Machine Slayer

Hatham McCreedy's page

2 posts. Alias of Unmitigated.


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Liberty's Edge

Hatham approaches the tavern covered in nearly as much mud as Red, the Reddish-brown and White paint [horse] carrying the majority of his possessions in this world. "There'd better be a bath in walking distance or someone's gonna get a lot lighter in the neck." he grumbled, paying the stable boy to make sure Red got a decent stall near the back exit "just in case."

Taking a few moments to change in the very same stall, Hatham emerged in an eclectic blend of furs, boots, belts, and travelling clothes that just seemed to work before stepping foot into the taproom. A quick scan of the scene revealed a popular noble among a motley crew of adventurer-looking types, and Hatham's likely quarry.

Letter::
Lord Boehnre,

It is with my deepest regrets, old friend, that I must call upon the last favor your house had once owed to mine. Our friends in Purple once called upon the scions of a once-great Issian bloodline, and their sacrifice has left only the man you see before you.

I have it on good authority, he is of great skill with blade, bow, box, and trail. If you are in need of an expert for your undertaking, I would suggest none other. He has not read this missive, but please assure him that his "inheritance" shall be filled by this quest. Perhaps that will set my conscience, and your debt with me, at ease.

Your ally and better (at least where the dice are concerned),

Count Lucinean Galdana

Hatham glanced to the Lord as he entreated with the curious young lady, taking a moment of eye contact to indicate the letter he'd placed on the table before Alystair before shuffling to the bar to procure a brandy and a warm meal before returning to wait his turn and see the Lord's request.

Liberty's Edge

Reserving a post for Hatham McCreedy, frontiersman.

CG Male Human Slayer/Unchained Rogue

Pathfinder Society / Varisian Wanderers (See fluff)

crunch goes here:

10 STR 20 DEX 14 CON 16 INT 12 WIS 14 CHA
12/12 HP (10 Slayer, +2 CON)
18 AC (15 T/13 FF) (10 +3 Armor +5 Dex)
F: +4 (+2 Slayer Gestalt, +2 Con) R: +7 (+2 Slayer Gestalt, +5 Dex) W: +1 (+1 Wis)
+7 Initiative (+5 Dex, +2 Trait)
Combat Skills:
Acrobatics +8 (1 Rank, +3 Trained Class, +5 Dex, -1 ACP)
Climb +3 (1 Rank, +3 Trained Class, -1 ACP)
Diplomacy +6 (1 Rank, +3 Trained Class, +2 Cha)
Disable Device +9 (1 Rank, +3 Trained Class, +5 Dex, +1 Trapfinding, -1 ACP)
Escape Artist +8 (1 Rank, +3 Trained Class, +5 Dex, -1 ACP)
Knowledge Local +7 (1 Rank, +3 Trained Class, +3 Int)
Perception +5 (+6 with Traps) (1 Rank, +3 Trained Class, +1 Wis)
Ride +8 (1 Rank, +3 Trained Class, +5 Dex, -1 ACP)
Stealth +8 (1 Rank, +3 Trained Class, +5 Dex, -1 ACP)
Survival +6 (1 Rank, +3 Trained Class, +1 Wis, +1 Track)
Swim +3 (1 Rank, +3 Trained Class, -1 ACP)
UMD +6 (1 Rank, +3 Trained Class, +2 Cha)
Background Skills:
Appraise +7 (1 Rank, +3 Trained Class, +3 Int)
Craft Weapons +7 (1 Rank, +3 Trained Class, +3 Int)
Knowledge Geography +7 (1 Rank, +3 Trained Class, +3 Int)
Linguistics +7 (1 Rank, +3 Trained Class, +3 Int)
Profession Barrister +5 (1 Rank, +3 Trained Class, +1 Wis)
Sleight of Hand +8 (1 Rank, +3 Trained Class, +5 Dex, -1 ACP)
Feats:
1: Combat Expertise
1: Gang Up (Human)
1: Weapon Finesse (Unchained Rogue 1)
1: Two-Weapon Fighting (Campaign Bonus Feat)
Traits:
Reactionary
Militia
Pioneer (Survival)
Strong-Willed
Drawback:
Vain
Kukri x2 (+6 [+1 BAB, +5 Dex] or +4/+4 [as above, -2 for TWF with light] / 1d4 S)
Shortbow (+6 / 1d6 P)
Studded Leather
Bonus Outfit: Cold Weather
Starting Outfit: Explorer
Rogue's Kit
Military Saddle
Saddlebags

fluff goes here:

Born a war orphan of Varisian parents, Hatham lived much of his early life moving from base camp to base camp, learning the idiosyncrasies of military life. Once he was old enough to hold a dagger, his lithe frame and quick eyes were put to use scouting forward positions against the savages in the Tian lands, until he had earned enough coin to return to the land of his birth. Upon arriving, he found an old letter implying that some inheritance was owed him due to his parents' service on behalf of Ustalav. This has inexplicably led him to a pub in Brevoy, seeking out Lord Boehnre. With little left in his coffers, Hatham has been living off the land on the long road and is quite ready for a bed that doesn't hang between trees.