Alchemist

Harolde Lakatos, Esq.'s page

1 post. Alias of DankeSean (RPG Superstar 2010 Top 32, 2011 Top 4).


Full Name

Harolde Lakatos

Race

Human

Classes/Levels

Alchemist (Promethean Alchemist) 7

Gender

Male

Size

Medium

Age

30

Alignment

N

Strength 10
Dexterity 15
Constitution 14
Intelligence 20
Wisdom 10
Charisma 10

About Harolde Lakatos, Esq.

Harolde Lakatos, Esq.
Male human alchemist (promethean alchemist) 7
N Medium humanoid (human)
Init +2; Senses Perception +10
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DEFENSE
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 58 (7d8+20)
Fort +7, Ref +7, Will +4; +4 bonus vs. poison
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OFFENSE
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Speed 30 ft. (20 ft. in armor)
Melee mwk dagger +6 (1d4/19-20)
Ranged +1 light crossbow +8 (1d8+1/19-20)
Alchemist Extracts Prepared (CL 7th; concentration +12)
3rdchannel vigor, xxxx
2ndalchemical allocation, bull's strength, vomit swarm, xxxx
1st]—cure light wounds, enlarge person (DC 16), shield, xxxx,xxxx,xxxx
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STATISTICS
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Str 10, Dex 15, Con 14, Int 20, Wis 10, Cha 10
Base Atk +5; CMB +5; CMD 17
Feats Brew Potion, Craft Construct, Extra Discovery, Extra Discovery, Iron Will, Master Alchemist
Traits pragmatic activator, xxxx
Skills Acrobatics -1 (-5 to jump), Appraise +15, Craft (alchemy) +17 (+24 to create alchemical items), Craft (clockwork) +9, Craft (mechanical) +9, Diplomacy +6, Disable Device +11, Heal +6, Knowledge (arcana) +15, Knowledge (engineering) +10, Knowledge (nature) +13, Linguistics +6, Perception +10, Spellcraft +15, Use Magic Device +15
Languages Common, Azlanti,Varisian, xxxx, xxxx, xxxx, xxxx, xxxx
SQ alchemy (alchemy crafting +7), discoveries (bottled ooze, concentrate poison, infusion, poison conversion, promethean disciple, sticky poison), poison use, swift alchemy
Combat Gear boro bead (2nd level), potion of barkskin +2, potion of cure serious wounds, potion of protection from evil, wand of make whole (10 charges), acid (2), acid (2), alchemist's fire (2), alchemist's fire (2), antitoxin (2), black adder venom (2), black adder venom (2), bloodroot (2), bloodroot (2), blue whinnis, blue whinnis, bone burn (4), bone burn (2), bottled lightning, bottled lightning, drow poison (4), liquid ice, liquid ice, smokestick (2), spellscorch poison, spellscorch poison, tanglefoot bag (2); Other Gear +1 mithral chain shirt, +1 light crossbow, mwk dagger, beaker of plentiful poisons, bountiful bottle[MA], heavyload belt, preserving flask (2nd level, alchemist starting formula book, alchemy crafting kit, backpack, bandolier, bandolier, bedroll, belt pouch, clockworking tools, flint and steel, ink, inkpen, masterwork thieves' tools, mechanic tools, mess kit, pocketed scarf, soap, sunrod (10), trail rations (5), waterskin, 248 gp, 13 sp, 1 cp

SPECIAL ABILITIES:

Alchemy +7 (Su) +7 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bottled Ooze The alchemist has learned how to preserve a sample of oozes in a sealed bottle, which he can prepare for use as an extract. When the alchemist activates the extract, he actually throws the bottle at a square within 30 feet, releasing the ooze, which
Concentrate Poison (Su) Combine two doses of same poison into one dose with +50% freq and +2 DC. Must be used within 1 hr.
Infusion Create an extract can be used by anyone but takes up a slot until used.
Master Alchemist You may create 5 doses of poison in the time it would normally take to create one, and may create alchemical items 10x as fast.
Poison Conversion Convert poisons to a different type.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Promethean Disciple (Su) You can craft constructs by way of alchemical research rather than arcane magic.
Sticky Poison (5 uses) (Su) Poison on weapon lasts for an additional 5 strikes.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.

APPEARANCE:

Harolde is past the first blush of youth; long nights in the laboratory have weakened his eyes so that spectacles are needed, his blond hair is beginning to thin up top. Still, he's reasonably attractive, and neither in nor out of shape. He dresses well, in the upper-class manner he's worn all his life, although his sense of fashion tends to be a year or two behind.

