
Hawksm00r |
Hawksm00r wrote:These are all good solutions for helping to make PvP less grief driven. But there are just some people that don't want to be involved in non-consensual PvP in any way, shape or form. Allowing them to opt out with a simple flagging mechanic is no less a fair option. Why should some people be forced to play the game in a way that they just don't enjoy at all?
I don't understand why you feel forced to play a game that you will not enjoy. Player vs Player will be a part of this game, the sooner people accept this the sooner we can direct discussion to more important things.
You're right, "forced" was the wrong term to use here. What I should have said is that this will continue to be an issue for those that want consensual PvP unless it is addressed. I'm sorry that you don't consider it important, that's your prerogative, but some of us would like to see it changed before serious design even gets under way, so we would like it to be discussed. That's how things get changed, sometimes for the better, and sometimes for the worse. As far as I am concerned PvP needs to be consensual.
No, I will not be forced to play this game. However, as a possible player and paying customer, I would like Goblinworks to reconsider their stance on non-consensual PvP. The option to choose would be appreciated by a large number of gamers. If this cannot be accomplished on a one world server, then create two. Who does it hurt to give players more options?
NOTE: It would require absolutely no effort to put a timer on the flag so that it cannot be turned on and off willy nilly. What would stop the programmers from adding such simple code?