Man in Mask

Haruuc Dhakaan's page

130 posts. Alias of flash_cxxi (RPG Superstar 2009 Top 32).


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Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc tells the others to be reay before he shrugs and flicks the catch.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Sorry, finally got interent back and am still playing catchup (or is that ketchup?).

Haruuc comes over to the sarcophagus with the others, watching Brignat select the black scimitar and Drexel eying off the glowing and flaming ones. Considering taking one of those just to spite the Ranger, but in the end, his curiosity is piqued by the silvery one and he selects this one for his own. He hefts it's weight, feeling how light it is, before turning back to the task of examining the sarcophagus, looking for a way to move it and also feeling around for traps.

Perception Check: 1d20 + 1 ⇒ (18) + 1 = 19


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Standing over the remains of his opponent, Haruuc glares at the bones, almost willing them to get back up so he can hit them again for al the trouble they gave him. He instead pulls out a vial while the others examine the dais, downing it's contents greedily.

Drinks a cure light wounds potion: 1d8 + 1 ⇒ (3) + 1 = 4


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc sees the other Skeletons falling to his companions and roars in fury at his inability to even hit his opponent. He once more swings the Heavy Flail around in a sweeping arc, trying to smash the thing before him to dust.

Attack Skeleton 15 with Heavy Flail: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm Critical Hit: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 2d10 + 1 ⇒ (4, 8) + 1 = 13


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc seems to be getting extremely annoyed by his lack of progress against his enemy as he once more swing in at it.

Attack Skeleton 15 with Heavy Flail: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d10 + 1 ⇒ (2) + 1 = 3


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Sure, more damage is always helpful :)

Perception Check: 1d20 + 1 ⇒ (14) + 1 = 15


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc winces as he once more takes a hit, starting to tire and feel the pressures of the combat, but heartened a little by Brignat's defeat of his opponent. He takes another swing at his own foe, hoping that it will be the last.

Attack Skeleton 15 with Heavy Flail: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d10 + 1 ⇒ (8) + 1 = 9


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Getting more and more frustrated by his misses, haruuc growls as he once more swings the Flail at his chosen enemy.

Attack Skeleton 15 with Heavy Flail: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d10 + 1 ⇒ (5) + 1 = 6

I'm ba-aaack... Sorry for my tardiness guys, I had to reformat my PC (and thankfully upgrade to Win7) after coming back from Holidays and have been slow to catch up on my PbPs.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Envigorated by the sudden healing surge, Haruuc swings in once more at his assailant, attempting to bring him down so that he can move on to Hruskin.

Attack Skeleton 15 with Heavy Flail: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d10 + 1 ⇒ (7) + 1 = 8


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

This could be bad... I'm on 2hp!

Brusied and battered by the assault of the Skeletons, Haruuc tried to bring down his opponent before he can land another hit.

Attack Skeleton 15 with Heavy Flail: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d10 + 1 ⇒ (3) + 1 = 4

I'm just letting you know that I will be on holidays (Skiing) for about a week starting the 24th (through to probably the 1st). I am taking my laptop just in case, but I wouldn't hold my breath for the apartment we're staying in to have Wifi access.

Cheers :)


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Waiting until the Skeletons decide to come to them, Haruuc fires off a bolt of electricity towards Hruskin from his outstretched hand.
Attack Hruskin with Electrical Blast (Ranged Touch Attack): 1d20 + 4 ⇒ (11) + 4 = 15
Damage (Electricity): 1d6 ⇒ 1


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote:
Choose a square based on the old map from where you want to make your attack from and I will update it. NOTE: You are at least 10 feet from them.

Haruuc will be in Q4


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc hears Drexel's words through the din of battle and after thinking it over decides to act. He starts towrads the dais, moving around the approaching Skeletons and stopping to deal with them when they get too close.

Basically he will start to move towards Hruskin, stopping to attack any Skeletons who close to attack him. If you need rolls just ask, but you can make them yourself if it will speed things up. :)


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc sees the Skeletons coming towards them and closes ranks with Brignat. Once the bopnes are upon them, he will swing at the closest.

