ⇒ 8

◆ Command Animal
◆ Hunted Shot (1 hit)
◆ Whiff

Da Bear is OG to Heather because of Scout's support

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

"Get 'em Scouty!" Heather screams.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather sends another pair of arrows at the bear, then moves closer to assist Scout if he gets injured.

+1 Striking Composite Shortbow, 60' range: 1d20 + 10 ⇒ (8) + 10 = 18 for Piercing: 2d6 + 1 ⇒ (2, 3) + 1 = 6 Critical Hit: Double Damage
+1 Striking Composite Shortbow, 60' range, MAP: 1d20 + 5 ⇒ (5) + 5 = 10 for Piercing: 2d6 + 1 ⇒ (4, 3) + 1 = 8 Critical Hit: Double Damage

◆ Command Scout
◆ Hunted Whiffs
◆ Stride

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

"Attack him Scouty!" Heather calls.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
GM chadius wrote:

As Scout approaches, the bear quickly reacts and swipes its claws.

[dice=Da Claw]1d20+15

Catching nothing but snow.

AGH. I forgot that this thing has RS... though it's more of an anomaly than anything else since almost nothing has RS at this tier

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather looses two more arrows at the bear. With Scout's help, the bear is slightly off balance.

Support Benefit

+1 Striking Composite Shortbow, 60' range, OG: 1d20 + 10 ⇒ (1) + 10 = 11 for Piercing: 2d6 + 1 ⇒ (6, 2) + 1 = 9 Critical Hit: Double Damage
+1 Striking Composite Shortbow, 60' range, MAP, OG: 1d20 + 5 ⇒ (18) + 5 = 23 for Piercing: 2d6 + 1 ⇒ (5, 3) + 1 = 9 Critical Hit: Double Damage
Precision?: 1d8 ⇒ 4

+1 Striking Composite Shortbow, 60' range, OG, HP, Vestments: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12

She moves closer to help her friend.

◆ Command Scout
◆ Hunted Shot
◆ Stride

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Scout charges and attempts to bite DA BEAR.

Jaws vs AC: 1d20 + 9 ⇒ (5) + 9 = 14 for Piercing: 1d6 + 2 ⇒ (2) + 2 = 4

Alas, Scout's jaws close on air

◆ Stride
◆ Chomp

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

"Get 'em Scouty!" Heather calls, turning him loose.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

"OSO!" Heather screams as she sees the bear caught by the other bear. She ventures onto the ice and unleashes another pair of arrows at the bear. "Scouty, get around the bear if you can and get him!"

+1 Striking Composite Shortbow, 60' range: 1d20 + 10 ⇒ (10) + 10 = 20 for Piercing: 2d6 + 1 ⇒ (6, 6) + 1 = 13 Critical Hit: Double Damage
+1 Striking Composite Shortbow, 60' range, MAP: 1d20 + 5 ⇒ (20) + 5 = 25 for Piercing: 2d6 + 1 ⇒ (5, 4) + 1 = 10 Critical Hit: Double Damage

Precision for the first hit: 1d8 ⇒ 4
Deadly: 1d10 ⇒ 4

Combine the damage before applying weaknesses/resistances

◆ Stride
◆ Hunted Shot
◆ Command Scout

FINALLY hit the thing!

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather crosses the island. Bow in hand she shoots twice at the charging bear.

+1 Striking Composite Shortbow, 60' range: 1d20 + 10 ⇒ (2) + 10 = 12 for Piercing: 2d6 + 1 ⇒ (1, 3) + 1 = 5
+1 Striking Composite Shortbow, 60' range, MAP: 1d20 + 5 ⇒ (4) + 5 = 9 for Piercing: 2d6 + 1 ⇒ (2, 6) + 1 = 9

"Scouty, try to get around the bear. Just don't get too close!"

◆ Stride
◆ Hunted Shot (or Hunted Whiffs)
◆ Command Scout

I've played this scenario at least 3x and I've never been able to hit the bear! :)

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Where are the dying racers? Or can I just act to heal one of them?

