Danse Macabre

HappDude69's page

Organized Play Member. 29 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Hey gang, so it's been a LONG time time since I've played the ol' pathfinder. But I'm starting it again and I've decided I want to play a critical hit fighter (very original I'm sure) I want her to use the scythe to really hit hard with the crits, but I also need to know how big I can make the threat range.

How would you guys build her? What feats would you take?


Hey Guys,

New campaign in two weeks (wrapping up mine right now) and I've decided to play an angel turned mortal (tyreal in diablo 3 anyone?). I'm trying to figure out the build. I'm going to go Paladin and expect to get to roughly level 15.

Angel blooded Aasimar seems to be the race I'm going for so I can grab angel blood and wings later on (showing her regaining some of her powers as she grows). I'm really open to anything else though and want to bounce around some ideas.

I was thinking of going two handed and later on grabbing mithril medium armor to keep my fly checks low.

Suggestions?


Hi everyone!

So I've been tinkering with some ideas and I've always wanted to play a summoner. It's usually just me and my group of friends that play and the games are usually easy "my little pony campaigns".

However over the past two years our games are starting to become more and more lethal as the our little band of rookies start to mold ourselves into veterans.

With this in mind I've really been excited about the idea of a Summoner that buffs his allies for the first round or two of combat, then over runs the enemies front line in order to jump off the eidolon and engage the back line in melee with both the Summoner and his summoned friend.

The problem I'm having is how to build him? Half elves can get bonus evolution points but is that needed? Would the feat from being a human do me more good?

Also the rules on overrun are... dicey at best. Is this even possible?

And advice would really help me out. Thanks in advance guys.


So I need to make a dungeon for the weekend, but I won't lie, I SUCK at it. Like really hard. Most my campaigns are urban role playing but I have a few new people in the group who want a taste if dungeon crawling.

So, what do?

What's makes a good dungeon? Any advice on making one? Honestly give me ANY advice, because I need it.

Thanks in advance guys.


Hey guys!

For a while I've wanted to build a two weapon wand fighter. Basically a fighter/Mage that fights with two wands in melee but blasts or heals with wands early on in combat.

Now I'm not the type who knows a ton of the obscure rules and feats and such, so I ask you guys, how would YOU build this character?

Edit: for stupid auto correct phone


Hey guys, it's been awhile since I've played and I'm totally excited to get back into it, but I was looking for your help on something.

I'm used to playing a magic user, it's sort of the roll I'm always stuck with and it's also my favorite, but I want to get away from being the damage this time and try something new.

I've never really tried being and enchantment heavy caster, as I've seen them as an all or nothing spell type, but between the kitsune bonus to enchantment spells, there favored class option for sorcerers, and the fey bloodline arcana, the DC seems pretty good, even with early levels.

But YOU GUYS are the veterans, what else can I do to improve my character's DCs?

Any help is really appreciated, so thanks in advance.


So I'm trying to solve a dilemma, I'm not a rules heavy DM but I'm going to be starting a campaign where I'm going to have to be, so it's time to buckle down and harass you guys with my questions!

First up: Attacks of opportunity and Vital strike.

Do they work together? I guess that would hinge on the tougher question of: are AoO's considered attack actions?


So I've recently started a new campaign with my regular group, and added two new people to it. Unfortunatly the strong personalities in the group, and what maybe some rough feelings about the end of the last campaign, have left the party more at each others throat then focusing on the mission at hand.

Frankly, my NPC isn't one to keep the peace so I'm frustrated on how to unite them. Do you guys have any advice? Anything would be helpful.