"The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use the pricing formulas to determine an approximate price for the item." 1000 is way too little. A bare minimum price would be 16000, which is the price of the items currently available which grant a +4 bonus to AC. This is actually a specific example which is given: "Example: Patrick's wizard wants to create bracers with a continuous mage armor ability, granting the wearer a +4 armor bonus to AC. The formula indicates this would cost 2,000 gp (spell level 1, caster level 1). Jessica reminds him that bracers of armor +4 are priced at 16,000 gp and Patrick's bracers should have that price as well. Patrick agrees, and because he only has 2,000 gp to spend, he decides to spend 1,000 gp of that to craft bracers of armor +1 using the standard bracer prices."
M Human Commoner 1/Expert 2
GM - I will need to fix my character from yesterday's nerfs. I will need to wait and see what they rule for pfs as far as retraining traits and other build options based on synergy with items that have been removed. For now please treat Faeros's AC as 2 points lower. I will change my profile to reflect this temporary change.
SanKeshun wrote: There are rules against this: Core Rulebook wrote:
BigNorseWolf wrote: The FAQ that explicitly puts the kybosh on the spiked bashing shield is newer than the NPC codex. I have been looking for this for a very long time. I saw one that said you do 2d6 enlarged with a bashing shield, but nothing about shield spikes. Can you link the shield spikes one?
I really don't like this argument. You have once again gone into a very specific case. The T-Rex should be pretty susceptible to being outsmarted in this way. I see no issue with gaining advantages in specific situations through tactics. This is similar to me to saying you shouldn't be able to trip a zombie because it takes the zombie's whole action to stand back up. Game-breaking action economy destruction, right?
That's not true, and the capslock doesn't make it true. Full defense is a bonus to his armor class versus all attacks- Not just melee, and not just against that 1 target. The 5 foot adjust tactic is more costly (stops him from moving too, rather than just using a standard action to total defense) and it is more specific, so it can potentially create a larger benefit against that 1 specific case.
It may be vastly more common, but 5 foot stepping, like flying, is situational. There are spells, class abilities, and terrain types that prevent it. Either way people are complaining that you can create a very specific situation where a fighter who doesn't think at all is at a disadvantage. Regardless, Kobold spends his entire turn doing nothing but protecting himself from a melee attack. You throw a rock at him and he dies. Now the combat is over and you can apologize to your party for whatever you did to get yourself into a 1v1 with a kobold in the first place =P
I have to agree that this is being blown way out of proportion. A lot of people are cherry picking a case that is extremely rare. If a kobold wants to dedicate his entire turn to most likely survive 1 specific type of attack from a specific type of character in a specific situation that may or may not occur, this seems fine. Add on that this tactic works for 1 round per combat - How is it even an issue? It has come up a few times at most in my 15+ years of playing this type of game and it was still a non issue then. Why are the same people not complaining that a lantern archon can kill 100 fighters that all have only longswords and no ability to do anything but move and swing?
Gonna take an approach I haven't seen this time around (maybe I missed it?) Wizard vs Archer
Question I see in this thread: Does the archer get his standard action back? My answer: No - there is an arrow flying through the air at a now empty square, and the archer spent an action putting it there. I don't see how swinging a sword vs 5-foot-stepping would be any different. I don't think it's unclear, and frankly I don't think the tactic is unbalanced. (Though I will admit it could be fairly clunky if repetitively used) As always I appreciate those who are engaging in polite and thoughtful discussion here (bnw, bbang, etc) and encourage all to do that, rather than whatever alternative.
I see some admirable efforts and some not-in-good-faith efforts on both sides here, but I keep getting stuck on this point. From Fly (spell): The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears. From Paralyzed (condition):
0 STR = 0 lb carry capacity From equipment:
The way I see it, a subject with a str of 0 and carrying anything can no longer be subject to the effects of a fly spell. Additionally would the fly skill have an armor check penalty if it could be attempted while paralyzed? Additionally I think you need to provide a source before declaring that an action definitively does or does not meet the "mental only" condition. Just some thoughts... carry on.
M Human Commoner 1/Expert 2
@Cormick - No worries, I will probably be running the con again next year. I guess the question is whether you guys would rather have a person who puts out consistently decent damage and can comfortably stand up front, or a guy who sneaks around and tries to get huge burst damage in when the opportunity presents itself. Any idea how we are doing gold/equipment for the 2 new players? Maybe Issa knows?
M Human Commoner 1/Expert 2
Hello all! I am the fifth player that has been mentioned, so thanks for having me!