EDIT - NVM, she doesn't have a potion

Heather delays until after the bear gets closer

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather pulls her bow off her back and nocks an arrow. Scout looks around warily, feeling his mistress' unease.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25

Heather again takes to the trees. She also keeps an eye out for the creature she spotted.

Survival to look for tracks, prey: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

PFS Lore, DC 16: 1d20 + 6 ⇒ (9) + 6 = 15

Failure for 32 cp

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25
Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Reflex: 1d20 + 11 ⇒ (19) + 11 = 30
Nature: 1d20 + 8 ⇒ (3) + 8 = 11

Heather easily makes it up to the top of the tree. Suddenly, she feels the trunk start to give. She hears a loud ominous

CCC-RRRRRR-AAA-CC-KKKK

She quickly lunges and manages to grab the egg at the top, and, as the top of the tree she's clinging to begins to fall, manages to catch the branch of a neighboring tree. With a flip and a somersault, she lands nimbly back on the ground.

Examining the fallen trunk, she says, "This has been hollowed out! Either someone is trying to keep us from winning or this was eaten out by bugs."

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18

Heather takes to the trees again.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather marks the critter as prey.

Usually, rolling a Natural 1 (aka a crit failure) means you get erroneous (and often hilarious) information. Usually in my tables, I normally just say that Father Emil notices that everyone has feet...

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Is it too early for Heather to mark the critter as prey?

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Perc: 1d20 + 10 ⇒ (20) + 10 = 30
Nature(T): 1d20 + 8 ⇒ (7) + 8 = 15

"Wha-" Heather says, "Over there! There's something there! Looks over 10 feet tall, with 4 legs over by the tree line! It made a run for it! Scouty, to me!"

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Father Emil:

Just a heads up for future reference, you can only benefit from Guidance once per hour

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather mistimes her first jump and is lucky to not go into the water. She tries again and see Scout growling across the water. Buoyed by her friend cheering her on, at least, she hopes he's cheering her on and not laughing at her, she tries again...

Acrobatics(T): 1d20 + 9 ⇒ (15) + 9 = 24

... and makes it across.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather takes a pole, sets herself and makes a running start. She plants the pole and then...

Acrobatics(T), Guidance: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Scout Acrobatics(T), Guidance: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28

She watches, envious, as Scout makes the jump effortlessly.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather whispers in Scout's ear.

"Be our eyes and ears, my friend. Head out and tell me what's going on, Scouty"

Scout Stealth(T): 1d20 + 9 ⇒ (9) + 9 = 18

If that doesn't work, she'll take to the trees again with Acrobatics (same mod). Just thought I'd change it up a bit

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather ventures out over the ice, trusting her elven heritage to keep her upright as she skates across.

Athletics: 1d20 + 8 ⇒ (20) + 8 = 28

She then attempts to remove the ribbon.

Thievery: 1d20 + 9 ⇒ (10) + 9 = 19
I hope that works. I'll HP it if it doesn't

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather takes to the trees again...

Acrobatics: 1d20 + 9 ⇒ (1) + 9 = 10

... and doesn't see anything but snow...

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

No diplomacy here

Heather walks the camp with Scout, setting up a security perimeter. She smiles inwardly as she sees her feline friend invite Oso to come along...

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

How is Scout's success a crit? DC is 19, he rolled a 28.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

"Well done, my friend! Good job, Scouty!"

Heather praises the cat, scratching him behind the ears and rubbing his chest.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Perc: 1d20 + 10 ⇒ (10) + 10 = 20

Heather spots a bell around a caribou's neck. She bends down and whispers something in Scout's ear.

"Caribou at the far end of the field. See it? See the bell? Get it without giving yourself away. Don't eat the caribou also."

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

With most of the teams scouting on the ground, Heather takes to the treetops to get a different perspective.

Acrobatics(T): 1d20 + 9 ⇒ (18) + 9 = 27

If Acrobatics doesn't work, Athletics/Nature/Survival are 1 less

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather does purchase winter clothing as well as the equipment pack. While she packs the new gear, she watches Scout and Oso wrestle in the snow.