Attack Skeleton with Heavy Flail: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d10 + 1 ⇒ (9) + 1 = 10


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Perception Check: 1d20 + 1 ⇒ (11) + 1 = 12


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Growling with frustration, Haruuc once mor attempts to strike at the Skeleton, attempting to clear a space near him for the others to fall back to.

Attack Skeleton #3 with Heavy Flail: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d10 + 1 ⇒ (5) + 1 = 6


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc grunts at the impact of the mace and swings his Flail back around towards the skeleton that hit him. "Agreed. Fall back to me, I am the furthest away," he yells at the others.

Attack Skeleton #3 with Heavy Flail: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d10 + 1 ⇒ (6) + 1 = 7


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc strides forward and swings his Flail in at the skeleton before him, crushing bones with the vicious attack.

Move to E5
Attack Skeleton in F5 with Heavy Flail: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d10 + 1 ⇒ (10) + 1 = 11


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

As the Skeletons advance towards him, Haruuc makes one last preparation for the coming battle. He reaches around and pulls a vial of liquid from his pack. unstoppering it, he swigs it down and immediately feels a little better.

Drink cure light wounds Potion.
1d8 + 1 ⇒ (2) + 1 = 3


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote:

"Join me as an intelligent servant, or as a mindless minion."

"Gollaen t'kreeal b'shaan, vasshaal tael ressh."
"Join me as an intelligent servant, or as a mindless minion."

"I serve only Darguun." Haruuc gestures to the Skeltons. "Send your minions to do their worst. We will defeat them as we will defeat you." With that, he begins to twirl the head of his Heavy Flail menacingly.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Initiative: 1d20 + 3 ⇒ (13) + 3 = 16

Haruuc wraps his Spiked Chain around himself and pulls out his Heavy Flail, gripping it tightly and preparing for the worst.

If we get more than one round before the Skeletons Attack, he will also take a moment to cast shield on himself.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Haruuc Dhakaan wrote:
DM Dhakann wrote:
As you look around, the weapons range from clubs, longswords, scimitars, and even a two handed sword. the skeletons haven't moved yet.

Anything on my question?

Haruuc Dhakaan wrote:
Haruuc glares at the little Goblin. "Who is it exactly that we are supposed to be joining?"

3rd time lucky?


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote:
As you look around, the weapons range from clubs, longswords, scimitars, and even a two handed sword. the skeletons haven't moved yet.

Anything on my question?

Haruuc Dhakaan wrote:
Haruuc glares at the little Goblin. "Whos is it exactly that we are supposed to be joining?"


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc glares at the little Goblin. "Whos is it exactly that we are supposed to be joining?"


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote:
Drexel's computer broke so I can PC Puppet his character for now, Haruuc, you there?

Yeah sorry. Had no Internet (well I had awesomely crappy Dial-up Interent) for the last 10 days and at 5 minutes+ to load a page it wasn't worth my sanity to go anywhere near the net 'til I got Broadband back... :/

Will Save: 1d20 + 3 ⇒ (8) + 3 = 11


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

"I hope we get to redecorate," says haruuc as he steps through the doorway into the corridor beyond, Spiked Chain held ready before him.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Brignat wrote:
Spoiler:
apologize for the absence. my computer was destroyed and it took a while before i could afford one. I'd like to jump back in if that's alright. if not, then i understand.

Welcome Back! :)


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc rocks backwards as the door slides open before him. He raises an eyebrow and c o c k s his head to the side. He didn't think that he'd done anything to open it , but maybe he'd tripped something while searching.
"Door's open," calls back to the others as he unwinds his chain and peers through the doorway before him, trying to catch a glimpse of what lays beyond.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Perception Check: 1d20 + 1 ⇒ (18) + 1 = 19
So close...


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

haruuc glances up at Drexel and his eyes narrow. "What are you doing? Do you aim to follow him to your death or are you planning on sticking with us and living?"
"I know which I would prefer," he mumbles to himself under his breath.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote:
Quick CAD generated map, so not beautiful.

I see nothing wrong with it. I think it does the job admirably! :)

Once again, Haruuc bristels at being ordered around by Drexel, but he keeps his composure again. He'll keep, he thinks to himself as he turns his attention to the task of openingthe door before him.

