This is wildly dependent on how frequently bad things happen. When you make a bad decision or a roll comes up badly, that's one thing. It leads to entertaining stories and a few laughs for the table.
When the Gm decides a bad things are going to happen to you for kicks, that's a another issue. I once was playing a Council of Thieves game and we were investigating a house. I roll a 30 on my perception, find nothing. I walk a step forward and suddenly I'm grappled by a giant spider, no surprise round, no cmb check, I'm just grappled.
The Paladin attacks the spider, and suddenly I have to make a roll to not also get stabbed by the Paladin, because surprise, suddenly we're playing 50-50 rules... I asked the gm and the others what I should've done to avoid that situation and I got a shrug back.
I didn't stick around that game much longer.