Sunlord Thalachos

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Last weekend my group finally finished the Abomination Vaults adventure path. What a great journey it's been!

Some stastics:
It took the group around 65 sessions of 3-5 hours to finally defeat Belcorra.
The entire campaign took us 2,5 years.
In-game only three weeks have passed.
Only one player character perished during the adventure (damn you, infernal wound!).
The final battle against Belcorra took around 7 turns and was a real nail biter.
The Whispering Reeds were used on Belcorra herself.
The final session took around 5 hours.

Everyone loved the spooky menace of Nhimbaloth. Amd much like Nhimbaloth, my life seems strangely empty now.

Thanks for the incredible stories, we had great fun! And thanks for the help and feedback on this forum - it really helped to breathe even more life into the already amazing adventure.

See you around!


I'm DM-ing for a group that recently started with the Abomination Vaults, Ruins of Gauntlight. Everyone's very exited and we're already having great fun!
Our group consists of several players who really enjoy the story and roleplay, whilst others in the group mostly enjoy optimizing and min-maxing.

Sometime soon our party will be reachting 2nd level. Included in the AP is a special archetype, the Ghost Hunter. It would really suit the background-story of several of the players.

I've been toying with the idea of rewarding one/some of the players with the Ghost Hunter Archetype for free, because it really fits their stories and they've shown a genuine interest in the archetype. However I would not like to make the GH free for all, because then there would be no reason to not take the GH - especially for the min-maxers. The min-maxers have not shown any interest in the GH (yet), because it might be suboptimal considering their other options.

My initial plan was to drop the info about the GH in our group and ask the players to contact me if they are interested. If they contact me and are interested, I let them take it for free.

But by doing it this way it might disbalance the party in terms of 'power', because some players would get feats for free. Also (and I can't stress this enough) it is not my intention to punish the min-maxers or anything, the game should be fair and fun for everyone.

Any suggestions? Is it unfair to do it this way? Or are there other options to reward the other players and ' balance the power'? I'm open to all suggestions :-)