Duke Arvanoff

Harlbrount Keldermar's page

67 posts. Alias of Hawkwen Agricola.


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Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

A man looks up. "Tis very tempting, three of my associates have been through the upper levels."

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Sorry, was away for a couple hours, but had went back to the drawing board and made up a ranger (trapper) before reading through this. Atm, I'm recycling an alias, since it is generally the same concept.

This would be going down the trickster path.

I wasn't sure how Investigator was being received, hence I scrapped it early on.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Halbrount considers for a time which aspect of the Society to follow, his elation tempered by the loss of Brusolex. I think I will follow the Scrolls. He says smiling.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1
Mrachni Swordfollower wrote:
Harlbrount Keldermar wrote:
@Mrachni: This is GM Tektite/Anosten, from the Magnimar PbP. I saw you guys started it back up, then he disappeared again. That's too bad, but I do have to thank you for nudging me to GM. I thoroughly enjoy it. Thanks!
I've known who you are this entire time. ;)

Yeah, I figured, but of course I had to say something. :)

I really enjoyed this group, it was a lot of fun. As Feral and Rob can attest, I run a lot of games now. (Not as fast or good as them, but I'm trying). Cheapy and Oladon, you are always welcome to one of my games and if you want, I'll get in touch if something is starting.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

65114-15 (Place Holder A)
Grand Lodge

Thanks for the invite and great game Pirate Rob.

@Mrachni: This is GM Tektite/Anosten, from the Magnimar PbP. I saw you guys started it back up, then he disappeared again. That's too bad, but I do have to thank you for nudging me to GM. I thoroughly enjoy it. Thanks!

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

I will be somewhat away from the computer as I dig my drive out of 6+ in. of snow.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harl shrugs. "We did what we could for now. Perhaps you should document what we have found an the mites. Then maybe the Society will organize a.."cleaning" expedition.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harl swings around, and fires at the bug.

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 ⇒ 8

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Suddenyl feeling smaller than the others, Harlbrount moves foward for a better view!

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Oh yeah, it's fine. Just RPing along. Seemed the appropriate reaction.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount winces at the mention of his fallen companion, bowing his head and following quietly.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount shrugs, We cannot make a name for ourselves if we do not take on a little risk.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Halbrount unslings his bow and nods. I agree with Darius. Anything called a mite cannot be hard to overcome. The other is merely a large bug. We challeged and defeated a minotaur, by Gozreh!

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

In truth, I wouldn't have caught it, if it hadn't just come up in a VTT game I played Mon. night.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount nods. What do mean, defensive? We should try to explore as much as possible.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Apologies, I forgot to give a heads up that I was going to be out this evening. My kid's Christmas program was this evening.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harl brings up the rear. Struck by inspiration, the Kellid has been trying to sketch a map of the caves system traversed so far. At the mention of his name, he looks up. What's that? I'll take if no one else wants it, but my hide is protected by hide, heh heh. The hunter chuckles at his own joke.

Survival for map: 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount follows Mrachni back into cavern, keeping within earshot, but letting the warpriest do the talking.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount looks at the items with interest. Pointing at the vial and amulet, he says. Anybody know what those are?

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Can't see map atm.

Harlbrount winds up for another swing at the last skeleton.

Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

What is that, four nat 20s the encounter.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

With a primal scream, Harlbrount swings at the skeleton with his club.

Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount will use a five foot from last action to step to the right. That should allow Darius to step into Harl's last position and Mrachni can five foot southwest.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount slings his bow and grabs his club. Back up. We need room to maneuver.

Can Harlbrount fit in the space immediately to his right?

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount peers around the room, then picks up a piece of rubble and tosses it at the body.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount bows solemnly, pauses to bow to the pure water and follows Mrachni.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

I'm guessing you didn't mean Janira responds to the question

Harlbrount nods. Can you describe these creature in more detail?

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Other entrants? Harlbrount asks.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harl stands quietly, watching the proceedings. When it's pointed out that the model is Absalom, he slowly eases over to examine it while keeping one eye on the gillman.

When the gillman speaks in Common, the Kellid's head jerks up. He speaks, he's not death. Crafty one. Must watch him carefully.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount shrugs and moves closer to the gillman. Excuse me sir. He says quietly.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harl shares as well as he tries to record what he knows of the carvings.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

I meant the plank. "Hey Harl, tie this rope to something.". Hmm, here's a plank that looks like it would span the pit, I'll tie off to this"...dumb hunter.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Doh!, Dumb hunter here!

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Ok, secure the rope!

There is some webbed footprints over here. Harl remarks as he returns. I believe we are ready.[/b]

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Halrbount examines the plant before tying off to it.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

If all seems well, he ties off the rope and moves back to the pit.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Halbrount nods, taking an end of the knotted rope, he gets a running start and leaps across the pit.

T10 for 11

If he makes it...

The hunter then finds a sturdy looking stalamite, tying off the rope.

Survival: 1d20 + 6 ⇒ (5) + 6 = 11

Not comfortable with his hitch knot, he tries again.

