Arriving astride the back of what was once a proud warhorse. An average height Tien-Shu man clearly outfitted in the arms and armor of a Samurai dismounts and nods to Lo Tai Po and Ginko. Turning to address the Venture Captain.
Venture Captain Dreng, what is the meaning of this? Do you summon us out into the rain for your amusement?
Eyeing Ginko up and down, clearly trying to determine the prowess of such an elderly Tengu.
Why does the Decemvirate continue to send me on missions with those that clearly belong in the Geriatric Society and not the Pathfinder Society...
I believe I heard you introduce yourself as Ginko. It is a pleasure to meet you. I am Hayato, though I'm sure that I need no introduction. My many deeds in service to the society are nothing short of legendary!
Turning his head side to side, seeming to look nowhere in particular, Hayato begins to shout.
Come out, come out, where ever you are! You cannot hide forever Little Sister!
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Ah, I see our "expert" has finally decided to join us. How nice of you!
Let's see if I can strike this creature again before retreating to tend to my wounds.
Attack: 1d20 + 4 + 2 - 2 ⇒ (14) + 4 + 2 - 2 = 18 for Damage: 1d8 + 3 ⇒ (8) + 3 = 11
After striking the creature, Hayato steps back and retrieves the potion in Dr. Q's hands.
Thank you doctor. This will help me quite a lot.
Shaking his head at Dr. Q's nonsense.
That will really depend on if my dear sister and Seelah can make themselves useful or not. If the creature strikes me again, I may be in grave danger.
I'm at 6HP.
Sparing a glance at Seelah.
Seelah... Do you typically find that plants are evil? Or are you simply one of those smite first, ask questions later types?
At least little sister was disturbed by the shriek as well. I couldn't stand the shame of her mind being stronger than mine...
Ah, sister! I see you've finally decided to join us!
Will: 1d20 + 2 ⇒ (10) + 2 = 12
Attack roll penalty included in following rolls.
Attack: 1d20 + 4 + 2 - 2 ⇒ (2) + 4 + 2 - 2 = 6 for Damage: 1d8 + 3 ⇒ (6) + 3 = 9
I seem to still be suffering some ill effects from that shriek. Or perhaps it's the multiple wounds getting to me. Dr. Q, are you capable of healing?
Where in the hell is Reiko...
Sister! Hurry up! I feel like we're doing things without knowing your actions...
Will: 1d20 + 2 ⇒ (10) + 2 = 12
Blech... That noise... It's almost as awful as your voice Reiko... Blech...
It feels as though I was saved by there only being 4 of us...
Thank you, Lo Ma, but I think that the potion will be better in the hands of little sister.
Surprised by a tentacle!? This shall not stand!
Using my 1/day Challenge on the tentacle monster. Hayato gains a +1 bonus on damage rolls against that enemy, but takes a –2 AC
penalty against any other enemies. If Hayato is the target of a
challenge or smite made by the target of his challenge, he also
gains a +1 morale bonus on attack rolls and a +1 dodge bonus to
AC against his opponent.
Sister! Come make yourself useful!
Double move on the 1st round. And move up to attack on the 2nd.
Attack: 1d20 + 5 ⇒ (13) + 5 = 18 for Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Ah, good doctor. You see, one of us *did* have rope, but she decided to anchor it to the boulder that we've just crossed. I'm afraid that was the only rope we had. Well done, Reiko!
Reiko is going to pay for this injustice!
Ah, yes doctor. My sister has trouble with a great many things. Even the simplest of tasks prove difficult to complete
Standing up and dusting himself off, Hayato leaves the bag containing Jinfu's snacks with him and walks over to the boulder
Out of my way sister!
Using his training to strengthen his mind, he interacts with the phenomena ahead of him.
Using my 1/day Resolve on Resolute to roll twice on my Will save
Will: 1d20 + 2 ⇒ (8) + 2 = 10
Will: 1d20 + 2 ⇒ (1) + 2 = 3
And... my pbp dice continue to betray me
Sister! Why did you not warn me this rock wasn't stable!?
Taking into account my penalties for Sickened from here on out
Climb: 1d20 - 2 ⇒ (19) - 2 = 17
Climb: 1d20 - 2 ⇒ (20) - 2 = 18
About damn time!
I will scout out the other side while you take your time with the crossing dear sister
Perception: 1d20 + 1 ⇒ (1) + 1 = 2
Sigh...
