Wing Clipper

Harlan Starshine's page

1,501 posts. Alias of Balodek.


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|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

I liked that you incorporated Skygni into the campaign. :D


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Either way is fine by me.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Yeah, it's been a trip man. Some crazy fun characters though.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan smiles and watches his brother leave. His greatest joy now is the kitchen, keeping his friends and family warm and well fed. He visits Skygni every chance he gets and begins a school teaching the fine arts of cooking, dog riding, and mounted archery.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

You know I own The Emerald Spire but I've never played it. Do you intend to run it as 1st or 2nd Edition? Either way I'm interested.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan smiles as Sandru appears.

"You missed all the fun big brother! Let me tell you about it."

Harlan spends many hours and drinks telling Sandru, and anybody else that will listen, all about it. He also wastes no time muscling in on the kitchen and setting himself up as head cook.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

She has a man swallowing robe, how is that not exciting!

Harlan beams, thinking of the victory feast he'll be planning.

"Black bean goat chili for everybody!"


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Seconded, this was a fun campaign and holy crap we started this a little over 7 years ago!


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

"If we don't bow to you in public, they'll say you don't command the respect of your closest allies. This is how it has to be Empress."

Harlan quickly strips the magic items from Meida.

"Sorry, you can't be trusted. I hope you understand?"


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan bows to Ameiko, a smile tugging at the corner of his mouth.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Ooops, awkward.

"Mal! Hey, you're not supposed to go into strange women's robes!"

Harlan examines the robes as best he can through the whirling blades.

Spellcraft: 1d20 + 18 ⇒ (1) + 18 = 19


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan pauses as the combat stops, then immediately makes his way to Mal.

"I'm sorry buddy, I wasn't fast enough, again. We'll get you brought back, I promise. You're going to be a great dad."


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Status:

HP = 72/101
AC/T/FF = 24/16/21 (25% ignore sneak/critical)
Weapon Equipped = +1 Holy Light Crossbow
Bolts = 60/60
Speed = 15'
Channel = 0/6 (7d6)
Energy Body = 13/13
Oracle Spells Known (CL 14th; concentration +19)
7th 1/3-mass cure serious wounds, greater restoration, celestial fanfare
6th 4/5—mass cure moderate wounds, greater dispel magic, heal, wind walk
5th 6/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues
3rd 3/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 1/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Haste, Resist Cold/30

Seeing her able to act Harlan blasts both her and the Regent with more divine trumpets.

I cast Celestial Fanfare, 30' radius centered so it catches her and the Regent. Catching Heng is ok but I will avoid Parity, since this only damages Evil and Neutral creatures.

Celestial Fanfare: 14d6 ⇒ (2, 3, 4, 1, 5, 3, 3, 6, 3, 4, 2, 3, 2, 3) = 44

Half of the Damage is Sonic, Half is Divine. All Evil creatures are also blinded and deafened for 2d4 ⇒ (3, 3) = 6 rounds. A DC 22 Fortitude Save reduces the damage to half and the blindness and deafness to 1d4 ⇒ 3 rounds.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Status:

HP = 72/101
AC/T/FF = 24/16/21 (25% ignore sneak/critical)
Weapon Equipped = +1 Holy Light Crossbow
Bolts = 60/60
Speed = 15'
Channel = 0/6 (7d6)
Energy Body = 13/13
Oracle Spells Known (CL 14th; concentration +19)
7th 2/3-mass cure serious wounds, greater restoration, celestial fanfare
6th 4/5—mass cure moderate wounds, greater dispel magic, heal, wind walk
5th 6/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues
3rd 3/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 1/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Haste, Resist Cold/30

Harlan reaches deep into his Core and attempts to remove the enchantment on JR's armor.

Targeted Greater Dispel Magic will catch 3 spells on JR, so hopefully that gets his armor.

