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Maybe I missed some thread (if I do you can point me where is) but after a quick research I still have a question of this rule:

"A crossblooded sorcerer gains the bloodline arcana of both her bloodlines."

My question is how I can understand this.

Ex: Sorcerer pick the crossbloded arquetype and choose those two bloodlines: Draconic and celestial.

1. Is valid the combination ?
2. If valid, in the formulae where does bloodline arcane comes.
3. Or bloodline arcane is a must for crossblooded. That means bloodline arcana plus another other (wich I doubt).

Thanks in advance.


I personally dislike pvp in game. I agree with others in this thread that pvp can and actually ruin the fun.

I understand pretty well that each sesion you dont play alone, that you need more people for play this game and the idea is having fun togheter. If someone kill another member (and the DM allow it wich is worse) what he can tell? "Its my fun yes so I kill you for fun". But for the other it will not funny quite contrary, all the ideas that he can have for his character are gone and that situation can leave a very bitter taste in the mouth.

I always try to keep in mind that this is game and the idea is having fun.

As for me my problem is that some of my friends like to kill party members. I was killed one time as well for a minor discusion just for the pleasure of kill other member.

I do confess as well that one time I do kill a member of the group (unintentionnally but I kill him anyway)and that experience make me avoid to atack other players.


This is my headache.

Im recently start a campaign (my vert first try as a DM) and I decide to make some changes. I've been playing since 3 edition and the races description didnt change too much besides stats).

So my first question is why dwarf and gnomes get +4 dodge bonus agains giants. Dont know if this is a silly question, but yes im planning to remove it.

And elves: why they dont sleep. Why they got bunos saves agains enchantments.

If you asking me why? Simply mi idea is broke some canon and make something different.

Personnally im planning to remove those bonus.

Any insigh will be welcome.

Pd: Forgive my spelling but the english is not my native lenguage.


Human Paladin lvl 4:

Strengh 18
Charisma 15+

Rol hit die and result 20, confirm with 19.
Weapon: 2h bludgeon weapon (2d8, crit x3)
Smite evil + bless weapon + power atack of 4 + strengh modifier = 93

HELP. :(