No diplomacy, so she spends her time packing the new equipment.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

No Q3 for Heather

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

None of the above skills :)

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather looks at the bear, admiration in her eyes. "What a noble creature! Tell me, Tandang, how did you manage to tame him?" She points to her cat. "This is Scout, my loyal companion."

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather has Protective Mentor - +3 extra hp.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

"I have no idea either, Scouty" she says, laying a hand on the cat's flank.

"Heather Brightflower" she says, still wondering what she just got herself into.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

A tall woman in leathers enters the lodge. She stares at the sleeping catfolk on the floor then back at the goblin. "Are you the Pathfinders I was supposed to meet?" she asks quizzically.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Lesser Healing potion for Heather's provision.

Radiant Oath

Heather Brightflower; Ranger 4 who needs an updated statblock...

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Don't mind me. Rolling downtime for the GM.

PFS Lore, DC 15: 1d20 + 5 ⇒ (17) + 5 = 22

success for 8sp.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

"Pardon me. Rolling downtime for the GM. Stay here, Scouty..."

PFS Lore, DC 15: 1d20 + 5 ⇒ (12) + 5 = 17

Success, 1.6gp

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

"Don't mind me. Rolling Downtime for the GM. Scouty, stay here please"

PFS Lore, 1 day, DC 15: 1d20 + 5 ⇒ (9) + 5 = 14

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Chronicle looks good! Thanks GM!

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Nice game everyone! :)

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather moves quickly as well.

"Scouty, jump into the wagon please. I know you'd rather run alongside but just this once my friend."

Assuming, of course, that the wagon can hold us all

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

"We should leave. I don't think we'll be able to take on an army that size!!"

The fear in Heather's voice is apparent.

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Assuming Red is still up after Barak smashes it

Heather raises her crossbow at Red and shoots at it, before reloading and firing again.

Crossbow vs Red, Guidance: 1d20 + 8 ⇒ (6) + 8 = 14

She growls again as the bolt skips off its shield, causing Scout to look at her quizzically, before reloading and firing again.

Crossbow vs Red, MAP: 1d20 + 2 ⇒ (19) + 2 = 21
Piercing, Precision?: 1d10 + 1d8 + 2 ⇒ (10) + (4) + 2 = 16

◆ Whiff
◆ Reload
◆ Strike?

Radiant Oath

2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout

Heather growls almost as loudly as Scout as she watches her bolt skip off the skeleton's shield.

Full Name

Hassan Sabbah

Race

human

Classes/Levels

fighter/rogue/red mantis assassin | hp 111/111, AC 25, touch 15, ff 22, CMD 30 | Fort +12, Ref +14, Will +9 (evasion, uncanny dodge) | Perception +19 (darkvision 60ft.), Initiative +3 (status: 1 Cha damage)

About Hassan Sabbah

Appearance:
Hassan is a dark-skinned Garundi man approaching middle age. He is powerfully built, but mostly hides it underneath layers of loose, concealing clothing. Normally, he wears simple commoners' clothes, but when he is on a mission he dons black robes over dirty and dinged mithril armor, and straps a pair of wickedly-serrated blades to his thighs. He eschews his former blood-red armor and the mantis mask, for he no longer follows the Mantis God, but his training can still be seen when he enters battle.

In battle, Hassan becomes a silent purveyor of death, slipping from opponent to opponent in the shadows, working in tandem with allies to mercilessly rip holes in his opponents.

Backstory:
From the city of Azir in Rahadoum, Hassan began his life as a poverty-stricken street rat living in a dumpster and making a living by pickpocketing and robbing. He didn't know who his parents were, and was taken care of in an overcrowded foster home until he ran away.

He was hungry every day, and he was destined to a life of malnutrition and crime until a chance encounter put him in contact with the Red Mantis Assassins. A cruel nobleman had... unusual sexual tastes involving one of Hassan's preteen friends. Hassan intervened, slitting the nobleman's throat from behind when his pants were around his ankles. It happened to be, however, that that nobleman had a contract out on him from the Red Mantis. The assassin who showed up to claim the contract offered Hassan two choices: Accompany him to Mediogalti Island to become an assassin, or be turned in to the authorities for murder.

