Khalib

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Goblin Squad Member. Organized Play Member. 48 posts. No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.



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Hallo,

i want to cancel all my subscriptions.


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James Jacobs wrote:
Level76mage wrote:

OK, here's a question and a statement/question: Question is: Will we see rules for highways? I saw earlier that the roads in the rules were not highways, but I could have missed it.

The statement/question is: My DM (He doesn't mind my being here) Let us (The PCs) create a law for our kingdom that required everyone in the city to peace tie their weapons, unless they didn't have special permission, he gave us a +1 bonus to stability as crime cuts down, but I'm not sure that's fair, what do you guys think?

We don't really add many more rules to the kingdom building rules during the course of Kingmaker. What's in #32 is more or less it. That means there won't be rules for highways, nor rules for other forms of government.

At least... not during Kingmaker. These rules are proving quite popular, and I'm relatively sure that, just as we've made traits and haunts and chases and a few other subsystems of rules integral parts of the game (detailed in the upcoming GameMastery Guide or the Advanced Player's Guide) I'm 99% sure that at some point in the future the kingdom and city building rules will be much more expanded in some future supplement. And THAT would be the time where we'd take a lot of the feedback from this first incarnation and polish things up and do some pretty extensive expansions to the basic rules we're starting with in Kingmaker.

Speaking of that i wonder whether there will be an impact from character skills to the kingdom.

Until now the rulers depend only what the gods (dice or buy points) have given them as "natural" resource (Attributes).
But most of the "professional" rulers should als depend on skills.

Or what is a Grand Diplomat without the Diplomacy Skill (which is IMO one of the most fundamental skills for the uprising nobles) or a Magister without an appropriate knowledge?

I recommend to give a ruler a +1 bonus on his role stat for every 5 ranks in an appropriate skill. And only the bonus of the highest skill applies.

Examples are:

Diplomacy is beneficial for any role since you have to handle with people and make them act as you want it.

Ruler (both): Perform (Oratory) since rulers have to convince their folks that they rule right.

Councilor: Sense Motive, Knowledge (Nobility, local) since the Council need to advice the rulers and support them with information about the kingdom.

General: (quite difficult because a General needs to be successful in times of war to be noticed) Knowledge (Geography, local) because a General has to order his troops and to know were to send them for best effect.

Grand Diplomat: Knowledge (Nobility, Geography), Perform (Oratory) as he needs to know how to handle "international" relations and "national" habits and to convince others to respect and support the own kingdom.

High Priest: Perform (Oratory), Sense Motive reflecting the ceremonial issue the highest ecclesiastic person has to perform on the one side and the pastoral duty on the other.

Magister: any Knowledge skill, Spellcraft whether the Magister is either mundane or magical he has to serve as mediator and source of knowledge to the kingdom.

Marshal: Intimidate, Knowledge (Geography, local), Perception, Survival representing the law outside the towns he has to know the area and to find the wrong doers. Enforcing the law is his duty and scaring the law breakers seems to fit.

Royal Assassin: (as difficult as the General because you have to establish a reputation in advance to let it work) Intimidate, Knowledge (local), Sense Motive bullying and knowing or sensing secrets helps an assassin much.

Spymaster: Bluff, Knowledge (local), Perform, Sense Motive knowledge and disguise are the tools of a spy.

Treasurer: Appraise, Profession (accountant*, clerk, scribe), Sense Motive. You have to know and handle the numbers and not be duped.

Warden: (nearly as the Marshal but in town) Intimidate, Knowledge (local), Perception, Sense Motive. Enforcing the law by mostly any approach is the job.

This can lead to a more skillfull leaders.