I'm not entirely sure on a character yet. It seems like you don't have a great deal of stealth nor tanky martial characters, so I was planning to combine those 2 roles to some degree. I see that there is a list of books that are allowed, but also that this game started before ACG was released. Is it a firm no on ACG classes such as Slayer and Brawler? If that is the case I will likely play a half-orc ranger. Feedback on this would be welcome and appreciated. I will come up with an appropriate avatar and alias when the character is created. Once the concept is decided it should take ~1 day to come up with the necessary stats and backstory. Thanks again
About VinexaBuild:
Vinexa female Mithra Illusionist (succubus) 2 CN medium humanoid (mithra) Init +8; Senses Perception +4 -------------------- Defense -------------------- AC 18, touch 14, flat-footed 14 ([+4 mage armor], +3 Dex, +1 dodge) hp 18 (2d8+6) Fort +3, Ref +3, Will +2 -------------------- Offense -------------------- Speed 30 ft. Melee 2 claws +3 (1d4) whip +3 (1d3) Ranged varies +3 (varies) composite shortbow +3 (1d6 /x3) Special Attacks Spells (CL 2; concentration +5): MP 4=3+1 1st (n/day)—silent image (15), mage armor, unnatural lust (14), disappear, mind map, auditory hallucination (dc 15), color spray (dc 15),charm (14) 0 (at will)—dancing lights, detect magic, phantasmal trip wire (14), ghost sound (14) -------------------- Statistics -------------------- Str 10, Dex 16, Con 16, Int 10, Wis 8, Cha 16 Base Atk +1; CMB +4;CMD +14 Feats WP: simple, longsword, rapier, sap, shortsword, shortbow, whip; AP: ; SP: ; spell focus (illusion) (1st), Spell Proficiency (bf) Traits feline instinct, friend of the family Skills bluff +8=+3+2+3 diplomacy* +4=3+0+0+1 disguise +8=+3+2+3 know (local) +5=+0+2+3 perception +5=-1+2+3+1 sense motive +4=-1+2+3 Background Skills craft (something*) linguistics +4=+0+1+3 know (nobility*) perform (dance*) =3+1+3+1 profession (courtesan) +4=-1+2+3 Languages common, mithran, abyssal
Mirror (Su) At 2nd level, the illusionist can appear exactly as another individual of roughly the same body type, and no more than twice as tall or half as high. The illusionist looks, feels, smells, and sounds just like the target creature. The effect requires the illusionist to have a portion of the target creature (a hair, drop of blood, a tooth) or significant item (a scepter or crown, an amulet, a personal weapon). This item is incorporated into the illusion in its true form, and the effect ends if it is separated from the illusionist.
Description:
Vinexa is a short mithra woman standing four foot ten with brown hair that turn to blonde when it reaches her waist in a loose fall and a pleasantly curved figure making her voluptuous for a mithra. Her eyes are an amber color and she prefers black and gold clothing that goes well with her pale complexion.
She often comes across as predatory and it leaves others a bit uneasy around her. That predatory sense is accented when one sees that she has sharp incisors and claws like a cat. Despite this she is a ind person with a naughty streak to her and enjoys the company of many people for both her sake and theirs. Personality:
Vinexa is friendly and outgoing but still keeps her distance from most people and is well known for her one night stands and tendency to avoid casual touching outside of that. The few people she is close to she is extremely loyal towards and she will go to great lengths to help them.
Vinexa's Inspiration Background:
Vinexa was born to a small, nomadic, clan of mithra in Varissia and was raised by them for the earliest part of her life. Her parents, Mrrg and Kitassa, raised their daughter Vinexa well, teaching her how to survive, but something always felt off about their child. Her parents were constantly feeling drained and worn out and it wasn’t until Vinexa went through her right of passage as she entered adolescence that they determined what was wrong. During her time surviving alone Vinexa was deprived of something she badly needed and though she survived she was never the same.
Vinexa came back from her rite of passage and, though she had found food well enough, seemed emaciated like she had been starved. Her mind had suffered, her wits not as sharp as they used to be, but the biggest change was what happened when she was touched by her parents. Both of her parents felt their life being drained from them and Vinexa couldn’t bring herself to stop it. Fortunately someone was able to knock her out before she killed them. It turned out that Vinexa suffered a deficiency of the soul, that her own didn’t replenish properly and needed to take from others. She had been taking tiny nibbles before without knowing it and that was enough to let her survive. Her time in the wilderness left her depleted and out of control. With effort her equilibrium was restored but the tribe could not care for her any longer so they took her to Sandpoint to visit the oracle Niska Mvashti in search of a cure. The oracle was unable to tell them of a cure but the old woman’s daughter was able to help Vinexa. She came up with a way to curb the hunger Vinexa felt until she could better control herself. Vinexa said goodbye to her family as they continued their journeys leaving her behind to get the help she needed. Over the next few years Vinexa learned to better control her abilities and how to feed in a way that wouldn’t do lasting harm to others. She continued to live in Sandpoint to this day, occasionally sleeping around with one person or another, and getting a reputation as a woman of loose morals by the time she was eighteen. It was around then that the Oracle died and Vinexa attended to her before the end. She was made to promise to stay with the Oracle’s daughter Koya if she ever went on a long journey and Vinexa agreed. She didn’t think it would ever come up but little did she know what awaited her.
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