2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Scout moves up to Oso, staying protectively close. Heather moves close as well and binds the bears wounds. Medicine(E): 1d20 + 10 ⇒ (13) + 10 = 23
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Scout's attacks are again futile as Heather fires more arrows at Da Bear. +1 Striking Composite Shortbow, 60' range: 1d20 + 10 ⇒ (14) + 10 = 24 for Piercing: 2d6 + 1 ⇒ (6, 4) + 1 = 11 Critical Hit: Double Damage
Precision: 1d8 ⇒ 8 ◆ Command Animal
Da Bear is OG to Heather because of Scout's support
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
"Get 'em Scouty!" Heather screams.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Heather sends another pair of arrows at the bear, then moves closer to assist Scout if he gets injured. +1 Striking Composite Shortbow, 60' range: 1d20 + 10 ⇒ (8) + 10 = 18 for Piercing: 2d6 + 1 ⇒ (2, 3) + 1 = 6 Critical Hit: Double Damage
◆ Command Scout
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
"Attack him Scouty!" Heather calls.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
GM chadius wrote:
AGH. I forgot that this thing has RS... though it's more of an anomaly than anything else since almost nothing has RS at this tier
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Heather looses two more arrows at the bear. With Scout's help, the bear is slightly off balance.
+1 Striking Composite Shortbow, 60' range, OG, HP, Vestments: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 She moves closer to help her friend. ◆ Command Scout
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Scout charges and attempts to bite DA BEAR. Jaws vs AC: 1d20 + 9 ⇒ (5) + 9 = 14 for Piercing: 1d6 + 2 ⇒ (2) + 2 = 4 Alas, Scout's jaws close on air ◆ Stride
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
"Get 'em Scouty!" Heather calls, turning him loose.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
"OSO!" Heather screams as she sees the bear caught by the other bear. She ventures onto the ice and unleashes another pair of arrows at the bear. "Scouty, get around the bear if you can and get him!" +1 Striking Composite Shortbow, 60' range: 1d20 + 10 ⇒ (10) + 10 = 20 for Piercing: 2d6 + 1 ⇒ (6, 6) + 1 = 13 Critical Hit: Double Damage
Precision for the first hit: 1d8 ⇒ 4
Combine the damage before applying weaknesses/resistances ◆ Stride
FINALLY hit the thing!
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Heather crosses the island. Bow in hand she shoots twice at the charging bear. +1 Striking Composite Shortbow, 60' range: 1d20 + 10 ⇒ (2) + 10 = 12 for Piercing: 2d6 + 1 ⇒ (1, 3) + 1 = 5
"Scouty, try to get around the bear. Just don't get too close!" ◆ Stride
I've played this scenario at least 3x and I've never been able to hit the bear! :)
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Where are the dying racers? Or can I just act to heal one of them? EDIT - NVM, she doesn't have a potion Heather delays until after the bear gets closer
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Heather pulls her bow off her back and nocks an arrow. Scout looks around warily, feeling his mistress' unease.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25 Heather again takes to the trees. She also keeps an eye out for the creature she spotted. Survival to look for tracks, prey: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
PFS Lore, DC 16: 1d20 + 6 ⇒ (9) + 6 = 15 Failure for 32 cp
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25
Reflex: 1d20 + 11 ⇒ (19) + 11 = 30
Heather easily makes it up to the top of the tree. Suddenly, she feels the trunk start to give. She hears a loud ominous CCC-RRRRRR-AAA-CC-KKKK She quickly lunges and manages to grab the egg at the top, and, as the top of the tree she's clinging to begins to fall, manages to catch the branch of a neighboring tree. With a flip and a somersault, she lands nimbly back on the ground. Examining the fallen trunk, she says, "This has been hollowed out! Either someone is trying to keep us from winning or this was eaten out by bugs."
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18 Heather takes to the trees again.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Heather marks the critter as prey. Usually, rolling a Natural 1 (aka a crit failure) means you get erroneous (and often hilarious) information. Usually in my tables, I normally just say that Father Emil notices that everyone has feet...