Hassan took to assassin training naturally, and his background in poverty didn't gift him with the empathy and compassion required to avoid such a life. The remainder of his childhood was spent on the island of Mediogalti, training with the other assassins and undertaking what the other Red Mantis called "practice missions", usually involving the murder of a troublesome person on the island.

Hassan's career as a red mantis lasted more than a decade, and saw him travel all over the world in pursuit of ever more daring and deadly contracts. His time as an agent of evil, however, was never going to last forever. His last contract was to kill a young scion of a celestial bloodline before his power could be used to call celestial power into Cheliax to aid the Glorious Reformation. Fortunately for Hassan, the adventurer-bodyguard that the ritual-casters had hired was of the merciful sort, so when Hassan was defeated, the adventurer (a duellist named Issi) let him live. Pressed by a sense of honor, he returned later to defend her from compatriot Red Mantis, and the pair formed a partnership going forward.

Shunted away from his organization by failure and betrayal, Hassan decided that he would focus his energies towards personal redemption. To that end, he sought to use the only skill he had - killing - for a righteous purpose. He would make the world a better place, or he would die trying.

Hassan Sabbah
Male human fighter 1/rogue 4/red mantis assassin 8
LN Medium humanoid (human)
Init +3; Senses Perception +19, darkvision 60ft.

--------------------
DEFENSE
--------------------

AC 25, touch 15, flat-footed 22 (+8 armor, +3 Dex, +2 natural, +2 deflection)
hp 111 (1d10+12d8+43)
Fort +12, Ref +14, Will +9
Defensive Abilities red shroud (3/day), uncanny dodge, evasion, fading (3/day), trap sense +1
--------------------
OFFENSE
--------------------
Spd 30ft.
Melee sawtooth sabre of subtlety +16/+11 (1d8+10/17-20) and sawtooth sabre of subtlety +16 (1d8+7/17-20)
Special Attacks sneak attack +5d6, prayer attack (DC 22)
Spell-like Abilities (CL 8th)
1/day - summon monster V (to summon an advanced fiendish giant mantis, 1d3 fiendish giant mantises, or 1d4+1 giant mantises), vermin form II (blood mantis form)
Red Mantis Spells Known (CL 8th, concentration +10)
3rd (2/day) - fly, water breathing, haste (1/2)
2nd (5/day) - spider climb, whispering wind, alter self, see invisibility (5/5)
1st (5/day) - feather fall, reduce person, silent image, true strike, jump (5/5)
--------------------
STATISTICS
--------------------
Str 20, Dex 16, Con 16, Int 12, Wis 8, Cha 14
Base Atk +10; CMB +15; CMD 30
Feats Alertness, Exotic Weapon Proficiency (sawtooth sabre), Weapon Focus (sawtooth sabre), Two-Weapon Fighting, Quick Draw, Eschew Materials, Step Up, Improved Critical (sawtooth sabre), Iron Will, Weapon Specialization (sawtooth sabre), Greater Weapon Focus (sawtooth sabre), Greater Weapon Specialization (sawtooth sabre)
Traits Killer, Suspicious
Skills Acrobatics [13] +23, Bluff [5] +10, Climb [5] +12, Disable Device [13] +20, Intimidate [5] +10, Knowledge (religion) [10] +14, Perception [13] +19 (+25 to find traps, +23 to find hidden or concealed objects or overhear conversation), Sense Motive [13] +20, Sleight of Hand [13] +19, Stealth [13] +18, Swim [5] +12
Languages Garundi, Common, Infernal
SQ rogue talents (offensive defense, canny observer), resurrection sense, saber fighting 3, trapfinding +2
Combat Gear ; Other Gear belt of physical perfection +2, headband of alluring charisma +2, cloak of resistance +3, amulet of natural armor +2/golembane scarab, ring of protection +2, sawtooth sabres of subtlety (2), goggles of night, +2 mithril breastplate, boots of elvenkind, ring of invisibility, handy haversack, clamor box, 10 alkali flask, 5 vials of liquid ice, 30gp