Perception Check to look for traps: 1d20 + 1 ⇒ (10) + 1 = 11


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

"As much as I want to kill that thing, maybe we should keep going and wait for it to catch us up again. I do not want to be following it into a possible ambush, I would rather have it come back to us."


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc lets out a low growl as the flame licks past his face. He raises his hand and a spark of elctricity jump towards their shambling former teammate.

Electrical Blast (Ranged Touch Attack): 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 ⇒ 6


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc lets a low grow escape his throat at Drexel's words. His hands tighten around his Chain, but he tries to channel the anger into attacking whatever is coming at them down the corridor.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc glares daggers up at Drexel, but the damage is done and his concentration is ruined. He can't find the pressure plates thanks to Drexel's needling.

;)


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote:
??

Gah! Sorry... I usually scroll down the PbP section and look for new Posts next to my "dotted" games. It didn't tell me that there were any new posts since my last visit. :/

Cursing himself again, Haruuc dives forward in an attempt to evade whatever it was he set off, but still gets hit by some darts as they shoot at him from their hidden recesses.
He comes to his feet and crouches down to look more closely at the floor where he just stepped, hoping to find the pressure plate so he can disarm it.

Perception Check: 1d20 + 1 ⇒ (18) + 1 = 19


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc walks up to the door and runs his hands over it, checking to see if there are any Traps present.

Perception Check: 1d20 + 1 ⇒ (3) + 1 = 4


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc picks up his chain and turns to the others. "That should do it. Now let's see what all that noise is about."
He taps Brignat on the shoulder and motions him forward, not bothering to wait for Drexel.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc looks hesitantly down the passage before seeing that Brignat is watching for signs of trouble. He kneels and sets down his Chain to work on trying to disable the trap.

Disable Device Check: 1d20 + 8 ⇒ (12) + 8 = 20


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Drexel Morrow wrote:
Awesome, awesome, good role playing awareness lol. So we are moving down the hall as a group making spot checks to see if we find any catches, latches, levers, etc. to open the door

Sounds like a plan. For some Gods unknown reason I felt it necessary to give Haruuc no Perception :/ so I think it best if Drexel does the searching and Haruuc does the (hopefully) disabling...


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote:
But leaving a relic for anyone to find would be better?

We can always come back for them...


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Brows furrowed over not being able to find anything to release the blockage, Haruuc follows Brignat, Chain wrapped around his arm so as not to make any noise, but ready to be unfurled at a moment's notice.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc sets to work trying to find some kind of release mechanism to make their egress from the tomb a little more agreeable.

Perception Check: 1d20 + 1 ⇒ (12) + 1 = 13


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Drexel Morrow wrote:
I look on amazed as my fellow hobs proceed to walk through a solid wall that until a moment ago had blocked them from fleeing. You never responded if the door that Haruuc was looking at was trapped or if we where able to get it opened.

Whoops, forgot that closed behind us...


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc looks to Brignat for a second before agreeing with the Warrior and helping to drag the bodies outside. Once there however, he instructs the remaining Hobgoblins to do the burials while they return inside to resume their search.


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc also looks at the armour, contemplating switching his, but deciding that the restrictiveness wouldn't be worth it in the end. "I am not adverse to taking any of this armour with us if it is possible. I believe t would fetch quite a price if we ever got back to our time."
He wanders over to where the door is and looks around to see whether it might be trapped.

Perception Check: 1d20 + 1 ⇒ (15) + 1 = 16


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

"Move forward. I agree also that this Tomb may hold the key to more information for us."


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Starting to get frustrated with his lack of success, Haruuc lashes out again with his chain.

Attack Zombie with Masterwork Spiked Chain: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d4 + 1 ⇒ (2, 1) + 1 = 4


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote:
Haruuc launches another clumsy attack at the foul creatures...it's as though his chain recently got shorter... ;)

lmao! :D


Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1

Haruuc twirls his Chain around before him before sending it shooting out towards the Zombie he was last attacking.

Attack Zombie with Masterwork Spiked Chain: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 2d4 + 1 ⇒ (4, 4) + 1 = 9

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