Harsk

Harsk McHarsk von Harskenshtein's page

17 posts. Alias of FriendlyNeighborhoodMadScientis.


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I'm still here and still in. I just finished moving and will make a post tonight.

So just to be clear, we all gained a level in our new class, right?


As he supervised the barricading of a window, Eral saw the glow of the fire in the distance and heard the captain calling him. "Why didn't I ever take an apprentices." He muttered to him self as he slipped out the door then ordered the people to lock it behind him. He did his best to avoid any conflict in town as he moved to the wall.

Double move to get to the wall


Perception: 1d20 + 11 ⇒ (15) + 11 = 26

Eral pulled himself to hi feet and pointed with his staff. "You heard the mayor! Seal those doors behind you and brace them with what you can!" He yelled as he directed others inside. He wouldn't go in until he knew the rest of them were safe.


Kenna Breac wrote:

@Xin:

How about this avatar for Old Eral?

Old Eral

I like it, thanks


Alright, so who wants to bet on what's going to go wrong? My top three guesses are:

·Bandits attack the town with some big weapon(s).
·A big monster shows up.
·Nothing bad happens and we've all been tricked into a purely social game.


Still interested and wishing you well. I'll have my Alias done tonight when I get home.


rorek55 wrote:
Xin of the Final Hour wrote:


On the note of goals, while I like that we are making heroes for an adventure we know nothing about, it does make me wonder what will be the spark that pushes them to become heroes.

you find this golden ring... it almost.. calls to you...

I reach for it... slowly... it's mine


1) I'm usually able to post a few times a day, barring the unforseen. Of course the more active everone else is the quicker I can respond.

2) I usually follow the story, but if we have some free roaming I'm happy to explore if you give us a world to do it in.

3) I'm with Atlas on this, this premise lends itself better to good than to evil.

4) Low magic let's the physical characters shine and make the mages feel unique, but high magic makes for exciting encounters and the satisfaction of taking down powerful enemies with mundane methods.

5) Sort of a table vs table thing, interesting. I'd be willing to try, but it sounds like it would work better with either a truly dedicated evil party or two parties with conflicting goals.

On the note of goals, while I like that we are making heroes for an adventure we know nothing about, it does make me wonder what will be the spark that pushes them to become heroes.


One last question before I make all the final choices. Would you allow a sorcerer to crossblood with a wildbloodline? Specifically the Sage wildbloodline with the Impossible bloodline.

When I have an answer i should have a profile up either tonight or tomorrow.


What do y'all think, a centuries old elf who has suddenly become magic (I'm between the impossible bloodline and the sage wildblood arcane bloodline) or an old rogue with more skills than he knows what to do with? If I put my 18 in Int it comes up to 23.


4d6 ⇒ (2, 3, 3, 5) = 13 = 11
4d6 ⇒ (3, 4, 3, 3) = 13 = X
4d6 ⇒ (6, 5, 3, 3) = 17 = 14
4d6 ⇒ (6, 3, 4, 1) = 14 = 13
4d6 ⇒ (4, 6, 6, 6) = 22 = 18
4d6 ⇒ (6, 1, 4, 4) = 15 = 14
4d6 ⇒ (2, 5, 3, 6) = 16 = 14
Those should help compensate for the age penalties, now where to put that 18.


Name: Eral Ferthenwood (aka Old Eral)
Race: Elf
Age: 354 (may be changed)
Role: Beggar
Class: Expert, becoming either a Rogue or Sorcerer

I'm at work on my phone right now so I'll get started on the numbers this afternoon. I just have a few questions for brainstorming today.

1 - Is crafting magic items allowed/feasible? I'm considering an Impossible bloodline sorcerer.

2 - Are you allowing age bonuses and penalties and is the age I chose a problem? I'm perfectly happy to change it if so.

3 - Would we be allowed to multiclass?


I'm debating between playing Eral as a human or an elf so old he could have been your great grandfather. The classes for the Beggar are almost exactly the ones I wanted them to be, so the choice will be hard but I'm excited to make it. It will be highly influenced by what actually happens to make them go from common folk to heroes.


I've been wanting to try an online game for a while and this sounds like a lot of fun.

I choose the Beggar.

Eral has lived in this town his whole life. He remembers watching most of it's people grow up, and fondly regards them as his family. He never had a wife or children, he devoted his life to building his home. They used to regard him as one of the town's finest carpenters until the accident robbed him of his will/ability to work. Now the old man just sits and waits for his end, giving what advice he can and surviving through the charity of those whose homes he helped build.


I ran an evil campaign that started in a prison, although they escaped in the first session. Corrupt guards whose help can be bought is lots of fun, especially when bribed to look the other way.

