Dwarven Rager

Haskol's page

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If I were to do this, I'd run the rogue like Keyser Soze from the Usual SSuspects. He's not an amazing fighter or anything. His skill all lies in no one knowing who he really is and being afraid of him because of how mysterious he and his organization is.

Whenever the PCs finally think they got him, all they get are their friends and family murdered because the real BBEG is still alive and well and in hiding again.


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"The BBEG is hiding inside that stone tower with a metric ton of minions? I use my +1 Adamantine great axe to chop down the tower onto his head."


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I ban the OP


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Only problem I see is that you would never know exactly where the AoE is going to land. I could see letting to player ready an action and move, but I wouldn't show him exactly where the blast will land, so a character won't just shift over five feet and miss the dragon fire, but instead have to run far.

Either that or just give them a good bonus on Reflex to avoid for readying the action to avoid it. Something like a +1 for every 5 ft of speed.


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bookrat wrote:
Haskol wrote:
bookrat wrote:
master_marshmallow wrote:

And the whole, expanding your spell list debacle created by Eldritch Heritage and Paragon Surge.

That ruling alone prevents this from working. As the fighter has no spell list, he cannot cast any arcane spell.
Certainly, he can use his ability to cast any of his own arcane spells, but his class does not offer them.
That's a fine house rule. One I am sure those who wish to deny this ability to their players would enforce. Unfortunately, it is not a part of the ability, as it has no mention of spell lists. It only requires those who are prepard casters to have it memorized or those that are spontaneous casters to have it as a known spell. Those are both behind IF statements, and since neither apply to the fighter, s/he is not restricted to those gates and therefore uses a different method (mentioned in the same paragraph: any arcane spell).

The way this reads to me reminds me of how the local theater did seating, with evens on one side and odds on the other.

If you have an Even ticket, go up the left stairs.
If you have an Odd ticket, go up the right stairs.
If you don't have either ticket, you don't go up the stairs.

It seems to me that this is the jist of the argument, with one side saying the fighter can't go up the stairs because he has no ticket (spell list) and the other side saying he can go through a third way (through the wall) because not having a ticket means he is not restricted by the first two if statements and the third one is not expressly written.

That would make sense if there were only ever two casting systems, past, present, and future. Unfortunately, the wording in the book leaves open the possibility that there may be more than two casting systems. When you use odd and even, there isn't ever another option.

Well, past and future are irrelevant.

As of now though, there are only two forms of spell casting, prepared and spontaneous. Sure, some are given in different forms such as the Alchemist extracts, but all are variations on one of the two basic themes of spell casting. Because there are only two forms of spell casting illustrated in the Pathfinder rules, the analogy holds.

If I am wrong about this, what is the official term for this third form of spell casting and where would that be found in the books?


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I have the feeling that either the first necklace remains active until removed and all other magical items that would occupy the next slot would be inactive or all would be inactive until only a single neck slot item is being worn.


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boring7 wrote:
Haskol wrote:

Boring7, I think you have a good idea of how the region is forming in my mind as well. However, I'm looking more to have farm city be more supplied with water via a large lake or oasis that is fed by a large underground river. This lake has many small outlets that do not make for easy transportation via boat, and the one outlet that does terminates right where port city is.

Also, the dragon's second loyal servant, we will call him Feyd, that kicks Rabban out of power won't be jacking up food prices. I want him to be loved by the people and seen as a liberator. Rabban was only put in power to make the people love whomever kicks him out.

I dig that, but I'm not clear on the timing. He already HAS dictatorial control over one city-state, he needs the other two. Unless Not-Rabban doesn't yet control Farmville, which ash it's own problems. His goal is to have a "good guy" (like Feyd was supposed to pretend to be) roll in and be the good-guy liberator. Good-guy liberators who then go a-conquerin' lost a lot of their luster and shiny patina of goodness.

Unless he who controls the Farms controls the nation naturally. If that's the case Blue Dragon doesn't NEED a war, he just needs Farmville's government to be under his control and seen by interested parties as legitimate.