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Is it too early for Heather to mark the critter as prey?
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Perc: 1d20 + 10 ⇒ (20) + 10 = 30
"Wha-" Heather says, "Over there! There's something there! Looks over 10 feet tall, with 4 legs over by the tree line! It made a run for it! Scouty, to me!"
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Father Emil: Just a heads up for future reference, you can only benefit from Guidance once per hour
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Heather mistimes her first jump and is lucky to not go into the water. She tries again and see Scout growling across the water. Buoyed by her friend cheering her on, at least, she hopes he's cheering her on and not laughing at her, she tries again... Acrobatics(T): 1d20 + 9 ⇒ (15) + 9 = 24 ... and makes it across.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Heather takes a pole, sets herself and makes a running start. She plants the pole and then... Acrobatics(T), Guidance: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
She watches, envious, as Scout makes the jump effortlessly.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Heather whispers in Scout's ear. "Be our eyes and ears, my friend. Head out and tell me what's going on, Scouty" Scout Stealth(T): 1d20 + 9 ⇒ (9) + 9 = 18 If that doesn't work, she'll take to the trees again with Acrobatics (same mod). Just thought I'd change it up a bit
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Heather ventures out over the ice, trusting her elven heritage to keep her upright as she skates across. Athletics: 1d20 + 8 ⇒ (20) + 8 = 28 She then attempts to remove the ribbon. Thievery: 1d20 + 9 ⇒ (10) + 9 = 19
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Heather takes to the trees again... Acrobatics: 1d20 + 9 ⇒ (1) + 9 = 10 ... and doesn't see anything but snow...
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
No diplomacy here Heather walks the camp with Scout, setting up a security perimeter. She smiles inwardly as she sees her feline friend invite Oso to come along...
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
How is Scout's success a crit? DC is 19, he rolled a 28.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
"Well done, my friend! Good job, Scouty!" Heather praises the cat, scratching him behind the ears and rubbing his chest.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Perc: 1d20 + 10 ⇒ (10) + 10 = 20 Heather spots a bell around a caribou's neck. She bends down and whispers something in Scout's ear. "Caribou at the far end of the field. See it? See the bell? Get it without giving yourself away. Don't eat the caribou also."
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
With most of the teams scouting on the ground, Heather takes to the treetops to get a different perspective. Acrobatics(T): 1d20 + 9 ⇒ (18) + 9 = 27 If Acrobatics doesn't work, Athletics/Nature/Survival are 1 less
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Heather does purchase winter clothing as well as the equipment pack. While she packs the new gear, she watches Scout and Oso wrestle in the snow. No diplomacy, so she spends her time packing the new equipment.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
No Q3 for Heather
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
None of the above skills :)
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Heather looks at the bear, admiration in her eyes. "What a noble creature! Tell me, Tandang, how did you manage to tame him?" She points to her cat. "This is Scout, my loyal companion."
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Heather has Protective Mentor - +3 extra hp.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
"I have no idea either, Scouty" she says, laying a hand on the cat's flank. "Heather Brightflower" she says, still wondering what she just got herself into.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
A tall woman in leathers enters the lodge. She stares at the sleeping catfolk on the floor then back at the goblin. "Are you the Pathfinders I was supposed to meet?" she asks quizzically.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Lesser Healing potion for Heather's provision.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Don't mind me. Rolling downtime for the GM. PFS Lore, DC 15: 1d20 + 5 ⇒ (17) + 5 = 22 success for 8sp.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
"Pardon me. Rolling downtime for the GM. Stay here, Scouty..." PFS Lore, DC 15: 1d20 + 5 ⇒ (12) + 5 = 17 Success, 1.6gp
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
"Don't mind me. Rolling Downtime for the GM. Scouty, stay here please" PFS Lore, 1 day, DC 15: 1d20 + 5 ⇒ (9) + 5 = 14
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Chronicle looks good! Thanks GM!
