Member of the Ninth Battalion

Hali Silverforge's page

190 posts. Alias of caps.


Full Name

Hali Silverforge

Classes/Levels

- INACTIVE - (completed campaign)

Size

Medium

Strength 16
Dexterity 12
Constitution 15
Intelligence 10
Wisdom 18
Charisma 6

About Hali Silverforge

Hali hoisted the warhammer, it's silver sheen glistened in the firelight. "This was me grand-da's warhammer. He was a Cleric o' Trudd th' mighty. He bashed in quite a few orc skulls with this beauty in the war." Hali pauses as he admires the hammer's masterful craftwork. "Trudd truly did bless me grand-da. Y'see they were ambushed by an orc raiding party three times their size. In spite of being overwhelmed they fought to the last man. Me da found the aftermath the next day; dozens of Dwarven bodies lying about, but twice their number in slain orcs!" He pauses again, this time to drink some of his ale. "Me grand-da was still barely alive when da found 'is body, still clingin' to th' warhammer. Yes. This hammer, by the blessing o' Trudd, is why me grand-da is still alive, serving in the temple."
Hali set the hammer down with a loud thump. He took a long drink of his ale and leaned back. His ever-present helmet thunked against the chair-back. "Ah yes. Me helm. Thanks be to Trudd, I found this after years of searching. Dangerous searchin' it was, too. I 'ad to journey to a sky citadel t' find it, in fact. It belonged to th' head priest to the temple o' Torag! He refused to leave the temple." He takes it off and holds it in his hands, quietly. "There is a great blessing in the helm of such a resolute dwarf, aye."
He quaffs the rest of the ale and dons the helmet again.

Male Dwarf Relic Hunter Inquisitor of Trudd 6
LG Medium humanoid (dwarf)

Init: +5; Senses: Perception +13; Darkvision 60ft.

STR (20)
DEX 12
CON 15
INT 10
WIS 18
CHA 6

DEFENSE
AC 19, T 11, FF 18 (10 + 7 breastplate + 1 shield + 1 DEX) +4 vs. Giants, +2 vs. Critical confirmation rolls
HP 51 (6d8 + 2 CON/level + 1 favored/level)
Fort +9; Ref +5; Will +11; +5 vs. Spells and Spell- like abilities, +3 vs. Poison
CMB +9
CMD 20; +4 vs. Bull Rush and Overrun

OFFENSE
Speed 20 ft.
Reach 5ft., Space 5ft.

MELEE
+1 attack vs. Orcs and Goblinoids
MWK Warhammer +10 (1d8+5, x3, bludgeoning, silvered) - Relic -
Battleaxe +9 (1d8+5, x3, slashing, cold iron)
Longspear +9 (1d8+7, x3, piercing, cold iron, reach, brace)

FEATS
Steel Soul
Extra Focus Points
Outflank (Permanent Teamwork Feat)
Extra Focus Power: Quickness (Transmutation)
Lookout (Transient Teamwork Feat)

TRAITS
Glory of Old
Dangerously Curious

SKILLS (6 ranks/level) * 6 levels = 36 ranks
+8* Climb (1 rank + 3 class + 4 STR)
+6 Craft, weapons (1 rank + 3 class + 2 race)
+5 Intimidate (1 rank + 3 class - 2 CHA + 3 Stern Gaze)
+4** Knowledge (arcana) (1 rank + 3 class)
+4** Knowledge (dungeoneering) (1 rank + 3 class)
+4 Knowledge (history) (1 rank + 3 class)
+7** Knowledge (planes) (4 ranks + 3 class)
+4** Knowledge (religion) (1 rank + 3 class)
**additional +4 when identifying monsters (Monster Lore)
+13 Perception (6 ranks + 3 class + 4 WIS)
+11 Sense Motive (1 rank + 3 class + 4 WIS + 3 Stern Gaze)
+7 Spellcraft (4 rank + 3 class)
+10* Stealth (6 ranks + 3 class + 1 DEX)
+10 Survival (3 rank + 3 class + 4 WIS)
+13 Survival, Tracking (Survival + Track)
+7 Use Magic Device (5 ranks + 3 class - 2 CHA + 1 trait)
*Breastplate ACP

SQ
Slow and Steady: A Dwarf's speed is never modified by armor or encumbrance.

Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.

Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone.

Rock Stepper: Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning.

Darkvision 60ft.

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Relics
Transmutation (7/7 points), Enchantment (1/1 points invested), Abjuration (4/4 points)

Deific Focus (12 points to split between schools)
Physical Enhancement - +4 STR
Warding Talisman - +2 resistance bonus to saves
Legacy Weapon - standard action to spend 1 mental focus and grant +2 enhancement bonus to one touched weapon for one minute
Mind Barrier - swift action to expend 1 mental focus (or immediate action to expend 2 mental focus) to prevent the next 12 points of damage received before the start of Hali's next turn
Size Alteration - standard action to expend 1 mental focus to change the size of a touched creature by one step (i.e. reduce or enlarge person but not limited to humanoids). If the creature is not friendly this requires a touch attack and then the creature must fail a fortitude save to be affected.
Sudden Speed - swift action to expend 1 mental focus to increase base land speed by 30 feet for 1 minute
Quickness - standard action to expend 1 mental focus to touch self or other living creature and give the touched creature the effects of haste for (level) rounds, but with +2 AC and Reflex.
Glorious Presence

Monster Lore - add WIS to knowledge checks to identify creatures

Stern Gaze - add 1/2 Inquisitor level (minimum 1) to Intimidate and Sense Motive checks

Cunning Initiative - add Wisdom to Initiative

Detect alignment

Track

Teamwork Feat - Lookout

Detect Lies - Su, 6/6 rounds/day as an immediate action, per the spell

SPELLS
0 (DC 14): Brand, Daze, Resistance, Virtue
1 (DC 15 5/5): Bless, Bless Water, Expeditious Retreat, Magic Weapon
2 (DC 16, 4/4): Align Weapon, Communal Protection From Evil, Flames of the Faithful, Resist Energy

COMBAT GEAR
Masterwork Silvered Warhammer (402gp) - Relic -
Cold Iron Battleaxe (20gp)
Cold Iron Longspear (10gp)
+1 Breastplate (1350gp) - Relic -
Masterwork Light Steel Quickdraw Shield (209gp)
Dwarven Boulder Helmet (20gp) - Relic -

MUNDANE GEAR
Inquisitor's Kit (30gp)

- backpack
- bedroll
- belt pouch
- candles (10)
- cheap holy text
- flint and steel
- iron pot
- manacles
- mess kit
- rope
- soap
- spell component pouch
- torches (10)
- trail rations (5 days)
- waterskin
- wooden holy symbol

959gp