In my current idea, the Blue Dragon does have effective control of Farm City and has for a decade or less. However, he does not want this Rabban to run the city under his control. Instead, Feyd comes in, ousts Rabban and becomes a popular leader of Farm City.

From there, the Blue Dragon does not plan on conquering the other two. Instead, he uses minions and contacts to make Mine Town think Port Town is planning on war/is ruled by corrupt and murderous despots. Currently, I'm thinking of having the Mine Town leader and spouse assassinated, putting Mine Town on the brink of succession crisis. Instead, Feyd marries one of the potential heirs of Mine Town, both securing a peace between Mine and Farm cities against Port City (fake) aggression and giving the Blue Dragon control of 2 of the cities.

This may seem quite fast, but Feyd is well liked by many people in the area because he sends out a good deal of food to relieve the beginnings of food shortages created by Rabban's despotic rule. Farm City sees him as a liberator and many civilians of the other two cities see him as the man that gave them food that was beginning to get short for everyone but the wealthy and powerful.

After that, the Blue Dragon only has to convince the people of Port Town that he would be a better ruler than the current leaders so Feyd can come in and establish rule over all three cities.

This is where I'm at after all the great ideas Ive read here.


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You know the GM is out to get your PARTY when there is a deadly trap on every latrine door.


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I read the OP and all I could think was that we have just encountered the PFRPG equivalent of a social justice warrior.

But back on topic, this is a fantasy game and therefore we do not have to conform to real world equivalents of character classes/races/spells/etc. Some cultural myths of creatures like elves make them out to be tiny, more in line with Pathfinder fey, than the Tolkien inspired elves that D&D has been using since its creation. That doesn't mean that Pathfinder much change to conform, simply that they are using a different idea for what constitutes an elf. The same goes for the witch class and everything else in the game.


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Ummm...I get the feeling that you have one idea of what a number of those spells are good for and are implying that there are no other methods of utilizing those spells.

Suggestion, Dominate Person, Charm Person, etc. all have many other uses which are probably far more likely to see table use than getting the local tavern wench into the sack. Unnatural Lust is its normal form lasts all of one round and the Headband of Seduction costs 40,000 to push that up to 10 minutes when there are likely far more useful items to purchase.

If you don't like those spells because of their potential use to be creepy toward non-existent people, then don't use them at your table. But please don't think that is the only reason to ever have those spells prepared.


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While following this has been amusing, here is my fix for the problem.

If you feel that the Great Old Ones are far too weak for what they should be (I am among this group): The creatures given stats are not the Great Old Ones, but merely avatars of them. Should they be beaten, that was merely an avatar. Should the real one awaken, nothing mortal (or previously mortal) could stop it and the world is destroyed.

If you feel that the Great Old Ones are just right based on their stats: Congrats, you beat Cthulhu with magic and he goes back to R'lyeh. There he will sleep but he will still win because he will still exist millennia after everyone involved with trapping him again have already died and been forgotten. Because that is Lovecraft. You do not get to win, just hold on a bit longer.

If you feel that the Great Old Ones are too strong based on their stats: Then you have never read Lovecraft and do not know what you are talking about.


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The world I'm working on is Indevion.

Right now it's mostly blank map, but the kingdom that is the most fleshed out is Nuestria (I took the name from the Neustria which was part of the Kingdom of France). Nuestria is heavily based off medieval England and France and tied together with aspects of Ferelden from Dragon Age.

The capital is Carran, although it's just a name right now. The big stuff is happening in the former capital of Orwick.


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Okay everyone, we are starting a petition to change the name of Earth to Wonderball.


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Playing in Carrion Crown AP, the very first session of the first book.

One big punch:
Our party is carrying the casket in the funeral procession (As a side note, the casket is very low to the ground as our party was 3 dwarves, a halfling, a human, and a very very tall elf) when the peasant mob tries to stop us.

Combat ensues and my Dwarf Barbarian rushes the ring leader to deliver a punch. Well, I rolled 4 20s in a row. I think the best description of the event was a 3'11" Dwarf covered in long hair charged and Falcon-punched some poor peasant right in the junk. I'm glad the DM let me pull back on damage enough not to kill the poor bloke but combat ended immediately after that punch.