Hallidan Regg's page

134 posts. Alias of SodiumTelluride.

Full Name

Hallidan Regg




URogue 2 | AC: 17/14/13| HP: 13/18 | Fort +2, Ref +7, Will +3 | CMB +2, CMD 16 | Init +4 | Perception +5 (low-light, darkvision 10 ft) |

shortsword +6, 1d6+1/19-20 (1d8+1 if opponent is unaware)






Neutral Evil


Abyssal, Aklo, Common, Infernal, Undercommon

Strength 12
Dexterity 18
Constitution 14
Intelligence 16
Wisdom 12
Charisma 7

About Hallidan Regg

He was once described as handsome.

As a mage in training, Hal showed a great deal of promise. But a spell mishap left half his face disfigured-- reptilian scales, slitted pupil in one eye. The professors were baffled, their best efforts unable to reverse the changes. Horrified, Hal dropped out and fled to his home country of Cheliax. He became convinced that if his teachers, said to be the best mages in the country, if not the world, couldn't fix what he'd inadvertently done to himself then no one could. Instead, he turned his attention toward illusion magic to hide it.

Being a mage dropout is not an enviable position. Without his spellbook his magic was useless, but the mages he found considered him undedicated. You should've stayed there, they told him. I haven't the time for a student who runs when his lessons hurt. Hal was forced to borrow and steal whatever he could. It wasn't long before he was even forced to kill.

Hal didn't have the skills to be a real mage. But he did have the skills to be dangerous.

Alternate racial traits: Draconic Heritage
Class archetype: Counterfeit Mage

Init +4
Perception +5
AC: 17/14/13
HP: 18
Fort +4, Ref +7, Will +3

Speed: 30 ft

Melee: short sword +6 (1d6+1/19-20)
Ranged: dagger +5 (1d4+1/19-20)

Finesse Training
Sneak attack +1d6
Magical Expertise - Disable Device (magical trap) +1, Perception (magical trap) +1, Use Magic Device +1
Rogue Talents - Fast Stealth

BAB: +1

Feats: Weapon Finesse (bonus), Iron Will, Divine Fighting Technique (Norgorber's Silent Shiv)

Traits: Clever Wordplay (Use Magic Device), Local Tough

Skills (armor check penalty: -0): 11
Acrobatics +9 <2 ranks>
Climb +5 <1 rank>
Disable Device +11 (+1 vs magical trap) <2 ranks>
Disguise +2 <1 rank>
Escape Artist +8 <1 rank>
Intimidate +3 <2 ranks>
Knowledge (arcana) +5 <2 ranks>
Knowledge (dungeoneering) +7 <1 rank>
Knowledge (local) +8 <2 ranks>
Perception +6 (+1 vs magical trap) <2 ranks>
Sleight of Hand +9 <2 ranks>
Spellcraft +4 <1 rank>
Stealth +9 <2 ranks>
Use Magic Device +9 <2 ranks>

Equipment: masterwork short sword, dagger x3, masterwork studded leather armor, masterwork thieves’ tools, 291 gp