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Hi, we've played through Kingmaker and it was mostly great. I picked up the first parts to a couple of other APs (Iron Gods and some other that I forget) and they seemed like slogfests of dungeons.

Which AP should I buy for more open ended or non-linear settings where the characters are not just guided from one "dungeon" (or equivalent) to another? To be clear, I don't mind the *plot* being a bit "railroady" if its good, but the environments should allow the characters to wander about and interact with actual people rather than being walled in with "monsters" much of the time.

I'd especially appreciate it if most of the pivotal plot points were not set in dungeon crawls, since any side-questy type content I can easily cut out or replace as needed.


I'm looking for a module or other published adventure that would fit the plot hook/mystery of the Golushkin dwarves, perhaps with minor reskinning. The idea is that the PCs would secure an alliance with Garess by figuring out what happened, and perhaps reestablishing the profitable trade partnership or finding the Garess heir alive.

For reference, the issue is that House Garess used to have an alliance with Golushkin dwarves but "Grayhaven lost all contact with the dwarf hold of Golushkin during the same winter as the Vanishing." (From the Garess description from the back of part 1.)

Optimally, some Paizo product would fit, but any suggestions are welcome. I'd prefer something with significantly more than one session's worth of content, but anything's better than nothing.

Extra points if it includes dragons. :)


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Has anyone invented or are there canonical sources for Brevoy's ruling family, the one that was disappeared?

Anything you people have invented would be great. Names, stats, relationships. Especially a line of succession that might be followed if some of them happened to be found alive...


Maegar's father, a baron of Issian descent, says VVV. Where would you place him and his lands?


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My PCs are getting themselves mixed up in politics and war, and I'm wondering about relative populations of Brevoy, its Lords and the various River Kingdoms.

Guide to the River Kingdoms gives me population numbers for each of those, but in the campaign setting and in Stolen Land I only see the population of some of Brevoy's larger cities.

Does anyone know of a source for the total population of Brevoy and/or the Lordships? Or has anyone estimated/invented them for their own games?


I'm planning on running Kingmaker with a heavier emphasis on Brevoy. This may mean replacing the last adventures, or changing them substantially. Here's an outline of what I'm planning:

Background:
The campaign will start before the vanishing of King Rogarvia's family. Brevoy will be in the middle (ok, end-ish) of one of their most stable periods. This is why they are turning their sights south. The Swordlords are acting under the King's orders in mapping the Stolen Lands.

Later on in the campaign, the Vanishing will happen in the background. The PC's will unfortunately be too busy to join the long debates on what to do about it (although they may send a representative). Lord Surtova (who I'm going to introduce in person before this) will be chosen Regent. They'll order Restov to cease supporting the settlers, eventually building up talk of a civil war.

At this point someone will point out a "loophole" in the PC's oaths of featly to the King, which actually mean the Independent Barony/Earldom (see below) is independent in truth, no longer bound to the Brevoy throne. (Has the old King planned this? Why?) Lord Mayor Sellemius will back the PC's claim, and Regent Surtova will accept it in exchange for either their or the Lord Mayor's backing when taking the throne.

(This assuming the PC's havent either allied themselves with house Surtova, or alienated the Lord Mayor before this. And assuming they won't renew their oaths, in which case they can probably negotiate something else for themselves.)

So I have a few questions. Three at first, probably more to come.

1. Has anyone done anything like the above? Or maybe included the Vanishing in their campaign in another way? (I want to steal your best ideas;)

2. Is there a canonical hierarchy for the nobles of Brevoy? Or has someone detailed their own? Below are my plans, but I could change it, especially if there are NPCs to be used.

Brevoy Nobles:
The nobles in the chapter on Brevoy are the King, the Lords and the Lord Mayor. The kingdom rules mention Barons and Dukes.

I'm thinking that Lords are the highest landed nobles, equivalent to Dukes in other kingdoms. Below them are Earls and Barons, also landed, hereditary nobles. The Lord Mayor is a special honorary title outside this system, generally taken to be equivalent to Earl (although some Earls and Barons naturally contest this). Non-landed titles include at least Lord Knight (non-hereditary, granted for valour or military service) and Lord Steward (non-hereditary, for high ranking administrators).

I'm planning on not using the size based titles in the kingdom rules. Instead the PC's "kingdom" starts as an Independent Barony, owing featly only to the King himself. (This is the loophole. If House Rogarvia is no longer on the throne, they are no longer bound by their oaths. Usually oaths are to the Dragonscale throne.)

Many Earls and Lords oppose this viciously, House Surtova foremost. Once they annex Varnhold (another such barony), the King names the combined land an Independent Earldom, also giving them a right to grant a limited number of titles to raise vassals. (This further inflames the already deteriorating relations between north and south.)

3. Any ideas or plot hooks regarding Brevoy and especially the King's Vanishing, beyond those in the AP? Any nice stories about incorporating any of those in your campaigns? Comments on the above?