Valeros

Harrison Wise's page

Organized Play Member. 19 posts (578 including aliases). No reviews. No lists. No wishlists. 31 Organized Play characters. 3 aliases.


RSS

Liberty's Edge

M Human Commoner 1/Expert 2

Flipping the turtle onto its back and sliding it across the floor into another room seems like a pretty good plan =)

Liberty's Edge

M Human Commoner 1/Expert 2

Looks like I have Internet at night until wednesday

Liberty's Edge

M Human Commoner 1/Expert 2

I will not be at Gen Con this year, but I wish everyone who is going a great time and safe travels!

Liberty's Edge

Yure wrote:
What is best is when the twilight Knife just stabs someone so hard they fall to the ground. BACKSTAB!!

For Twilight knife, the prone condition doesn't cause the target to be denied his dexterity bonus to AC, so you don't get sneak attack.

Liberty's Edge

"The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use the pricing formulas to determine an approximate price for the item."

1000 is way too little.

A bare minimum price would be 16000, which is the price of the items currently available which grant a +4 bonus to AC.

This is actually a specific example which is given:

"Example: Patrick's wizard wants to create bracers with a continuous mage armor ability, granting the wearer a +4 armor bonus to AC. The formula indicates this would cost 2,000 gp (spell level 1, caster level 1). Jessica reminds him that bracers of armor +4 are priced at 16,000 gp and Patrick's bracers should have that price as well. Patrick agrees, and because he only has 2,000 gp to spend, he decides to spend 1,000 gp of that to craft bracers of armor +1 using the standard bracer prices."

Liberty's Edge

M Human Commoner 1/Expert 2

Download Here

Liberty's Edge

M Human Commoner 1/Expert 2

For me, brawling hurts bad on 2 characters, benevolent hurts bad on 2 characters, SotM makes 1 character borderline unplayable until I retrain.

For Faeros I may just invest the money elsewhere and accept my eventual death to a random crit / assassin =)

Liberty's Edge

M Human Commoner 1/Expert 2

GM - I will need to fix my character from yesterday's nerfs. I will need to wait and see what they rule for pfs as far as retraining traits and other build options based on synergy with items that have been removed.

For now please treat Faeros's AC as 2 points lower. I will change my profile to reflect this temporary change.

Liberty's Edge

1 person marked this as a favorite.
SanKeshun wrote:

...lantern archons can serve as your party's face, provide light with continual flame, and take your loot to your home with greater teleport...
... Trumpet Archons can plane shift you and your allies.

There are rules against this:
Core Rulebook wrote:

"A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities."

Source

Liberty's Edge

BigNorseWolf wrote:
The FAQ that explicitly puts the kybosh on the spiked bashing shield is newer than the NPC codex.

I have been looking for this for a very long time. I saw one that said you do 2d6 enlarged with a bashing shield, but nothing about shield spikes.

Can you link the shield spikes one?

Liberty's Edge

I really don't like this argument. You have once again gone into a very specific case. The T-Rex should be pretty susceptible to being outsmarted in this way. I see no issue with gaining advantages in specific situations through tactics.

This is similar to me to saying you shouldn't be able to trip a zombie because it takes the zombie's whole action to stand back up. Game-breaking action economy destruction, right?

Liberty's Edge

That's not true, and the capslock doesn't make it true. Full defense is a bonus to his armor class versus all attacks- Not just melee, and not just against that 1 target. The 5 foot adjust tactic is more costly (stops him from moving too, rather than just using a standard action to total defense) and it is more specific, so it can potentially create a larger benefit against that 1 specific case.

Liberty's Edge

It may be vastly more common, but 5 foot stepping, like flying, is situational. There are spells, class abilities, and terrain types that prevent it. Either way people are complaining that you can create a very specific situation where a fighter who doesn't think at all is at a disadvantage.

Regardless, Kobold spends his entire turn doing nothing but protecting himself from a melee attack. You throw a rock at him and he dies. Now the combat is over and you can apologize to your party for whatever you did to get yourself into a 1v1 with a kobold in the first place =P

Liberty's Edge

I have to agree that this is being blown way out of proportion. A lot of people are cherry picking a case that is extremely rare. If a kobold wants to dedicate his entire turn to most likely survive 1 specific type of attack from a specific type of character in a specific situation that may or may not occur, this seems fine. Add on that this tactic works for 1 round per combat - How is it even an issue?

It has come up a few times at most in my 15+ years of playing this type of game and it was still a non issue then.

Why are the same people not complaining that a lantern archon can kill 100 fighters that all have only longswords and no ability to do anything but move and swing?

Liberty's Edge

Gonna take an approach I haven't seen this time around (maybe I missed it?)

Wizard vs Archer
-Wizard wins initiative. Readies action to use dimensional step class ability if the archer attacks him.
-Archer fires arrow
-Wizard's readied action goes off, removing him from the archer's line of sight. The archer can no longer choose the wizard as a target.

Question I see in this thread: Does the archer get his standard action back?

My answer: No - there is an arrow flying through the air at a now empty square, and the archer spent an action putting it there.

I don't see how swinging a sword vs 5-foot-stepping would be any different. I don't think it's unclear, and frankly I don't think the tactic is unbalanced. (Though I will admit it could be fairly clunky if repetitively used)

As always I appreciate those who are engaging in polite and thoughtful discussion here (bnw, bbang, etc) and encourage all to do that, rather than whatever alternative.

Liberty's Edge

I see some admirable efforts and some not-in-good-faith efforts on both sides here, but I keep getting stuck on this point.

From Fly (spell):

The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.

From Paralyzed (condition):
A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless

0 STR = 0 lb carry capacity

From equipment:
Pouch, Spell Component
Price 5 gp; Weight 2 lbs.

The way I see it, a subject with a str of 0 and carrying anything can no longer be subject to the effects of a fly spell.

Additionally would the fly skill have an armor check penalty if it could be attempted while paralyzed?

Additionally I think you need to provide a source before declaring that an action definitively does or does not meet the "mental only" condition.

Just some thoughts... carry on.

Liberty's Edge

M Human Commoner 1/Expert 2

Looks like Slayer then. Half Orc with ties to Issust and the Coran Merchants. Backstory incoming!

Liberty's Edge

M Human Commoner 1/Expert 2

@Cormick - No worries, I will probably be running the con again next year.

I guess the question is whether you guys would rather have a person who puts out consistently decent damage and can comfortably stand up front, or a guy who sneaks around and tries to get huge burst damage in when the opportunity presents itself.

Any idea how we are doing gold/equipment for the 2 new players? Maybe Issa knows?

Liberty's Edge

M Human Commoner 1/Expert 2

Hello all!

I am the fifth player that has been mentioned, so thanks for having me!
I am excited to play with all of you.

I'm not entirely sure on a character yet. It seems like you don't have a great deal of stealth nor tanky martial characters, so I was planning to combine those 2 roles to some degree.

I see that there is a list of books that are allowed, but also that this game started before ACG was released. Is it a firm no on ACG classes such as Slayer and Brawler? If that is the case I will likely play a half-orc ranger. Feedback on this would be welcome and appreciated.

I will come up with an appropriate avatar and alias when the character is created. Once the concept is decided it should take ~1 day to come up with the necessary stats and backstory.

Thanks again