Greater Dispel: 1d20 + 14 ⇒ (9) + 14 = 23
Greater Dispel: 1d20 + 14 ⇒ (19) + 14 = 33
Greater Dispel: 1d20 + 14 ⇒ (4) + 14 = 18


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14
DM NomadSage wrote:

That spell is ridiculous OP, by the way... way more effective than holy word at the same level.

Yeah I don't even care about the damage, blind and deaf even if you save is just wrong.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Status:

HP = 72/101
AC/T/FF = 24/16/21 (25% ignore sneak/critical)
Weapon Equipped = +1 Holy Light Crossbow
Bolts = 60/60
Speed = 15'
Channel = 0/6 (7d6)
Energy Body = 13/13
Oracle Spells Known (CL 14th; concentration +19)
7th 2/3-mass cure serious wounds, greater restoration, celestial fanfare
6th 4/5—mass cure moderate wounds, greater dispel magic, heal, wind walk
5th 6/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues
3rd 3/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 1/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Haste, Resist Cold/30

Spellcraft DC 18: 1d20 ⇒ 14

Seeing the spell heal the Regent and quickly reviewing the health of his companions, Harlan shakes his head at the Regent and Meida.

"The Heavens reject your claim."

I cast Celestial Fanfare, 30' radius centered behind Meida so it catches her and the Regent. Catching Heng is ok but I will avoid Parity, since this only damages Evil and Neutral creatures.

Celestial Fanfare: 14d6 ⇒ (4, 3, 4, 3, 2, 2, 3, 2, 4, 4, 4, 3, 1, 6) = 45

Half of the Damage is Sonic, Half is Divine. All Evil creatures are also blinded and deafened for 2d4 ⇒ (1, 4) = 5 rounds. A DC 22 Fortitude Save reduces the damage to half and the blindness and deafness to 1d4 ⇒ 4 rounds.

Spell Resistance Applies. 1d20 + 14 ⇒ (11) + 14 = 25


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Status:

HP = 72/101
AC/T/FF = 24/16/21 (25% ignore sneak/critical)
Weapon Equipped = +1 Holy Light Crossbow
Bolts = 60/60
Speed = 15'
Channel = 0/6 (7d6)
Energy Body = 13/13
Oracle Spells Known (CL 14th; concentration +19)
7th 2/3-mass cure serious wounds, greater restoration, celestial fanfare
6th 4/5—mass cure moderate wounds, greater dispel magic, heal, wind walk
5th 6/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues
3rd 3/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 1/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Haste, Resist Cold/30

Harlan quick-limps to a column outside the silence and casts a Heal for Heng.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Heal is V,S and I'm out of Channel, but I do have 45 feet of movement to get out of Silence. DMNS, if I move out of Silence and cast Heal then hold it, can Heng run to me, give me a high five of perfect health, and then go do some monk stuff to the Regent? Alternatively I could Energy Body and do a Whoopie Goldberg to Heng but that's not much healing either.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Delay for Heng.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Status:

HP = 72/101
AC/T/FF = 24/16/21 (25% ignore sneak/critical)
Weapon Equipped = +1 Holy Light Crossbow
Bolts = 60/60
Speed = 15'
Channel = 0/6 (7d6)
Energy Body = 13/13
Oracle Spells Known (CL 14th; concentration +19)
7th 2/3-mass cure serious wounds, greater restoration, celestial fanfare
6th 5/5—mass cure moderate wounds, greater dispel magic, heal, wind walk
5th 6/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues
3rd 3/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 1/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Haste, Resist Cold/30

Fort DC 24: 1d20 + 14 ⇒ (14) + 14 = 28

Harlan raises his fist at Meida, letting her know what he thinks of her casting ability.

"Not today lady."

He attempts to counter the Silence spell.

Dispel Magic: 1d20 + 14 ⇒ (15) + 14 = 29

Then moves closer to Heal Heng.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Status:

HP = 101/101
AC/T/FF = 24/16/21 (25% ignore sneak/critical)
Weapon Equipped = +1 Holy Light Crossbow
Bolts = 60/60
Speed = 15'
Channel = 0/6 (7d6)
Energy Body = 13/13
Oracle Spells Known (CL 14th; concentration +19)
7th 2/3-mass cure serious wounds, greater restoration, celestial fanfare
6th 5/5—mass cure moderate wounds, greater dispel magic, heal, wind walk
5th 6/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues
3rd 3/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 1/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Haste, Resist Cold/30

Harlan races his stumpy legs as fast as he can to Heng.

