Khalib

Hargor's page

Goblin Squad Member. Organized Play Member. 48 posts. No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.




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Hallo,

i want to cancel all my subscriptions.


Hello fellow GM's,

my group has no records what happened to the treasure (which was originally looted by the Rogue who kept it tightly in the Bag of Holding and is sorrily not present atm) they found in Varnhold.
So it seems they spoiled the Quest but since they have the Tomb Treasure they might replace the coins with their own wealth.
This is a very personal deed and can qualify of resolving the quest.

Now my questions:

If they share their wealth do you think it qualifies for solving the quest?

And if they don't do they have to annex Varnhold hex by hex if they want it instead of getting th Varnland property of 19 hexes at once?


Hello erveryone,

do you think an Abyssal Tiefling PC is suitable for the Razortusk feat?


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Hello rule masters,

i know there is a thread in the archives but there was no final answer to it:

Is Extra Channel as stackable as Extra Ki, Extra Lay On Hands etc.?


Hello rule masters,

i had a little quarrel about the Intimidate (Demoralize) skill which has a description that can be read in two ways:

Intimidate - Core Rules wrote:


You can use this skill to frighten your opponents or to get them to act in a way that benefits you. This skill includes verbal threats and displays of prowess.
Check: You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
If successful, the target gives you the information you desire, takes actions that do not endanger it, or otherwise offers limited assistance. After the Intimidate expires, the target treats you as unfriendly and may report you to local authorities. If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.
Demoralize: You can use this skill to cause your opponents to become shaken for a number of rounds. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten opponents in this way if they are within 30 feet and can
clearly see and hear you.
Action: Using Intimidate to change an opponent’s attitude requires 1 minute of conversation. Demoralizing an opponent is a standard action.
Try Again: You can attempt to Intimidate an opponent again, but each additional check increases the DC by +5.
This increase resets after 1 hour has passed.
Special: You also gain a +4 bonus on Intimidate checks if you are larger than your target and a –4 penalty on Intimidate checks if you are smaller than your target.
If you have the Persuasive feat, you get a bonus on Intimidate checks (see Chapter 5).
A half-orc gets a +2 bonus on Intimidate checks.

If you look at the bold phrases the skill can either be read to be ony effective against on target or against several targets.

Players tend to read it for several targets :D

If it is possible to demoralize several targets with on check what is Dazzling Display good for except as a prerequisite?


Hello everybody,

in my group there was the question whether you can or can't do a double move/run action while "Air Walking".

Are ther any suggestions?


Hello everyone,

i am wondering how to handle an Antimagic Field that is cast by a huge or larger creature.

The text says it is a 10 ft. emanation centered on you but if 'you' are larger than the ever 5'6" medium human, does it extend by your size. So 10 ft. means 10 ft away from you skin or does it mean "ancient dragon antimagicked his belly nothing else".

Any suggestions?