Have a lot of fun with the warden's character by making him agod mix a villain and law enforcer. My warden was an overzealous paladin of Abadar who wielded an enchanted pistol and preached to the inmates every morning.

I had other ideas for the more secure prison they'd be sent to if their escape failed, magical security measures and what not, but didn't get to try them since the escape went down without a hitch. (They went on to become crime lords, great game) How much magic is appropriate in the prison is really based on the party. A sorcerer requires more intense containment than a prepared caster, divine casters would require monitoring of their religious practices, and you might even keep casters in a different part of the prison than the non-casters.


This is the best thread I've ever read, I'm so happy it was bumped.

It gave me an idea that first made me curious if someone did it, then inspired to do it myself. So the heroes have slain the evil chromatic dragon that has been terrorizing the town, but they discover it's nest contains an egg. A metallic parent would probably be unhealthy and finding a chromatic one is just not a good idea.

I'm going to sleep now, but I should have something written up in day or two. I might make it specifically for a red dragon if anyone else is interested in taking a shot at another color.


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So we're ready to hunt us some dragon, fight off the undead, and soon we'll be equipped for giants. That's all good, but let me ask you something.

Karzoug, Arazni, Baba Yaga, Tar-Baphon.

What do these and many other powerful figures have in common? They are humans. They may command legions of other monsters, but humans always show up in any villainous scheme. From the head of a local thieves guild to the evil arch mage you've been hunting, the odds are they either are or at least employed humans.

And it's not just evil humans that are a problem. Those of us trying to make an honest living as thieves have to deal with human guards and leaders. Any ratfolk will tell you the old saying "Wherever there's food, there's bound to be humans." What we need is a set of tools to fight back Golarion's most widespread pest.

Racist rant aside, what kind of things would you like to see in this book, should it ever exist? Would you like to see it at all?

I personally want to see a ranger archetype specialized in killing humans (or maybe humanoids), poisons that are exclusively harmful to humans (again maybe against other races too), and maybe some information on how other races feel about and deal with human "infestations."


Rocks fall,Cr500cricket dies


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Imagine he happened upon a magic mcguffin that gave him mythic tiers.


I had a character concept for an evil rouge who hates being told what to do. I intended for him to have some kind of "take them down with me" item, most likely a Ring of Retribution, that he would use if he was about to die and really hated the one responsible.(there were people who could kill him and he wouldn't mind, he had a strange sense of honor)

I wrote his final words for that situation.
"If I'm gonna die now it's going to be by my own Sarenrae Scorned, Pharasma Forsaken, Asmodeus Owned hand!"

I had a few more, but I can't remember them.


A memorable familiar depends on how you play it. Our wizard second familiar, a humonculus name wadorf, was kind of creepy constantly reminding us that he was partialy . Made of body fluid and threatening to put his hand in my paladin's mouth. O
In a fight that turned into a one on one between our wizard and an evil one he gave his life with his die for your master ability and saved him. It was a surprisingly hard hit for our characters emotionally.


Using magic to convince/force them to do it is all I can think of, I'm just curious why you want to do this. A few vague idea come to mind, but I really want to know what your plan is.


21: G Force - A very slow moving, somber man who never tries to bother anyone, until something blocks his path or tries to halt his movement. He can strike things with tremendous force with very little effort, knocking down walls with a light tap and sending cars flying with a punch. He is entirely resistant to kinetic energy himself, absorbing even the strongest blows and withstanding collisions with collapsing buildings without being moved an inch. He just wants to be left alone but hates standing still, resulting in him "rampaging" through any towns or cities he passes through.


I had an idea in the shower. When they find the book they discover that it is also an animated object. Maybe it can even cast a few spells that are written in it.

If you're liking this animated object theme as much as I am, for the big plot twist at the end they could discover that the tower itself is animated. The ultimate dungeon boss, the dungeon itself.


Some kind of construct or familiar who was charged with running the library while his master is away. It's been alone there so long that it has lost some common sense and reacts to the party in an unexpected way, maybe treating them like old friends or thinking one of them is its former master. If they try to use it to their advantage it proves unhelpful, leading them into traps and dead ends and if they try to convince it of the truth it reacts violently.


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A long time ago, the mortal races began a crusade against the dragons for whatever reason, like religion or fear or something else. In a desperate escape attempt most of the dragons fled into the future, but the crusaders followed them, accepting nothing less than total elimination of the dragons.

In the centuries that passed, the world has changed and become more accepting and forgotten many of the old ways. The return of the dragons also marks the return of an ancient order that may not approve of the the way things turned out.

It would be an interesting chance to show how different the old dragons and people are from those living today and you give thw "old ones" unique/forgotten magic.

I'm personally planning to make a game that heavily involves time travel, so I might use a similar idea myself.