I'll single move, that should get me close enough to hit everybody with a mass cure serious, and miss Heng with the quickened channel.

"Heng, hold on!"

MCSW: 3d8 + 15 ⇒ (1, 8, 6) + 15 = 30
Quickened Channel: 7d6 ⇒ (4, 6, 5, 1, 5, 2, 4) = 27


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 3

Spoiler:

HP = 72/101
AC/T/FF = 24/16/21 (25% ignore sneak/critical)
Weapon Equipped = +1 Holy Light Crossbow
Bolts = 60/60
Speed = 15'
Channel = 2/6 (7d6)
Energy Body = 13/13
Oracle Spells Known (CL 14th; concentration +19)
7th 3/3-mass cure serious wounds, greater restoration, celestial fanfare
6th 5/5—mass cure moderate wounds, greater dispel magic, heal, wind walk
5th 6/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues
3rd 4/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 1/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Haste, Resist Cold/30

Not really sure what my best play is here, but I need my mobility back. Will attempt to dispel this damned cyclone again.

Concentration: 1d20 + 19 ⇒ (3) + 19 = 22
Dispel: 1d20 + 14 ⇒ (7) + 14 = 21

Gorramit.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 2

Status:

HP = 72/101
AC/T/FF = 24/16/21 (25% ignore sneak/critical)
Weapon Equipped = +1 Holy Light Crossbow
Bolts = 60/60
Speed = 15'
Channel = 2/6 (7d6)
Energy Body = 13/13
Oracle Spells Known (CL 14th; concentration +19)
7th 3/3-mass cure serious wounds, greater restoration, celestial fanfare
6th 5/5—mass cure moderate wounds, greater dispel magic, heal, wind walk
5th 6/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues
3rd 4/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 1/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Haste, Resist Cold/30

Ref DC 19: 1d20 + 11 ⇒ (14) + 11 = 25
Ref DC 23: 1d20 + 11 ⇒ (10) + 11 = 21

Harlan dodges the lighting by swirling through the storm, but then fails to break free. He heals the party and attempts to dispel the storm again.

Quickened Channel, excluding baddies.

Quickened Channel: 7d6 ⇒ (1, 2, 4, 2, 1, 5, 4) = 19

Dispel: 1d20 + 14 ⇒ (8) + 14 = 22


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 1

Status:

HP = 85/101
AC/T/FF = 24/16/21 (25% ignore sneak/critical)
Weapon Equipped = +1 Holy Light Crossbow
Bolts = 60/60
Speed = 15'
Channel = 4/6 (7d6)
Energy Body = 13/13
Oracle Spells Known (CL 14th; concentration +19)
7th 3/3-mass cure serious wounds, greater restoration, celestial fanfare
6th 5/5—mass cure moderate wounds, greater dispel magic, heal, wind walk
5th 6/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues
3rd 5/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 1/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Haste, Resist Cold/30

Ref DC 23: 1d20 + 11 ⇒ (3) + 11 = 14
Ref DC 23: 1d20 + 11 ⇒ (10) + 11 = 21

Harlan goes flying up into the whirlwind, then attempts to dispel it.

Concentration DC 18: 1d20 + 19 ⇒ (16) + 19 = 35

Dispel DC 11+CL: 1d20 + 14 ⇒ (8) + 14 = 22

"This sucks!"


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan limps off to the side, crossbow held casually.

"We can still end this peacefully. Renounce your claim to the throne, take your oni and your followers and leave Minkai forever."

Not going to roll diplomacy, I assume they won't take that offer. :D

Leaving tomorrow for GenCon, I'll start this out with Celestial Fanfare on the group while they're clustered, cast as soon as he laughs in my face.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Let me know when you do and we can meet up!