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Nice game everyone! :)
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Heather moves quickly as well. "Scouty, jump into the wagon please. I know you'd rather run alongside but just this once my friend." Assuming, of course, that the wagon can hold us all
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
"We should leave. I don't think we'll be able to take on an army that size!!" The fear in Heather's voice is apparent.
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Assuming Red is still up after Barak smashes it Heather raises her crossbow at Red and shoots at it, before reloading and firing again. Crossbow vs Red, Guidance: 1d20 + 8 ⇒ (6) + 8 = 14 She growls again as the bolt skips off its shield, causing Scout to look at her quizzically, before reloading and firing again. Crossbow vs Red, MAP: 1d20 + 2 ⇒ (19) + 2 = 21
◆ Whiff
2396852-2011 | Female Half-Elf | Herbalist | Ranger Lvl 4 | Hero Points: 1/3 | Focus Points: 1 | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P: 10/11/10/10 LL | 25 feet | Class DC 19 | Arrows: 23/30 | Medicine(E): +10, Acrobatics/Stealth/Thievery: +9, Athletics/Nature/Survival: +8, Lore (PFS, Herbalism): +6, Religion(U): +2 | Exploration: Scout
Heather growls almost as loudly as Scout as she watches her bolt skip off the skeleton's shield.
About Hassan SabbahAppearance:
Hassan is a dark-skinned Garundi man approaching middle age. He is powerfully built, but mostly hides it underneath layers of loose, concealing clothing. Normally, he wears simple commoners' clothes, but when he is on a mission he dons black robes over dirty and dinged mithril armor, and straps a pair of wickedly-serrated blades to his thighs. He eschews his former blood-red armor and the mantis mask, for he no longer follows the Mantis God, but his training can still be seen when he enters battle.
In battle, Hassan becomes a silent purveyor of death, slipping from opponent to opponent in the shadows, working in tandem with allies to mercilessly rip holes in his opponents. Backstory:
From the city of Azir in Rahadoum, Hassan began his life as a poverty-stricken street rat living in a dumpster and making a living by pickpocketing and robbing. He didn't know who his parents were, and was taken care of in an overcrowded foster home until he ran away.
He was hungry every day, and he was destined to a life of malnutrition and crime until a chance encounter put him in contact with the Red Mantis Assassins. A cruel nobleman had... unusual sexual tastes involving one of Hassan's preteen friends. Hassan intervened, slitting the nobleman's throat from behind when his pants were around his ankles. It happened to be, however, that that nobleman had a contract out on him from the Red Mantis. The assassin who showed up to claim the contract offered Hassan two choices: Accompany him to Mediogalti Island to become an assassin, or be turned in to the authorities for murder. Hassan took to assassin training naturally, and his background in poverty didn't gift him with the empathy and compassion required to avoid such a life. The remainder of his childhood was spent on the island of Mediogalti, training with the other assassins and undertaking what the other Red Mantis called "practice missions", usually involving the murder of a troublesome person on the island. Hassan's career as a red mantis lasted more than a decade, and saw him travel all over the world in pursuit of ever more daring and deadly contracts. His time as an agent of evil, however, was never going to last forever. His last contract was to kill a young scion of a celestial bloodline before his power could be used to call celestial power into Cheliax to aid the Glorious Reformation. Fortunately for Hassan, the adventurer-bodyguard that the ritual-casters had hired was of the merciful sort, so when Hassan was defeated, the adventurer (a duellist named Issi) let him live. Pressed by a sense of honor, he returned later to defend her from compatriot Red Mantis, and the pair formed a partnership going forward. Shunted away from his organization by failure and betrayal, Hassan decided that he would focus his energies towards personal redemption. To that end, he sought to use the only skill he had - killing - for a righteous purpose. He would make the world a better place, or he would die trying. Hassan Sabbah
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AC 25, touch 15, flat-footed 22 (+8 armor, +3 Dex, +2 natural, +2 deflection)
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