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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Playtest doc wrote:
Can you designate any 2 two hands you have as active with this action? Or must you choose top/bottom pair for a Kasatha or top/middle/bottom pair for a Skittermander? Is this really meant to be a interact (therefore manipulate) action that provokes AoOs? ![]()
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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Humble Bundle is running a bundle which includes Pathfinder: Wrath of the Righteous plus Neverwinter Nights, Baldur's Gate, their DLCs, and Planescape: Torment. Proceeds are split between publishers, humble, and Word Central Kitchen charity. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Based on the rules and FAQ on power armor, it looks like if I am a Vesk (or another race with 1.5x specialization on unarmed strikes): I can either make my usual unarmed strike at 1d3 + (Str mod) + (1.5x level specialization) damage. Or I can make the power armor's unarmed strike at (listed damage dice) + (Str mod + 1x level specialization) damage. (Unless I am somehow not specialized in basic melee weapons.) In both cases, the Str mod will be that of the armor rather than my own. If I have Improved Unarmed Strike feat, I can apply its damage dice instead of my own, or the armor's. In a large or bigger power armor, my arms would be dedicated to operating the armor and not free for an unarmed strike, but I could still make a headbutt or tail slap. Is this all correct? ![]()
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Currently GMing Iron Gods, nearing end of book 1. Need a way to give a certain Technic League agent and possibly a hired goon or two the ability to breathe water. Potions of water breathing being kinda boring and not fitting the adventure's themes. Not finding what I need in Technology Guide without a load of other environmental protections making the item/armor too expensive to give out as low level loot. So has a 3PP published tech that's basically scuba gear or wetsuit + scuba gear? ![]()
![]() In honor of Race for the Runecarved Key running this weekend at Con Drain, I present my take on the Runecarved Key in STL format, based partially on Jarryd Semmens' Sihedron design. Licensed under Paizo's community use policy: This STL file uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. This STL file is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() COM wrote:
Does a mechanic who takes this class option gain specialization with the selected weapon type at 3rd level? ![]()
![]() Join the heroes of Team Qoolaid and Houston Starfinder Society as they confront the might of the Azlanti Star Empire and raise funds for Texas Children's Hospitals. This Saturday, from 10 AM central time till late. Check out the Qoolaid gaming site for info on our bad of misfits, or head straight to the stream at Twitch. ![]()
![]() Absalom Station Infosphere is updated with support for alternate ability scores and alternate racial features from Character Operations Manual in our character creation tools. Core races have them all, and legacy races are in the works. While you're there, be sure to check out our browser-based, cross-platform character and starship sheets as well. In other news, we are in need of a volunteer or two with knowledge of the JSON format to help clear out the backlog on adding races and themes. Send a private message if interested. ![]()
![]() It's time for another update to the free Starfinder resources at Absalom Station Infosphere. * Main page redesigned to put the most useful links front and center.
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![]() Owlcon 20/20 will be held on leap day weekend this coming 2020. Organized play plans include plenty of seeker-tier play for PFS1, Starfinder season 2, and the Owlcon debut of Pathfinder Second Edition. We've also got not one, but two specials on Saturday. In the morning, we conclude The Solstice Scar, and in the evening brave Starfinders discover the Fate of the Scoured God. And if you're not interested in one of these, we'll have extra-length scenarios of another system running in room 103 during them. GM recruitment is open. PM me for the google drive link to sign up! ![]()
![]() After a long development lull, the HTML5 character and starship sheets at Absalom Station Infosphere have new updates. * Both sheets now have the option to use them online rather than downloading and unzipping. Useful for mobile OSes with poor support for zipped downloads.