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Hey y'all, I'm traveling to GenCon next Monday the 30th and will not return until the 7th. Experience tells me there is no way I'll find time to post, I'm working a booth so the day starts early and ends late. I will resume posting on the 8th after I have recovered.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan shrugs.

"We could've killed her and I would've brought the woman back to life, I learned how after Mal died to the dragon in the cold cave."


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan nods in silent agreement.

"I don't like it but we've bigger threats right now."


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

I will be traveling to Boston tomorrow until Wednesday afternoon, will be able to post again Wednesday after I'm home. Customer meetings will occupy my days and evenings all of Monday and Tuesday.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan moves out of the line of any potential spell targeted at Heng, ready to dispel any such magics should they manifest.

"We really are the good guys. And Kiyomi. And Ameiko. Ok, the good people. The side of good. You know."

He smiles hopefully at the woman.

Diplomacy: 1d20 + 21 ⇒ (4) + 21 = 25


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

1d20 + 13 ⇒ (15) + 13 = 28


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan gives everybody a quick once over, unless one of his friends is dying in which case he gives them a quick heal.

"See guys, when we prepare we're ok. Wish I had this cold spell when we crossed the ice, that might have helped."

Looks like one channel will get everybody, will do and exclude the ogres.

Channel: 7d6 ⇒ (3, 3, 1, 2, 1, 5, 4) = 19

I have a wand of CLW, 16 charges, and another of 50, please use as many as you need to top off after that channel.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Status:

HP = 97/101
AC/T/FF = 24/16/21 (25% ignore sneak/critical)
Weapon Equipped = +1 Holy Light Crossbow
Bolts = 60/60
Speed = 15'
Channel = 5/6 (7d6)
Energy Body = 13/13
Oracle Spells Known (CL 14th; concentration +19)
7th 3/3-mass cure serious wounds, greater restoration, celestial fanfare
6th 5/5—mass cure moderate wounds, greater dispel magic, heal, wind walk
5th 6/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues
3rd 5/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 1/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Haste, Resist Cold/30

Ref: 1d20 + 11 ⇒ (6) + 11 = 17

Harlan grits his teeth as the cold blast hits him full on, thankful for the magical resistance Heng encouraged him to provide.

Seeing most of the group uninjured, the slightly chilled halfling continues to counter the magic of the main event.

Ready Counter: 1d20 + 14 ⇒ (5) + 14 = 19


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

You dropped me to initiative 4 boss, I was waiting for the ogre magi.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 1 Init 19

Status:
HP = 101/101
AC/T/FF = 24/16/21 (25% ignore sneak/critical)
Weapon Equipped = +1 Holy Light Crossbow
Bolts = 60/60
Speed = 15'
Channel = 5/6 (7d6)
Energy Body = 13/13
Oracle Spells Known (CL 14th; concentration +19)
7th 3/3-mass cure serious wounds, greater restoration, celestial fanfare
6th 5/5—mass cure moderate wounds, greater dispel magic, heal, wind walk
5th 6/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues
3rd 6/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 1/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Haste, Resist Cold/30

Harlan moves to where he can see the enemy and prepares to counter any spell Roka casts.

Ready a Dispel Magic to counterspell. 1d20 + 14 ⇒ (15) + 14 = 29


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Ah, good call sorry. Let's make it cold, I spaced on what we've been fighting.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan will pop Resist Energy (Fire) on everybody. He doesn't have the Mass version so it'll be DR 30 (Fire) for 140 minutes. I have 7 castings.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan is disturbed by the implanted hosts.

"I have a prayer that prevents possession but it doesn't sound like that would help here. Maybe a curative magic would release them? We may have to ignore them for now and take out the leaders."


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan smiles.

"We don't want you to get in trouble. Are there any places you can hide and get the other servants to safety without warning our targets? Are there any traps or guards we need to know about, and is there a secret way through the palace that would let us avoid the main halls?"