It appears that my boots have become unlaced...
Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Completely oblivious to what Reiko has done to the saddle...
Please sister, don't touch Jinfu. I don't want your failures to rub off on him.
These visions... They cannot be real! I refuse to believe that I am destined for such things.
Are... Are the rest of you seeing this as well?
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Oh, hell no...
Sister, you wouldn't want me to hurt Lo Ma would you? My muscles are for fighting and working in the fields. Tending to household tasks is your duty as daughter.
And now to play the worlds smallest violin for dear Reiko.
Slowing Jinfu enough to pull up alongside Reiko, Hayato begins playing a haunting melody.
Perform(String): 1d20 + 2 ⇒ (8) + 2 = 10
Quietly enough that only Reiko can hear.
You may try to throw me under the carriage all you like, but remember, it is I who rides a horse.
Perception: 1d20 + 3 ⇒ (10) + 3 = 13
What was that sister? You want to make me tea? We are in the middle of a mission, perhaps when we return home.
Shuddering at the thought of giving Lo Ma a foot rub.
Little sister would give a much better foot rub on account of her agile fingers.
Ugh... I'd rather give Jinfu a foot massage...
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Yes sister, you worked so hard to abandon us during our last encounter and recover that vial. It seems only fitting that you wield it now. Perhaps you'll be more useful with it, HA!
Hayato seems to contemplate the ointment and then his hair. Nodding to himself as if coming to a realization.
I suppose I could stand to use a bit of "product" in my hair. Perhaps it will reduce the amount of tangling I always experience from long rides on Jinfu
The Eye of Gorum sounded like something that could be painted on anyone, any number of times. If that is correct, then we should probably all use it. If not, then I'm fine painting Jinfu
Sense Motive: 1d20 + 3 ⇒ (5) + 3 = 8
Though it pains me to do so, I must agree with Reiko. Lo Ma is clearly the most knowledgeable about the region. Lead the way.
I seem to be without any manner of climbing gear... I wonder if the horses of Golarion can defy gravity as those in Skyrim are capable of? It looks as though we may find out soon.
The mold appears to be repairing itself... Does anyone have defoliant?
Jinfu may not be the best in combat, but no way is he as bad as Reiko...
Hayato (Katana)
Attack: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 for Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Jinfu (bite, hoof, hoof)
Attack: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 for Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 - 2 + 2 ⇒ (2) - 2 + 2 = 2 for Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 - 2 + 2 ⇒ (16) - 2 + 2 = 16 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Little sister, where are you going? Only cowards flee from battle!
I guess our survival is up to Jinfu and I at this point
Jinfu, attack!
Hayato (Katana)
Attack: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 for Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Jinfu (bite, hoof, hoof)
Attack: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15 for Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Attack: 1d20 - 2 + 2 ⇒ (6) - 2 + 2 = 6 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 - 2 + 2 ⇒ (12) - 2 + 2 = 12 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Jinfu is so worthless in combat... Maybe I'll trade him in for a tiger at high level...
Watch and learn, little sister. Jinfu, charge!
Did not add charge bonus to attack rolls due to difficult terrain
Katana attack roll for Hayato
Attack: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 2 ⇒ (1) + 2 = 3
Bite attack roll for Jinfu
Attack: 1d20 + 3 ⇒ (1) + 3 = 41d4 + 3 ⇒ (1) + 3 = 4
Sister... what have you unleashed upon the world?
Looking around the area trying to find the greenhouse the book mentioned.
Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Jinfu! Come, we must be off!
Attempt to mount Jinfu in style.
Ride: 1d20 + 3 ⇒ (2) + 3 = 5
Damnit Jinfu! Stay still!
Hopefully no one noticed that...
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SISTER! Do not summon that other voice again. It hurts my soul for some unknown reason.
The slow, drawling nature of the second voice in the book grates on my senses
In what is an obvious attempt to collect his thoughts, Hayato attempts to provide the book some information about the outside world.
There is an organization of "terraists" that appear to be amassing an army of reptilian people. Their leader wears a silver mask that covers his entire face.
Come to think of it, I'm not sure how he even moves around while wearing that thing...
Not that I'll ever tell her, but that feat of acrobatics was rather impressive
Staring at Reiko having a conversation with a book in disbelief...