Survival: 1d20 + 6 ⇒ (18) + 6 = 24

He nods with satisfaction as he ties a sturdy bowline around the formation.

Grand Lodge

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AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Seeing the more studious members taking note, Harl mentally chastises himself and moves back into the tunnel to make some rubbings of the petroglyphs. Ur..perhaps we can collaborate once we finish this endeavor, you know, compare notes?

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount turns to Gwynbel. If you give me an end of your rope, I think I can jump across the pit and tie it off. After a moment and a glance at his companions, he adds. Perhaps we should knot it first.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Janira isn't with us, she waited outside.

If the pit is 10', can we take 10 to jump to the other side?

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Survival: 1d20 + 6 ⇒ (10) + 6 = 16

Did someone have a rope? We could lower someone down to retrieve the bundle. Harl whispers.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

I thought I purchased a couple sunrods, but looking back, I did not. No light source here.

Harlbrount nods. I am ready.

As the party moves into the cave, Harlbrount peers around, bow in hand.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Glancing at Mrachni, Harl nods and lifts his bow, ready to provide a quick response, if needed.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount bows his head as the half-orc places a hand on his shoulder. Stifling a wracking sob, the Kellid stumbles forward and falls to his knees at the body of his faithful companion. He brushes a trembling hand through the bloody fur, then falls back into a sitting position, cradling the remains. Those close enough hear whispered, choking words from the big man as he rocks gently back and forth.

After a time, Harlbrount wordlessly begins digging at the dirt with dagger, excavating a shallow depression. The man then rises slowly and solemnly begins retrieving stones from the river, his body periodically spasming with sobs. Harl takes some time to build a small cairn for his companion, then stands silently for a time, before turning to the party. I know that we do not have time for my grieving, let us be on our way.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Attack, IC, WM, AA: 1d20 + 3 + 1 + 1 + 1 ⇒ (12) + 3 + 1 + 1 + 1 = 18
Damage, IC: 1d8 + 1 ⇒ (1) + 1 = 2

With death in his eyes, Harlbrount fires another arrow at the beast, but his sorrow causes him to only graze the monstrousity.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount draws a sharp intake of breath and his shoulders slump a little as his worst fears come true. A single tear traces a path down his cheek as the Kellid stares at the horned beast with hatred in his eyes.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount moves back fifteen feet and lets another arrow fly at the minotaur.

Attack, Inspire, War Mind, Animal Aspect: 1d20 + 3 + 1 + 1 + 1 ⇒ (4) + 3 + 1 + 1 + 1 = 10
Damage, Inspire: 1d8 + 1 ⇒ (6) + 1 = 7

Cursing as the arrow flies high and wide, he looks to see how his companion fares.

Bite, Inspire, Rage: 1d20 + 2 + 1 + 2 ⇒ (12) + 2 + 1 + 2 = 17
Damage, Inspire, Rage: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Claw, Inspire, Rage: 1d20 + 2 + 1 + 2 ⇒ (7) + 2 + 1 + 2 = 12
Damage, Inspire, Rage: 1d3 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Claw, Inspire, Rage: 1d20 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9
Damage, Inspire, Rage: 1d3 + 1 + 2 ⇒ (2) + 1 + 2 = 5

His wolverine buddy fares almost as poorly, and Harl begins to worry for his furry friend.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Sweet! If we could add that back in please...

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Looking at the Druid AC section in the Core, it seems as if maybe the AC can rage at will. Does anyone know?

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Nevermind, I was thinking wrong.

Lowering his bow, Harl begins to recite a plea to the land. A snowball appears in his hand and he throws it at the minotaur.

Ranged Touch Attack, Inspire, War Mind Animal Aspect: 1d20 + 3 + 1 + 1 + 1 ⇒ (11) + 3 + 1 + 1 + 1 = 17
Rime Snowball!, Inspire: 1d6 + 1 ⇒ (1) + 1 = 2 DC 13 Fort or staggered for a round and if it hits, entangled for a round.

After throwing the snowball, Harl steps back northeast and orders his wolverine to attack.

I read about using this spell in a Chronicle about a bearded half-fiend, who used such a spell. I hope to meet this wise Kuraishimo and congratulate him on such a formulation.

Meanwhile, the wolverine moves in and attacks the minotaur.

Bite Attack, Rage, Inspire: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Damage, Inspire: 1d4 + 1 ⇒ (3) + 1 = 4

Edited for Inspire

Edit: Took out a +2 on Attack and Damage, the wolverine only rages after it has taken damage.

Handle Animal: 1d20 + 6 ⇒ (19) + 6 = 25

Sorry, never used an AC before.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Does stepping backward provoke? Wasn't quite sure based on your previous description.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1
Pirate Rob wrote:
Wolverine added, I had completely forgotten about it.

I did too.

Pirate Rob wrote:
I fixed the map to allow editing. Also moved you slightly less further south due to difficult terrain.

No problem, as I realized I miscounted and was closer than I wanted to be.

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