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Status:

HP = 101/101
AC/T/FF = 24/16/21 (25% ignore sneak/critical)
Weapon Equipped = +1 Holy Light Crossbow
Bolts = 60/60
Speed = 15'
Channel = 5/6 (7d6)
Energy Body = 13/13
Oracle Spells Known (CL 14th; concentration +19)
7th 3/3-mass cure serious wounds, greater restoration, celestial fanfare
6th 5/5—mass cure moderate wounds, greater dispel magic, heal, wind walk
5th 6/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues
3rd 6/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 6/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Blessing of Fervor

Harlan gathers the survivors for some healing love.

Channel: 7d6 ⇒ (1, 4, 6, 3, 6, 5, 4) = 29

"Believe my large bald friend, we are here to help! Also if any of you could tell us where the rest of the bad guys are we would really appreciate it."

Diplomacy: 1d20 + 21 ⇒ (2) + 21 = 23


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

I'm here, just need some warrior types to act so I know if I'm needed on heals.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Status:

HP = 96/101
AC/T/FF = 24/16/21 (25% ignore sneak/critical)
Weapon Equipped = +1 Holy Light Crossbow
Bolts = 60/60
Speed = 15'
Channel = 6/6 (7d6)
Energy Body = 13/13
Oracle Spells Known (CL 14th; concentration +19)
7th 3/3-mass cure serious wounds, greater restoration, celestial fanfare
6th 5/5—mass cure moderate wounds, greater dispel magic, heal, wind walk
5th 7/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues
3rd 6/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 6/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Blessing of Fervor

Ref DC 17: 1d20 + 11 ⇒ (15) + 11 = 26

Harlan dodges most of the blast then boops himself for healing magic, allowing it to spread to the others as well.

CLW, Mass: 1d8 + 15 ⇒ (4) + 15 = 19


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

It was a great PaizoCon! And yes, Dead Suns died in my book. The second book is just...meh.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Heading to PaizoCon tomorrow, posting will be sporadic and if y'all are there look me up, I'll be glued to the PACG tables.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 2

Status:

HP = 101/101
AC/T/FF = 24/16/21 (25% ignore sneak/critical)
Weapon Equipped = +1 Holy Light Crossbow
Bolts = 60/60
Speed = 15'
Channel = 6/6 (7d6)
Energy Body = 13/13
Oracle Spells Known (CL 14th; concentration +19)
7th 3/3-mass cure serious wounds, greater restoration, celestial fanfare
6th 5/5—mass cure moderate wounds, greater dispel magic, heal, wind walk
5th 7/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues
3rd 6/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 7/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Blessing of Fervor

Harlan frowns and walks over to Kiyomi.

"Don't let them shoot you like that, it hurts."

He gives her a healing boop.

CCW: 4d8 + 15 ⇒ (2, 1, 4, 3) + 15 = 25

He frowns as only one wound closes.

"Hey! Stop shooting her!"


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 1

Status:

HP = 101/101
AC/T/FF = 24/16/21 (25% ignore sneak/critical)
Weapon Equipped = +1 Holy Light Crossbow
Bolts = 60/60
Speed = 15'
Channel = 6/6 (7d6)
Energy Body = 13/13
Oracle Spells Known (CL 14th; concentration +19)
7th 3/3-mass cure serious wounds, greater restoration, celestial fanfare
6th 5/5—mass cure moderate wounds, greater dispel magic, heal, wind walk
5th 7/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues
3rd 6/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 7/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Blessing of Fervor

Harlan double moves into the room while whipping out his crossbow.

"Blech. Your food smells terrible!"


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan utters a prayer of quickness for the battle.

Blessing of Fervor.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

"Honor is what you make of it Parity. We've always done the dirty work so others can shine, it's just more literal this time."


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan looks around and steps up to work his magic. Assuming one of his beefier companions pulls the bars out while he softens the stone he makes short work of the barrier.

"That should do it. Wish I had something to keep the stink down."

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