Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Sorry, finally got interent back and am still playing catchup (or is that ketchup?). Haruuc comes over to the sarcophagus with the others, watching Brignat select the black scimitar and Drexel eying off the glowing and flaming ones. Considering taking one of those just to spite the Ranger, but in the end, his curiosity is piqued by the silvery one and he selects this one for his own. He hefts it's weight, feeling how light it is, before turning back to the task of examining the sarcophagus, looking for a way to move it and also feeling around for traps. Perception Check: 1d20 + 1 ⇒ (18) + 1 = 19
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Standing over the remains of his opponent, Haruuc glares at the bones, almost willing them to get back up so he can hit them again for al the trouble they gave him. He instead pulls out a vial while the others examine the dais, downing it's contents greedily. Drinks a cure light wounds potion: 1d8 + 1 ⇒ (3) + 1 = 4
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Haruuc sees the other Skeletons falling to his companions and roars in fury at his inability to even hit his opponent. He once more swings the Heavy Flail around in a sweeping arc, trying to smash the thing before him to dust. Attack Skeleton 15 with Heavy Flail: 1d20 + 2 ⇒ (20) + 2 = 22
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Haruuc winces as he once more takes a hit, starting to tire and feel the pressures of the combat, but heartened a little by Brignat's defeat of his opponent. He takes another swing at his own foe, hoping that it will be the last. Attack Skeleton 15 with Heavy Flail: 1d20 + 2 ⇒ (11) + 2 = 13
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Getting more and more frustrated by his misses, haruuc growls as he once more swings the Flail at his chosen enemy. Attack Skeleton 15 with Heavy Flail: 1d20 + 2 ⇒ (15) + 2 = 17
I'm ba-aaack... Sorry for my tardiness guys, I had to reformat my PC (and thankfully upgrade to Win7) after coming back from Holidays and have been slow to catch up on my PbPs.
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
This could be bad... I'm on 2hp! Brusied and battered by the assault of the Skeletons, Haruuc tried to bring down his opponent before he can land another hit. Attack Skeleton 15 with Heavy Flail: 1d20 + 2 ⇒ (13) + 2 = 15
I'm just letting you know that I will be on holidays (Skiing) for about a week starting the 24th (through to probably the 1st). I am taking my laptop just in case, but I wouldn't hold my breath for the apartment we're staying in to have Wifi access. Cheers :)
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Waiting until the Skeletons decide to come to them, Haruuc fires off a bolt of electricity towards Hruskin from his outstretched hand.
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Haruuc hears Drexel's words through the din of battle and after thinking it over decides to act. He starts towrads the dais, moving around the approaching Skeletons and stopping to deal with them when they get too close. Basically he will start to move towards Hruskin, stopping to attack any Skeletons who close to attack him. If you need rolls just ask, but you can make them yourself if it will speed things up. :)
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Haruuc grunts at the impact of the mace and swings his Flail back around towards the skeleton that hit him. "Agreed. Fall back to me, I am the furthest away," he yells at the others. Attack Skeleton #3 with Heavy Flail: 1d20 + 2 ⇒ (12) + 2 = 14
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
As the Skeletons advance towards him, Haruuc makes one last preparation for the coming battle. He reaches around and pulls a vial of liquid from his pack. unstoppering it, he swigs it down and immediately feels a little better. Drink cure light wounds Potion.
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote:
"I serve only Darguun." Haruuc gestures to the Skeltons. "Send your minions to do their worst. We will defeat them as we will defeat you." With that, he begins to twirl the head of his Heavy Flail menacingly.
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Initiative: 1d20 + 3 ⇒ (13) + 3 = 16 Haruuc wraps his Spiked Chain around himself and pulls out his Heavy Flail, gripping it tightly and preparing for the worst. If we get more than one round before the Skeletons Attack, he will also take a moment to cast shield on himself.
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Haruuc Dhakaan wrote:
3rd time lucky?
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote: As you look around, the weapons range from clubs, longswords, scimitars, and even a two handed sword. the skeletons haven't moved yet. Anything on my question? Haruuc Dhakaan wrote: Haruuc glares at the little Goblin. "Whos is it exactly that we are supposed to be joining?"
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote: Drexel's computer broke so I can PC Puppet his character for now, Haruuc, you there? Yeah sorry. Had no Internet (well I had awesomely crappy Dial-up Interent) for the last 10 days and at 5 minutes+ to load a page it wasn't worth my sanity to go anywhere near the net 'til I got Broadband back... :/ Will Save: 1d20 + 3 ⇒ (8) + 3 = 11
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Haruuc rocks backwards as the door slides open before him. He raises an eyebrow and c o c k s his head to the side. He didn't think that he'd done anything to open it , but maybe he'd tripped something while searching.
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote: Quick CAD generated map, so not beautiful. I see nothing wrong with it. I think it does the job admirably! :) Once again, Haruuc bristels at being ordered around by Drexel, but he keeps his composure again. He'll keep, he thinks to himself as he turns his attention to the task of openingthe door before him. Perception Check to look for traps: 1d20 + 1 ⇒ (10) + 1 = 11
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
DM Dhakann wrote: ?? Gah! Sorry... I usually scroll down the PbP section and look for new Posts next to my "dotted" games. It didn't tell me that there were any new posts since my last visit. :/ Cursing himself again, Haruuc dives forward in an attempt to evade whatever it was he set off, but still gets hit by some darts as they shoot at him from their hidden recesses.
Perception Check: 1d20 + 1 ⇒ (18) + 1 = 19
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Drexel Morrow wrote: Awesome, awesome, good role playing awareness lol. So we are moving down the hall as a group making spot checks to see if we find any catches, latches, levers, etc. to open the door Sounds like a plan. For some Gods unknown reason I felt it necessary to give Haruuc no Perception :/ so I think it best if Drexel does the searching and Haruuc does the (hopefully) disabling...
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Drexel Morrow wrote: I look on amazed as my fellow hobs proceed to walk through a solid wall that until a moment ago had blocked them from fleeing. You never responded if the door that Haruuc was looking at was trapped or if we where able to get it opened. Whoops, forgot that closed behind us...
Male Hobgoblin Fighter 1 Air Element Sorcerer 1 Rogue 1
Haruuc also looks at the armour, contemplating switching his, but deciding that the restrictiveness wouldn't be worth it in the end. "I am not adverse to taking any of this armour with us if it is possible. I believe t would fetch quite a price if we ever got back to our time."
Perception Check: 1d20 + 1 ⇒ (15) + 1 = 16
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