BACKSTORY:

The Lakotos family have long enjoyed a place among the Caliphas bourgeois. While not nobility- yet- they control extensive shipping and trade markets, giving them an upscale life only slightly below the uppermost tier of society. Harolde, as a child of the family, was expected to do the usual: attend university, make a respected name for himself, marry well, and settle in to a life of leisure.

University happened, at least.

Harolde's brilliant mind earned him entry into the prestigious Quarterfaux Archives. He had a talent for science and alchemy, and was on his way to graduating with honors. And then he fell in love. Durril Uwanowich was a day laborer and itinerant traveler who Harolde met by chance while out on the tow celebrating the end of a semester. While at first their relationship might be regarded as both parties using one another– Hardole seeing Durril as an introduction to an entertaining world he'd never known, Durril seeing an opportunity to spend Harolde's money–it grew deeper and more real, surprising family and friends of both men. In particular, Harolde's father had strong opinions on the relationship, berating Harolde for stepping down in the world, as it were–after all, social climbing was the prerogative and responsibility of the Lakotos family. The fight grew heated, and Harolde angrily claimed he would forswear his family if needs be.

The fight was never decided in favor of either father or son–soon after that, Durril died in a bar fight. Harolde suspects, but has never been able to prove, that his father paid the bravos that killed Durril. After that, though, he quietly settled into his studies, seeming for all the world like a cowed academician, even continuing his education to pursue a graduate course.

In reality, he was advancing his learning so as to do one thing: to bring Durril back. A sample of Durril's blood was all he had to work with, so he supplemented his efforts with alchemical essences and, when necessary, graverobbing. Finally, he had put together a body of flesh, reagents, and clockwork that, both through design and some sculpting of features, came close to resembling Durril's form. Putting all of his fringe knowledge and research to the test, he subjected 'Durril' to an experimental treatment and–success! His love breathed again.

The vague looks of confusion in Durril's eyes when Harolde describes their past together go unnoticed. The changes in personality, even that fact that ultimately 'Durril' is possibly nothing but an extension of Harolde's own will, all these get rationalized away. All Harolde knows is that his one true love walks again, and this time he will allow nothing to take him away.

Durril:

Durril Uwanowitch
Homunculus
NG Medium construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception +9
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DEFENSE
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AC 24, touch 13, flat-footed 21 (+9 armor, +3 Dex, +2 natural)
hp 60 (6d10+20)
Fort +2, Ref +5, Will +3
Defensive Abilities evasion; Immune ability damage, ability drain, bleed, death effects, disease, energy drain, exhausted, fatigued, mind-affecting effects, necromancy effects, nonlethal damage, paralysis, poison, sleep, stunning
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OFFENSE
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Speed 30 ft. (20 ft. in armor), fly 40 ft. (poor)
Melee bite +7 (1d6+4 plus poison), 2 claws +7 (1d6+4)
Special Attacks poison
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STATISTICS
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Str 18, Dex 17, Con —, Int 10, Wis 12, Cha 7
Base Atk +6; CMB +10; CMD 23
Feats Cleave, Cleaving Finish, Power Attack
Skills Acrobatics +0 (-4 to jump), Climb +8, Fly -4, Heal +9, Perception +9, Stealth +6
Languages Common
SQ sympathetic alchemy, telepathic link
Other Gear +3 agile breastplate, belt of giant strength +2, portable alchemist's lab
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SPECIAL ABILITIES
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Construct Traits (+20 HP) Constructs have many immunities.
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fly (40 feet, Poor) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison (DC 15) (Ex) Bite—injury; save Fort DC 15; frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sympathetic Alchemy (Su) Your homunculus can benefit from your extracts as a construct or humanoid.
Telepathic Link (1500 feet) Your homunculus can convey to you everything it sees and hears.

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APPEARANCE
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If Durril were alive, he'd be handsome. Dark hair, dark eyes, a flashing white smile and broadly muscled arms give the impression that the original Durril was a heartbreaker. The current one, though... The features are more or less all there, if he were compared to a drawing of the original he'd certainly pass as a nearly-identical brother, but upon closer inspection... his skin is pale and waxy. His eyes stare dully. Sometimes he moves in ways that seem impossible for a purely human frame to do. And, maybe most disturbingly, after a few minutes around him the lack of breathing becomes deafening in its silence. Harolde keeps him clothed in similarly upper-class attire to his own, though he seems to sport a hunch or hump back. In actuality, that's simply a pair of wings Harolde decided Durril reborn needed. When they burst forth for flight, they do seem impressive at first, covered with dove-grey feathers. Much like Durril himself, though, closer inspection belies the first impression. They're dove-grey because they're made from hundreds of dove's wings sewn together and stitched into a vaguely angelic shape.