Little sister, are you... are you talking to a book? More importantly, is the book talking back? Ask if where the vial is...
Hayato contemplates pointing out to Lo Ma that we are already outside, but thinks better of it.
Bowing his head, Hayato responds to Lo Ma.
It was a long journey and it slipped my mind. I will tend to Jinfu now.
Dismounting Jinfu, Hayato leads him off somewhere he can take care of his business.
Returning on foot Hayato appraises the situation in order to try and determine the best method of obtaining the vial.
Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Where is this cupboard you speak of!? I see nothing of the sort in this mess of a room. Sister, get over here and help Lo Ma clean up this mess!
Good thing we had a key. Little sister is not very good with locks.
Hayato seems to consider dismounting before entering the building. Shaking his head as if though trying to dismiss a foolish thought, he urges Jinfu through the door.
Jinfu! Take us inside.
After all, what use is there in having a mount if you don't ride it?
"Lo Ma. Seelah. Ah, I see little sister is late as usual."
Diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6
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Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4
Just at work. My Monday so been a busy one. I will post when I get home.
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Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4
Wow... it worked! *laughs*
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Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4
Talan: That is a bummer. If you add it to a spell list it should be scroll/wandable in my opinion. You are basically a mental sorcerer. They did it to the investigator as well, but did not say it in the actual rules (even though an alchemist can.). I was generous enough to have a GM who hand waved that and said I could use wands in that campaign.
Merry New Year to everyone. All the best in 2022!
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Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4
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Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4
Thank you DM Yttras.
@ Kriznox - Caroline will take this one.
I will just need some funds to get some MW lockpikcs (hoping they have some on the Island. And eventually a Composite Bow (+2 str). The joys of a druid 70gp starting gold!
@ Baern A lot of what is happening new to Caroline. So all wide eyed and excited. She loves being on the ocean and helping out with small tasks about the ship. She is friendly to most everyone else they have proven themselves not worthy of such due to their actions.

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Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4
Good evening all!
Thank you for the invite DM Yttras.
I did a little compiling of info last night.
• Baern Holderhek (Male/Dwarf) Brawler 1 - Set Mind
Skills: Acrobatics +7, Climb +6, Diplomacy +6, Perception +6, Profession (Porter) +6, Profession (Sailor) +8, Sense Motive +9, Swim +6
Languages: Common, Dwarvish, Elvish
• Chaytah "Rock" Dives (Male/Human (Shoanti)) Wizard (Shapechange Specialist) 1 - Set Mind
Skills: Climb, +6, Knowledge (Arcana) +6, Knowledge (Nature +6), Spellcraft +6, Swim +6
Languages: Azlanti, Common, Shoanti
• Caroline Callingwood (Female/Human) Druid 1 - Following in the Footsteps
Skills: Handle Animal +6, Knowledge (History) +5, Knowledge (Nature) +7, Linguistics +5, Perception +8, Profession (Herbalist) +8 Stealth +7, Survival +10, Swim +6
Languages: Common, Sylvan, Aquan, Druidic.
• Kriznox Haab (Male/Gnome) bard 1 -
Skills: +6 Bluff, +6 Diplomacy, +6 Knowledge: History, +7 Perception +8 Perform: Sing, +9 Stealth, +6 Use Magical Device +6
Languages: Common, Draconic, Gnome, Sylvan
• Tálan of Cormentyn (Male/Human(Chelish)) Psychic 1 - Azlanti Scholar
Skills: Linguistics +8, Knowledge (Arcana) +8, Knowledge (History) +12, Knowledge (Local) +9, Knowledge Religion (+8)
Languages: Azlanti, Aquan, Elven, Celestial, Infernal
I may have gotten some of incorrect or it may have changed.
I am more than willing to adjust to help the party as needed. Presently Caroline has the the Druidic Herbalism Nature Bond Variant. I am sure that the potions will help as we progress. This is my first druid so any advice critiquing welcome.
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Hello there. I have been watching the tread for a little bit with interest.
How is magic generally revived outside of Atlantis? Is there any difference in arcane vs divine magics? How is summoning monsters/creatures and shape-shifting seen?
Are races seen any less than others?
I am considering a druid for consideration. I have not yet decided on a race.

