Trumpet Blower

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I believe the issue is that Small Arms, regardless of your feat and the strength of your experience, simply have less damage potential to give. It doesn't matter how much training you have, wielding a small arm with maximum proficiency and skill will never allow you to get as much out of it as you can say, with a shotgun, flamer, or explosive projectile weapon.
I would be all for an "Advanced Small Arms" weapons category. Just as Advanced Melee Weapons represent future-tech versions of basically medieval weaponry, and thus, have better damage.
Stuff like the Noisy Cricket from the MiB film franchise. Looks like a Small Arm, requires advanced training to use with accuracy and without injury; much better damage as a result.


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What about the disguise skill? Per p.140ish of the CRB, I can disguise myself as a creature within one size category of me. That's if I do NOT have access to special tech or magic.
So...how does this work as me a Lashunta, disguising myself as a Sarcesian?
For that matter, how am I disguising myself as an Ysoki/Goblin for that matter? Do all masters of disguise take classes in Advanced Creative Body-Folding 303?


Let's use the following scenario:

Four goons are 20 ft away.
They have told me that unless I throw them my coin pouch, they will rush me, and I have 6 seconds (one turn) to think it over.
I use Overwatch Vortex on my turn, readying four separate attacks:
Ready #1: If Thug #1 moves towards me, I attack with Scorching Ray.
Ready #2: If Thug #2 moves towards me, I attack with Scorching Ray.
Ready #3: If Thug #3 moves towards me, I attack with Scorching Ray.
Ready #4: If Thug #4 moves towards me, I attack with Scorching Ray.

Using this scenario to avoid the other unclear issue so far in this thread on Overwatch limitations.

*edit* misspelling


Weapon Focus: Ray.

So, if we are going off of using anything possible with a readied action, and a Ray spell could most certainly be a standard action while also calling for a ranged attack roll...in the case of a Ray spell(which is inherently weapon-like) which I have a lot of said spell prepared of/slots-free-to-cast-it-with...what happens exactly?


Do these combine? Or would I need to be the Card Caster Magus Archetype, so that Deadly Dealer is "always on" in order to have the deck count as ammunition for the purposes of Abundant Ammunition?


Is this book in print in stores, or do you have to special order it from this site? None of the hobby shops had this, just Melee Tactics, and Weapon Masters, this book looks awesome!


If the ranged attack is made as if I had thrown the item, and I possess the Startoss Style feat chain, what happens? What of any of the other applicable Ranged Weapon style feat chains?

*Edit*
What about feats such as Sliding Axe Throw and their ilk(feats allowing ranged options for melee weapons)

This is a very odd spell. I love the flavor, if only for my Deadly Dealer and other Harrow themed characters, but still, very odd, the way it is written. I am wondering if when they write things like this, if they have a working knowledge of any of the other game components their rules language opens the door to, as I get into this game. I only have four of the books so far and the recent martial-themed "splash" books (I'm a big X-Men fan, and have mainly bought books allowing me to play characters themed off of them. Ok, mainly Gambit, but I have played other X-Men themed characters), and haven't really delved that much into sites like the PRD or d20pfsrd, but even my brain jumps to relevant rules text that works with a rule I'm currently reading whenever I get to read new stuff.
Meh, if there's no clear ruling, I guess that is what rule zero is for, as explained by my GM. The more I get exposed to stuff like this, the more I see why that is a thing. Shame though, wish there was a way to avoid arguments when players from other groups play with us, over stuff like this.


Hrm, other unusual interactions: Reach Spell, and the Cartomancer. I am assuming you are only able to throw at one object in the case of the Cartomancer, but in the case of Reach Spell, are we now making a number of ranged touch attacks equal to our caster level versus any objects within range? Also, are they instantaneously transferring to your space?

Follow up question:
Is this really an uncapped caster level spell? I do not possess this book yet, have been going off of the link, and cannot find this feat on the PRD. I ask because it is relevant to the maximum range one could acquire when using Reach Spell, which seems like it now allows a most unusual way to take an object into your possession, without being next to said object, and picking it up physically. Like the Accio Summoning Charm from the Harry Potter series of books. Except you are calling a bunch of objects. Or maybe the fight in Return of the Jedi, if an example with multiple objects is needed for the mind's eye.


Also, what happens if you touch an item attended by someone else? I know attended items use their owner's saving throw or their own(in the case of magical items), but in this case, there is no saving throw to begin with.


So, this spell is a good candidate for a Potion, then Alchemical Allocation?