Full Name |
Harsk Graycairn |
Race |
Dwarf |
Classes/Levels |
Ranger 1 |
Gender |
Male |
Size |
M |
Alignment |
LN |
Languages |
Common, Dwarven |
Strength |
14 |
Dexterity |
16 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
8 |
About Harsk, the Dwarven Ranger
Harsk sits in the corner of the inn, sipping on some freshly brewed tea. He quickly looks at you, doesn't identify you as a threat, then keeps sipping his tea. "Busy", he mutters.
HP: 12
AC: 16 (touch 13, flatfooted 13)
(+4 vs giants)
Saving Throws
Fort: +5, Ref +5, Will +2 (+2 vs poison, spells and spell-like abilities)
Speed 20 ft
BAB +1
CMB +3
CMD 16 (20 vs bull rush, 20 vs trip)
Melee
Battleaxe +3 (1d8+2/×3)
+1 on attack rolls against goblinoid and orc humanoids
Favored Enemy, Giants: +2 attack rolls, damage vs Giants
Killer: When confirming a crit, add +3 damage to the final total.
Ranged
Heavy Crossbow +4 (1d10/19–20)
Rapid Reload: Harsk can reload heavy crossbows as a move action
+1 on attack rolls against goblinoid and orc humanoids
Favored Enemy, Giants: +2 attack rolls, damage vs Giants
Killer: When confirming a crit, add +2 damage to the final total.
Skills
- Appraise +0 (+2 to assess nonmagical metals or gemstones)
- Handle Animal +3
- Heal +6
- Knowledge (geography) +4
- Knowledge (nature) +4
- Perception +6 (+8 to notice unusual stonework)
- Stealth +6
- Survival +6 (+7 to follow tracks)
Favored Enemy, Giants: +2 to Bluff, Knowledge, Perception, Sense Motive, Survival. Can make untrained knowledge checks to identify Giants
Track +1
Wild Empathy +0
Gear
- 7 gp
- studded leather
- battleaxe
- heavy crossbow with 30 bolts
- antitoxin
- backpack
- signal whistle
- teapot
- trail rations (4)