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Half-Fey (Risuri) Investigator (Empiricist) Lvl 1 AC 15/13/12 / HP 12/12 / F+0, R+5, W+3 / Init. +3 / Perc. +6 (+7 vs traps) / Sense Motive +4
The young woman has joined her fellow members of the Royal Homeland Constabulary as well as the members of the local constabulary. Readied for the mission at hand.she is dressed in worn but well cared for leather armor, rapier and dagger are sheathed her side. Her auburn hair was long past her shoulders and her light complexion combined to give off looking younger that she really was, part of her fey heritage.
She stands off to one side, leaning against the against one of of the wooden beams, arms crossed. Alexandra knows what a rousing speech is worth to the rank and file, but at the same time they were mere words. Actions proved ones character. She knew more than most, that she had just as much to prove these first few weeks as a member of the RHC.
Knowledge (local): 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
She nodded at the man's assessments of the possible threats. Break it down simply for what everyone should watch for within the crowd today. New things bought fear, whether warranted or not. Fear led people to do many irrational things. Vigilance would be required by all this day.
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Half-Fey (Risuri) Investigator (Empiricist) Lvl 1 AC 15/13/12 / HP 12/12 / F+0, R+5, W+3 / Init. +3 / Perc. +6 (+7 vs traps) / Sense Motive +4
Alex does have 1 skill left to choose.
She also has disguise self extract for the changing of self for s short time (1o minutes per level...) Until a hat of disguise comes along!
2nd level: a few skills jump from the Empiricist as well: Gather information from Diplomacy will be +9, Sense Motive +9, Perception +11
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Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
She merely eyes Zhelaeuss as he moves to embrace her... not forgeting the whole incident that has here feeling like she was tossed down some garbage chute...
At his words though she tries to remember anything of use from her own teachings and travels... ""Let me think..." Mysticism re Loskialua, monastery of starsong, embassy of the spheres, and Temple of the Twelve using the priest theme to reduce the DC by 5: 1d20 + 10 ⇒ (16) + 10 = 26
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Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
"Not feeling so well here." the halfling mutter out to ansswer DeeV8's query.
"Yeah... I am thinking we move on... we can always check back on this place once the doctor is found." She suggests leaning against a rock and not moving so well.
If Zhelaeuss happens to look in Sybil's direction with his detect thoughts active 'What the f@&% was he thinking..."
Will Save: 1d20 + 7 ⇒ (5) + 7 = 12
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Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
"Oooooowwwwwwwweeeeeee!" Sybil lets out... She draws out her blade and looks quite angrily over at Lefty, "ZHELAEUSS! You and I are going to have a conversation about poking the monkey after this!"
She swipes at the creature before her with the sword cane Attack K1: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4 (miss)
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Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
1 day per level... so presently 3 days.

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Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
"Let us speak with Professor Muhali, she should be able to get us that pass, or know who can." The halfling suggests.
She also listens to the others, "This Ukalom sounds like the time that one of my expeditions after an emergency landing. Some jungle moon, Yarvi, Yavin, Yavi... something like that. We spent three weeks there before help arrived but we all made it out of there, more or less. Some nasty critters there. I would suspect the same here. It was an experience for sure. I think I can help keep us on the right side of the dirt, as it were." She says with a smile.
She looks to the others, as she pulls out her communicator and calls the University, "Good day, yes... Sybil Surefoot for Professor Muhali. Of course, we will require a pass into a region known as Ukalom. I understand, could you pass along the message. Please note that it is urgent. Thank you. I look forward her reply."

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Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Sybil looks at the ship a moment with mild interest. Ship was a ship after all... She boards the ship and asks, of those who may be more in the know... "Does our friend there," she motions to the orb of lenses have an off switch?"
She than follows the others into the bridge area as the others seem to take their positions. Perception Everything looks right including our droid friend: 1d20 + 11 ⇒ (4) + 11 = 15
She nods to Tylur, "Perhaps, it is not one of my lesser skills." She moves to the helm of the ship and adjusts the seat to the most advantageous potions to use the controls. and begins to go through the systems to acclimate herself with the systems in question.
She turns and peeks around the chair to look at Dee, "Heads up, Absalom Station does not have a stratosphere." She winks at the lashunta and turns back to her station.
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Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
"Thank you," the halfling replies to the escorts. She than stores her food for the time being.
She nods to the Lashunta, "Sound like a plan. I am not looking forward to meeting with the "other" gang. I doubt they will be as accommodating."
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