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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Absalom Station Infosphere has at last gotten a substantial update. Character builder:
HTML5 character sheet:
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![]() The character sheet and character builder on Absalom Station Infosphere have been updated with support for the playtest classes. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Split from Class feedback on the paladin. If a shield has the broken condition, can a shield boss or spikes attached to it still be sued to make attacks if the boss/spikes are not themselves broken? ![]()
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Character Creation I set out to create a Gnome Fey bloodline Sorcerer … and a few hours in, realize I need to make something simpler than a caster for my first time in a new system. My second attempt is a gnome paladin of Shelyn, inspired by a PFS core campaign character that never quite got off the ground. The character sheet. The layout of the official character sheet is not very intuitive. I take a few hours out to make a playtest character sheet that looks more like the portrait-layout sheets PF1 players are used to. Gnome gives +Con and Cha, the floating ability boost cancels out the -Str. Entertainer background seems most appropriate for a Shelynite, and adds +Str and +Cha. Free boosts go Str, Dex, Con, Cha, and to top it off class boost bumps Str up to 16. Starting with Str 16 on a gnome’s not bad, but the lack of an option to boost Cha instead limits ancestry and background choice somewhat. (A moment to pity the poor Dwarf paladins.) Starting class features. Not having to wait for level 2 for lay on hands is nice. Retributive strike seems very situational and doesn't excite me, but let's see how it works in play. d4s are tiny, hospice knight it is for class feat. In retrospect, this felt like a trap at level 1. You need to buy a 50sp healers kit to use medicine, and the die increase doesn't matter as much till you're rolling more dice. Paladins get no ability to reduce crossbow reload time. Glad I don’t worship Abadar. Initial equipment Why are one-handed and two-handed weapons jumbled together in a single table? What was wrong with separate tables as in PF1 and SF? Still not clear if I can ever use lay on hands with a glaive. (Clarification hit the site midway through game). Starting gear ended up: Scale mail
Main bit of feedback here: basic tool kits (Healer's, Thieves', Snare, Repair) necessary to just use skills are grossly overpriced compared to starting character wealth. This, plus unclearness on LoH needing a free hand leaves me with sheild boss as my only melee weapon, which would prove to be a major mistake. Gameplay
After introducing characters, we go into exploration mode, gathering information to locate our employer. With a bard and a paladin trained in diplomacy, it's not hard to make the gather information checks. It's late in the day, so we rest and start the next day fresh. We start the day with open stage performance. We earn some silver between the bard and myself being trained in performance. The bard and ranger take some time to help a herbalist with her studies, while I and the monk arrange a bounty contract. We meet back up to collect a bounty on some "rats", and go into combat mode. I open the door to the "rat"-infested property, lose initiative and take two bites from a goblin dog before I have a chance to raise my shield. At least I make my fort saves. The monk crits and kills it when his action comes around. It seems NPCs in the playtest suffer the same inflated to-hit numbers as Starfinder NPCs. Is this really necessary? I lay on hands and chug a healing potion provided by our employer to get back from 3 HP. Tracking spell points and resonance as I do so. Even with hospitalier knight, 1d6+3, 3 times a day doesn't feel like much with increases in HP. We press forward, finding more goblin dogs and more combat. I head up to one, whiff with the shield boss attack, and raise shield as my final action. This saves me from a couple hits as it attacks back twice. Things go bad on the second round however, as the goblin dog rolls a nat 20, I block the crit with my shield, leaving me conscious, but with no shield or melee weapon due to gear choices. The goblin dog turns to attack the monk next to me with its actions. I get in some unarmed retributive strikes, but I'm not impressed with the mechanic. Yes, it encourages enemies to attack the paladin instead of their allies... or just step out of the paladin's reach. And It'll do little good for bow paladins. As a signature class ability and especially a replacement for smite evil, it feels lackluster. Speaking of bow paladins, I draw my shortbow and start plinking away the next round, having no melee weapons left. Low dex and low damage means I don't contribute much with in the 2 rounds I'm double- and triple-attacking with it. Takeaways Ancestries need to be more front-loaded. The familiar I took with my one ancestry feat never did much, gnome movement is a pure drawback, and the only remaining concession to gnomishness was having low-light vision. Backgrounds are forgettable. Any chance of making them work more like Starfinder themes? Lack of a general feat at 1st level is likely to make a lot of 1st-level characters samey. Paladins need work. Retributive strike is underwhelming, smite evil is missing, as is any support for using a ranged weapon. (Abadarans and Erastilites take note of that last one.) Of the 3 class feats available at 1st level, 2 of them feel like taxes needed to make lay on hands work properly and effectively. Shields break too easily if you try to actually block attacks with them. With the clarification on Warded Touch which hit in the middle of gameplay, I will probably switch this build to warded touch + glaive for future test runs. Retributive strike seems to demand reach and shield are made of paper if you try to use them for their historical purpose. ![]()
![]() Following my work on a similar sheet for Starfinder, I present: The HTML5 Playtest Character Sheet
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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() If I'm reading this right Iroran clerics and Paladins can boost fist damage to 1d6 via the Deific Weapon class feature or Deadly Simplicity class feat. But there's no mention of being able to deal lethal damage with fists or other nonlethal weapons in those abilities. The old Improved Unarmed Strike general feat which would have fixed that is gone. This feels like an oversight. Any chance of clarification in the FAQ and the final rulebook? ![]()
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() If Paizo was to throw out the current playtest system entirely and start fresh for another attempt at Pathfinder 2e, which bits of the playtest would you want them to keep? I think the 3 action+reaction system is a keeper, and easier to pick up than the old PF/3.5 action system or Starfinder action system. Sorcerers getting different spell lists based on bloodline has promise, but not all spell lists are created equal. There might be some sense in condensing half-elves and half-orcs (and later on, aasimar, tieflings, geniekin, dhampirs) into human heritages, but the current implementation is lacking. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() I saw unarmored proficiency as a system concept and was immediately thrilled to recreate my unarmored swashbuckler from PF1 as a rogue, or possibly build a variant of Ostog from the card game. Except a search of the PDF turned up no way to gain this proficiency except through monk class features. Am I reading this right? ![]()
![]() Looking for a form-fillable character sheet that isn't dependent on a specific PDF reader which may or may not be available on your operating system? Leverage the power of modern browsers (sorry IE) with the HTML5 character sheet. Tested on Chrome and Firefox for Windows, Linux, and Android. This is not a cloud-based or Google Docs sheet. All data is kept locally to your device and not dependent on an internet connection. This 4-page sheet has an expanded inventory section for its 3rd page, as well as Starfinder Society fame, infamy, reputation, and item tracking sheet on page 4. (Or if you're not playing society, skip page 4.) If you're not a caster, you can select a replacement for the Spells sidebar on page 2 for fields more suited to your class. (The dropdown to select this is just above spells.) Auto-calculation is optional, hit the + and = buttons when you want math done. Characters can be saved or loaded as JSON blobs, a save link will appear once you start entering data. Licensed free under Paizo's community use policy. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Absalom Station Infosphere is updated! Thanks to the data entry skittermanders who worked allsix to make this possible.
