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![]() Only problem I see is that you would never know exactly where the AoE is going to land. I could see letting to player ready an action and move, but I wouldn't show him exactly where the blast will land, so a character won't just shift over five feet and miss the dragon fire, but instead have to run far. Either that or just give them a good bonus on Reflex to avoid for readying the action to avoid it. Something like a +1 for every 5 ft of speed. ![]()
![]() bookrat wrote:
Well, past and future are irrelevant. As of now though, there are only two forms of spell casting, prepared and spontaneous. Sure, some are given in different forms such as the Alchemist extracts, but all are variations on one of the two basic themes of spell casting. Because there are only two forms of spell casting illustrated in the Pathfinder rules, the analogy holds. If I am wrong about this, what is the official term for this third form of spell casting and where would that be found in the books? ![]()
![]() boring7 wrote:
In my current idea, the Blue Dragon does have effective control of Farm City and has for a decade or less. However, he does not want this Rabban to run the city under his control. Instead, Feyd comes in, ousts Rabban and becomes a popular leader of Farm City. From there, the Blue Dragon does not plan on conquering the other two. Instead, he uses minions and contacts to make Mine Town think Port Town is planning on war/is ruled by corrupt and murderous despots. Currently, I'm thinking of having the Mine Town leader and spouse assassinated, putting Mine Town on the brink of succession crisis. Instead, Feyd marries one of the potential heirs of Mine Town, both securing a peace between Mine and Farm cities against Port City (fake) aggression and giving the Blue Dragon control of 2 of the cities. This may seem quite fast, but Feyd is well liked by many people in the area because he sends out a good deal of food to relieve the beginnings of food shortages created by Rabban's despotic rule. Farm City sees him as a liberator and many civilians of the other two cities see him as the man that gave them food that was beginning to get short for everyone but the wealthy and powerful. After that, the Blue Dragon only has to convince the people of Port Town that he would be a better ruler than the current leaders so Feyd can come in and establish rule over all three cities. This is where I'm at after all the great ideas Ive read here. ![]()
![]() I read the OP and all I could think was that we have just encountered the PFRPG equivalent of a social justice warrior. But back on topic, this is a fantasy game and therefore we do not have to conform to real world equivalents of character classes/races/spells/etc. Some cultural myths of creatures like elves make them out to be tiny, more in line with Pathfinder fey, than the Tolkien inspired elves that D&D has been using since its creation. That doesn't mean that Pathfinder much change to conform, simply that they are using a different idea for what constitutes an elf. The same goes for the witch class and everything else in the game. ![]()
![]() Ummm...I get the feeling that you have one idea of what a number of those spells are good for and are implying that there are no other methods of utilizing those spells. Suggestion, Dominate Person, Charm Person, etc. all have many other uses which are probably far more likely to see table use than getting the local tavern wench into the sack. Unnatural Lust is its normal form lasts all of one round and the Headband of Seduction costs 40,000 to push that up to 10 minutes when there are likely far more useful items to purchase. If you don't like those spells because of their potential use to be creepy toward non-existent people, then don't use them at your table. But please don't think that is the only reason to ever have those spells prepared. ![]()
![]() While following this has been amusing, here is my fix for the problem. If you feel that the Great Old Ones are far too weak for what they should be (I am among this group): The creatures given stats are not the Great Old Ones, but merely avatars of them. Should they be beaten, that was merely an avatar. Should the real one awaken, nothing mortal (or previously mortal) could stop it and the world is destroyed. If you feel that the Great Old Ones are just right based on their stats: Congrats, you beat Cthulhu with magic and he goes back to R'lyeh. There he will sleep but he will still win because he will still exist millennia after everyone involved with trapping him again have already died and been forgotten. Because that is Lovecraft. You do not get to win, just hold on a bit longer. If you feel that the Great Old Ones are too strong based on their stats: Then you have never read Lovecraft and do not know what you are talking about. ![]()
![]() The world I'm working on is Indevion. Right now it's mostly blank map, but the kingdom that is the most fleshed out is Nuestria (I took the name from the Neustria which was part of the Kingdom of France). Nuestria is heavily based off medieval England and France and tied together with aspects of Ferelden from Dragon Age. The capital is Carran, although it's just a name right now. The big stuff is happening in the former capital of Orwick. ![]()
![]() Playing in Carrion Crown AP, the very first session of the first book. One big punch: Our party is carrying the casket in the funeral procession (As a side note, the casket is very low to the ground as our party was 3 dwarves, a halfling, a human, and a very very tall elf) when the peasant mob tries to stop us.
Combat ensues and my Dwarf Barbarian rushes the ring leader to deliver a punch. Well, I rolled 4 20s in a row. I think the best description of the event was a 3'11" Dwarf covered in long hair charged and Falcon-punched some poor peasant right in the junk. I'm glad the DM let me pull back on damage enough not to kill the poor bloke but combat ended immediately after that punch. |