Succubus

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My favourite class.... quite frankly who doesn't love ninjas?!?! IMO there are very few classes that conjure up the kind of image and personna that the ninja has.

Sadly... it has been long ignored and with Unchained rogue appearing, the waters have been muddied further.

Although obviously there is common ground between the 2....I've always viewed the ninja as being the ancient equivalent of modern special forces (and in fact that was in many ways what they were) and should be treated as such in terms of design.

Got a few ideas as to how the class could be given an Unchaining....


Alongside the fighter, the tired old cleric is most in need of a freshen up. One of the original 3; he is showing his age.

Similar to the fighter Paizo has gone down the road of applying plasters as opposed to a proper 'Unchaining'..... some people like this but a lot dont.

There is a lot of talk about the need for a Holy Warrior as opposed to a Paladin, how Warpriests have made martial clerics redundant and how there is a real longstanding need for a new divine class... the D6 'Priest' full caster.

Am hoping to get some ideas going (I have a few already) for solving the above issues... should be fun! x


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I thought I would do a couple of threads dedicated to the classes most in need of an update....

First up... kudos to Paizo for making a concerted effort in the last year to getting the fighter (least we forget one of the original 3..) to a reasonable level.

Second, as has been seen,"unchaining" cant involve anything too radical. More like 'wide spread minor modifications'!

I genuinely think that the fighter isnt that far away from being where they should be. There are 2 areas where I do think changes need to be made:

1) Action economy

2) Ability to hurt casters in a way that hinders future casting

The second one in particular has always made complete sense to me and could in theory be incorporated into PF 2.0.

Think about it....

If you're a (relatively) physically frail full caster at 10th level and you get walloped for 50% of your HP, realistically (even in the world of fantasy!) your casting should be significantly hampered. Getting your guts opened up should be detrimental!

Maybe a fighter ability where if you make a critical hit for example, the casters casting time goes up a notch.... standard action becomes full action, swift action becomes standard.... etc

Or maybe that the caster loses the ability to cast their top level of spell? More powerful spells = more concentration needed...

As the fighter scales, and becomes more potent, the effects become more severe..... eg) caster cannot cast spells with somatic component?

The logic being that the blood loss, shock.. etc makes the very act of spellcasting that much more difficult. The effects last until a certain amount of HP is healed?


Shout out to all the Brits!! :))

Is it just me or have you found that 5e had exploded in the last 12 months?

There are regions where friends live where you just cant get a PF game to save your life!

What do you think is happening?


Am looking for the above.... I know you can buy bases separately but do then the pawn packs come without bases?? Or do the packs come with pawns and bases? Which is the most cost effective - especially since Im not obsessed with having every monster accurately replicated!


Do the adventure paths contain all the relevant maps for encounters or do you have to purchase an additional pack?

Alternatively would you recommend purchasing a generic map pack?


Any thoughts/specific tips on running this as my first AP as a GM ? I've heard its very good for RP. Got a group at work that is ready to start something.

Also, are all AP Paizo creations or are some 3PP ?


I work at a huge place (c 3000 employees) and have just discovered through the grapevine that there are a few gaming groups on the go (couple old school, one Warhammer, one Cthulu style, couple of 3.5/PF).

Im slightly apprehensive about mixing work with pleasure in this way - does anyone have any experiences about gaming with people from work?....

Weird...awkward...hilarious... good for your career?!?! ;))


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In my relatively short time playing PF I have noticed that quite a few of the archetypes IMO lack depth - there are plenty of archetypes for each class but a lot of them are just... "Take away this, put in that".

With a system like PF that is seemingly not that keen on prestige classes, archetypes are one of the few ways to really coming up with a defining character idea.

I personally would soooooooo much prefer if there were 40-50% the number of archetypes but that each one was fleshed out properly into its niche, with a real interesting set of abilities that reflect advantages and disadvantages. I just feel that Pazio has a tendency to churn them out rather than sit down and "give life and identity to it."

I would love to get some ideas and thoughts on this.... if only to tell me that I'm barking mad! ;)


I've got to wait 96 hrs (and counting!) to get my mitts on the PDF but I thought I would create a thread dedicated to discussing Ultimate Intrigue archetypes that could be used by all! I hear there's loads of them!


Looking for some help:

Basically I'm reasonably experienced from a RPG perspective as a player. I have only been playing PF for about 4 years though.

I really want to give GMing at PF a go and am looking for some suitable modules (inc 3PP if necessary). I would like to do maybe a shorter module to sharpen my stilettos on and then have it lead on to a longer module.

What would you recommend?

I'm really looking for something that will help hone my GM skills.

Thanks!!


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One of the things I've enjoyed but been surprised about, is how its not an issue being a girl in a RPG gaming group. Most times I'm the only girl in the group but no-one has batted an eyelid.

I know RPG playing is very much seen as a geeky guy thing but I think more women are giving it a go.

Quick survey... who here has a girl in their group... and is she treated with the respect she unquestionably deserves!! ;))