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Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




So, in an Iron Gods game, we had the mad-scientist Alchemist essentially decide to use the technological ruins beneath Torch as his hidden laboratory (and a base where both the party and his recruited NPC allies can stay and work on science projects). So, since he'd likely renovate the space, I've been poking around for a good map editor to go through the maps of the ruins and find away to remove the blood, molds, and rubble and maybe add some furniture in a couple of the more empty rooms (Like a very fancy chair he took from the Tower out of spite for the event in the room..).

Is there a good editing software or map maker that I can use to do this without making it look like an obvious patch job and give it a more mad science lab sort of look to it for the party in question? I've tried a few, and even trying to work in minuscule detail by copy-pasting the tiles to cover over the ones covered in blood via Paint isn't working so well. I'd rather not have to remake the map from scratch.


So, for a homebrew game, I am looking to make my own version of the Demoniac Prestige Class, since the regular version looked rather underwhelming for the nice flavor bits it put forth.

Understand, this is the first time I have really home brewed anything, let alone designed an entire class/prestige class, so this is completely new territory for me and I realize it likely will need work.

So, if anyone is willing to provide some feedback and to playtest this homebrewed version so that I can improve it, it would be much appreciated. Thanks. =)
Demoniac Homebrew


So, a character I am hoping to play in the future if I find a game for it is a Dwarf Warpriest (of the Forgepriest archetype) of Torag. Naturally, being a Forgepriest, he is going to be performing some crafting to make the most of his abilities.

Part of the character's journey I had figured would be that one of his goals is to, during the course of his career, craft his own unique hammer that was empowered with certain abilities revolving around his family's leaning toward the powers of air/electricity due to their history.

I've done a bit of looking, but I haven't had too much clarification on how exactly enchanting this item would work. For the sake of his Creator's Bond ability, the bonus does only apply to weapons that are of his own creation. (Not to mention the typical drive of Torag's followers to make a masterpiece)

As far as I understand the rules, adding a spell ability would count as "Multiple different abilities", and the standard formula for say, adding "Call Lightning upon a command" would be 1800xSpell LevelxCaster levelx1.5, and discounts would not be allowed in this, even if I had enchanted the hammer to, for example, only be used by those who are Lawful Good. Am I correct in this or is there another way that it's handled? My assumptions are that the game would not be mythic, so he has to make this object from scratch.


After looking over the flavor for Wyvarans, I figured they'd make a really fun option for Sorcerers of the Draconic bloodline and, to extension, the Dragon Disciple prestige class.

However, Dragon Disciple says it only works for "non-dragons". I find that this would be a little confusing, since Wyvarans are Draconic as a type.. Does that mean they can't be a Dragon Disciple or does it only apply to actual dragons? It seems rather sad that Wyvarans couldn't channel their inner draconic potential when they really don't get much of the benefits of being a "dragon" to begin with.


I'm running a campaign where the players will be having a showdown with a "big bad" villain. Even though he isn't the main villain of the entire campaign, I want it to be a memorable fight and also a challenging one.

Here's a basic description of the villain:

He's a well-armed, above-average height, intelligent Orc. He can speak fluent Common and he wears a crown made of junk and scavenged materials. He is known as Lord Orgroroth, self-declared king of all Orckind and Goblin kind. Under the direction of his mysterious benefactor, he has used his charisma and commanding presence to gather an army to overthrow the Kingdom of Traadia.

His goal is simple. He wants to rule his own tyrannical nation and conquer everything he sees in his name, bringing glory to his race. To do this, he has sought the aid of powers greater than himself, hence his orders to attack a city with his army.

I plan to have the fight take place in his throne room, likely surrounded by several guards. The party will likely be 5th level by the time they reach this encounter.

Any suggestions as to how I should structure the fight?