Cayden Cailean

Hank Miller's page

28 posts. Alias of twilsemail.


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Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

I would think that, until they see the next game, a character's most recent is fluid.

Also, given the nature of the game, I can't see any reason to disallow retraining if you can find a trainer.


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

You can't. I'm more than happy to pay the extra for you to get a scroll and add the spell to your familiar.


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

In a stupor, Hank strolls up to Adanel's shoppe. [b]"I'll take 3," he slurs setting down a purse heavy with Gold.

Adanel, I'd like to buy a potion of Magic Weapon (if you can make it) and a pair of random Potions. If you can't make Magic Weapon, I'll take 3 potions of the PCs choosing.


Hank should be ready to stumble around another battlefield whenever someone's got a mission for him.


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

When all is said and done, Hank goes looking for solace at the bottom of his mug in the next town over. The sadness of their loss his close to home for Hank, who has buried his share and more of children.

Thanks for running Cave Toad. Thanks for the smooth encounter everyone else.

Treasure:
So, total per person is 1732 and someone gets the bracers? Or does that person buy out everyone else's shares of the bracers?


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

"Oh yeah... Right." He tosses the trinkets in his sack and moves to the bodies of the fallen. He is surprisingly more cautious and aware than he's behaved thus far as he gently scoops up one of the villagers.

"Lets get these kids home..." He says in a clearer voice.


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

Hank quickly scrambles back out of the barrow, trinkets in hand. "Well, that was gross... Who wants a drink?"

Unless someone steps in, he's heading back to town.

The alter was successfully kicked over, right?


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

"What'chu all lookin' at?" Hank drawls.

He stumbles over to the group, muttering, "We kilt it. We can go back to th' bar no ri--" He's cut off, however as he slips into the hole.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

"Hey, I found a hole..."


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

Hank continues stomping the last skeleton he felled.

Anyone out there have knowledge Religion?


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

You're right. I totally missed that.


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

Hank stomps a couple of times, just to make sure.

Sorry about the confusion.


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

I was readying an action. I guess I'll just punch someone and hope I don't die.

Mug Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Mug Damage: 1d4 + 6 ⇒ (1) + 6 = 7

Standard Action: Melee attack on Skeleton Up and Right.
Free Action: If that destroys the skeleton, 5' step up and right.


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

"Gah!" Hank cries out as the skeleton Behind him rakes his back. He spins, trying to keep an eye on both skeletons at the same time and, dizzily, stumbles away from pretty much everything.

Free Action: 5' step down and right.
Standard Action: Ready to punch any enemy in range.

Edit: Just realized I can 5' to there... Action edited


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

frown

1d20 + 6 ⇒ (4) + 6 = 10


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

Hank, reeling from that last blow, bellows and swings again at the bloody bastard.

Mug Attack: 1d206 ⇒ 53
Mug Damage: 1d4 + 6 ⇒ (4) + 6 = 10

Free action: 5' step Towards Riggar
Standard Action: Attack skeleton up and right of Hank (next to Hank and Riggar)


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

"Hey you sumb****! Git back o’er here." Hank bellows at the leader of the undead. "I'mma give you what for..." He swings his mug in the baddie’s direction and loses his balance. Seconds later he notices the boss falling over.

Again, Hank lurches forward, mug first, into a skeleton.

Mug Attack: 1d1001 - 4 ⇒ (659) - 4 = 655
Mug Damage: 1d4 + 6 ⇒ (2) + 6 = 8

Free action: 5' step Towards Riggar
Standard Action: Fight Defensively and Attack skeleton up and right of Hank (next to Hank and Riggar)
Note: AC currently 16

Sorry for poor formatting. Posting from my phone.


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

Again, Hank swings wildly at the skeleton to his right and bungles forward again.

Mug Attack: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Mug Damage: 1d4 + 6 ⇒ (2) + 6 = 8

Standard Action: Fight Defensively: Attack Skeleton up and right of Hank.
Free Action: 5' step up.
Note: AC currently 16


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

Hank reels from the blow. "Ow... Jerk... I was using that."

With that he pulls back and swings wildly.

Mug Attack: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
mug damage: 1d6 + 6 ⇒ (6) + 6 = 12

Losing his footing, he stumbles back just a bit.

Standard Action: Fight Defensively and Attack skeleton up and right of Hank (next to Hank and Riggar)
Free action:5' step away from Altar
Note: AC currently 16


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

Hank steps boldly forward and decks the nearest skeleton with his mug.

Hank is always power attacking for the record. It's in his math and I'll probably forget to mention it at some point.

Free Action: 5' step forward
Standard: Attack Nearest skeleton.

Attack with mug: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d4 + 6 ⇒ (1) + 6 = 7


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

I'm only able to view google docs on my phone. I won't be able to edit competently from there, so I'll note my movement in the text of my actions.


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

Hank shakes the fog from his head, realizing the party has stopped and assuming that they're waiting on him. "Bottom's up!" he cheers, finishing his ale, and stumbles forward.

As noted in the discussion thread. Hank will be a bit out of it until the party is ready to go. This is an OOC concession so I'm not a jerk. Wheaton's Law and all...


In case you didn't see the post in the discussion thread:
1. Severn Morcant
2. Akoril
3. Riggar
4. Erlic Rondelmeyer
5. Hank Miller
6. Bob Slash
Head here.


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

The world comes back into focus the second time Hank’s head is dunked into the water barrel.

”Wha?” He asks blearily. Whoever had decided to sober him up was already walking away. Hank rubbed a sore jaw with a sore hand and wondered if he’d been in another fight. What would he tell his wife?

He looked about at unfamiliar sights and unfamiliar sounds and wandered into the tent from which wafted the scents of food and the sounds of conviviality. Inside he quickly found a lass to fill his mug and got back to his drinking.

Not long after a bloodied man stumbles into the “tavern” and ruins the atmosphere. Hank follows slightly what the man is saying and nods with the crowd as they call for action. When a man calls out to say that “his Aelfa” must be avenged, something takes hold of Hank.

He steps forward and calls out, ”I’m in. I’ll save your lady,” and takes another swig of bitter ale. He looks about and realized the moment has passed. Several folks have seen him, though, and gesture him towards a gathering group.

He follows the group to the Burgher’s residence and listens quietly. When asked if he can handle the situation he brazenly calls out. ”Aye. I’m sure we can ‘andle ourselves.” He takes a long pull from his mug and looks at everyone else in the group in earnest for the first time.

What’ve I gotten myself into?


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

Hank Miller checking in.


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

Fort save: 1d20 + 2 ⇒ (8) + 2 = 10

Seconding the above notion. Feel free to roll for me to advance narrative.

Wildheart isagitated again and begins struggling against his bonds more fiercley than before. He's still not seen Whisper and this distresses him. He is completely non-verbal and a bit feral as he tears at the restraints.

strength: 1d20 + 5 ⇒ (10) + 5 = 15

No idea how applicable that roll is, but it was worth a shot.


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Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

Please tell me I get to throw the halfling at something/someone at some point. Fastball Special style.

Please?

Takesh, if Wildheart ever verbalizes, I'm going to do so in Telugu, as translated by Google Translate. I figure it's alien looking enough to pass for Enuka.

Example:

వైల్డ్ హార్ట్


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

Initially distressed, Wildheart sturggles at his bonds. Panic and rage fill his eyes as he struggles to free himself. The chamber is filled with grunts, growls and snarls.

His nostrils flare. His eyes dart and a moment later he calms down. Almost as if tranquilized.

Saresha here. Good.


Male Aasimar HP 20/20 AC 14 Tch 12 FF 12 F+5 R+5 W+2

I'm here boss