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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Core Rulebook wrote:
Just one problem; one of the listed fusions (Ethereal) doesn't exist. Should this read "Ghost Killer" instead? ![]()
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Temple of the Twelve wrote: Low-Light Vision: Ferrans can see twice as far as humans in conditions of dim light. That is not how low-light vision typically works in Starfinder. Should this instead read: Core Rulebook wrote:
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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Absalom Station Infosphere is now online. It will be the new official home of my HTML5 Starfinder character sheet, plus many other tools and resources for Starfinder players and GMs. The launch also sees a couple brand new resources: Races of Lost Golarion - A work-in-progress conversion of all races from the Advanced Race Guide yet to appear in Starfinder. The online point buy and ability score calculator - Work out your ability scores for a starting character, the plan your level-based increases and personal upgrades. All content is forever free under the community use policy. Enjoy! ![]()
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() So to contract the other thread, what Starfinder features do you want to see carried over in Pathfinder Second Edition. * Bulk: Much faster than adding a lot of fractional weights together, then triple-checking a table for your carrying capacity. * Trick Attack: Works so much better than sneak attack in practice. * 4 skill point/level minimum: 2 skill points per level was never enough. * Strong will saves on Soldiers/Fighters: Do I need to explain why? ![]()
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() So, with a new edition comes the chance to promote some classes to core, or demote some to archetypes or supplemental rulebooks. With that said, what 4 classes do you most want to see in the core rulebook? Bard - The classic does-a-bit-of-everything class and a potent force multiplier in 1e.
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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() So I've a 3rd-level Vesk mystic who fights unarmed with about 2500 credits to spend. Being an unarmed fighter who's forsworn lethal weapons, a better weapon isn't an option till higher level stun weapons are available. Current ability scores are Str 16, Dex 11, Con 12, Int 8, Wis 16, Cha 10. Feats are improved unarmed strike and heavy armor proficiency. Should I upgrade my armor from basic iridishell, or should I look at personal upgrades? I'm thinking if I do take a personal upgrade, Str is likely to be the priority. ![]()
![]() With the power of HTML5 and Javascript, I give you form-fillable character and starship sheets optimized for SFS play. The character sheet is a 4-page affair with fame, infamy and faction reputation tracker. The 3rd page is an expanded inventory sheet, with the 4th page dedicated to a SFS compatible inventory tracker. For ammo tracking, the number of checkboxes will change (up to 100) as you change the number in the "capacity" field. Auto-fill/auto-calculation is optional. Ignore the +/=/calculate buttons if you prefer to use your own math and notation. Characters can be saved and loaded in JSON format. A "save" link will appear once you start entering data. The starship sheet is of less use to SFS, but will auto-calculate the crew action DCs based on latest FAQ once you enter the ship's tier. I will at some point try to have pre-made Drake and Pegasus stats for the ship sheet. To get it, hit the "Clone or Download" link on its Github page. Tested working in Chrome and Firefox on Linux and Windows, plus Chrome on Android. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() It's yet another character sheet. Download it, fill it out in any browser (I recommend Chrome), print it, or save/load your characters locally for later use. Includes an expanded 4-page layout with full-page inventory sheet and Starfinder Society inventory tracking sheet. By design, it has no auto-fill/auto-calculation. (Thus the Analog property.) Any auto-fill/auto-calculation added in future releases will be optional. Please report any glitches in this thread of the Github issue tracker for it. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() So I'm drawn to the irony of a rat who derives power by his worship of the sun, and trying to build a Ysoki priest Solarion. Focusing on active photon powers and passive graviton ones. The Ysoki penalty to str hurts, and the low racial HP has me worried. Abilities:
Feats:
Skills:
Revelations (order undecided, thoughts?):
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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Starting on an open source Starfinder toolset. Whether it will ever be as comprehensive as commercial tools remains to be seen. Right now, the point-buy calculator can work out your first-level ability scores and starting HP/SP/RP. Get it on GitHub. (Hit the Download Zip button under Clone or Download.) You will need a Python interpreter if one does not come with your OS. You can get that at python.org ![]()
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() So I want to make a mystic themed around the open sharing of ideas and knowledge. Think the GNU Public License, Creative Commons License, or indeed Open Gaming License. I'm having a hard time figuring out if this best matches the tenets of Triune or Yaresa, and which mystic connection it matches. Any suggestions or input?
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