Initiate of Flame

Hakon, the Skald's page

39 posts. Alias of Lekku.


Race

HP 2/10 | AC 16; Tch 12; FF 14 | F +3 (+1 while performing); R +2; W +1 | CMB+3; CMD 15 | Speed 30 ft | Init +2 | Perc +3 | Stealth: 0

Classes/Levels

Rage Stats:
HP 3/11 | AC 15; Tch 11; FF 13 | F +4; R +2; W +2 | CMB+4; CMD 15 | Speed 30 ft | Init +2 | Perc +3 | Stealth: 0

Gender

Hakon, Skald 1 |

About Hakon, the Skald

PFS# 125008
Name: Hakon
Human Skald (Pregen) | Level 1
  
 
 
 
 
 

Init +2; Senses Perception +3

~~~~~  Defense  ~~~~~
AC 16, touch 12, flat-footed 14
hp 10
Fort +3 (+4 while performing), Ref +2, Will +1;

~~~~~  Offense  ~~~~~
Speed 30 ft.

Melee

Hand Axe MH x3:
[dice=Attack, Hand Axe MH]1d20+2[/dice]
[dice=Damage]1d6+3[/dice]

RAGE
[dice=Attack, RAGE, Hand Axe MH]1d20+3[/dice]
[dice=Damage]1d6+4[/dice]

Hand Axe OH x3:
[dice=Attack, Hand Axe OH]1d20+2[/dice]
[dice=Damage]1d6+1[/dice]

RAGE
[dice=Attack, RAGE, Hand Axe OH]1d20+3[/dice]
[dice=Damage]1d6+2[/dice]

Hand Axe 1h x3:
[dice=Attack, Hand Axe 1h]1d20+4[/dice]
[dice=Damage]1d6+3[/dice]

RAGE
[dice=Attack, RAGE, Hand Axe 1h]1d20+5[/dice]
[dice=Damage]1d6+4[/dice]

Unarmed:
[dice=Unarmed, Attack]1d20+3[/dice]
[dice=Damage]1d3+3[/dice]

RAGE
[dice=Unarmed, RAGE, Attack,]1d20+4[/dice]
[dice=Damage]1d3+4[/dice]

Ranged

Sling:
[dice=Sling, Attack]1d20+2[/dice]
[dice=Damage]1d4+3[/dice]

Acid Flask:
[dice=Attack, Acid Flask]1d20+2[/dice]
[dice=Damage]1d6[/dice]
Splash Damage - 5ft: 1

Special Attacks Raging Song/Inspired Rage (11 rounds/day)

~~~~~  Statistics  ~~~~~
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14
Base Atk 0; CMB +3; CMD 15
Feats Extra Performance, Two-Weapon Fighting, Weapon Focus (handaxe)
Traits glint-tongued(PotN), warrior poet(DoG)
Skills
    0   Acrobatics
  +1   Appraise
  +6   Bluff  (+7 vs. Ulfen)
  +1   Climb
  +2   Diplomacy
  +2   Disguise
    0   Escape Artist
   -1   Heal
  +8   Intimidate 
  +2   Kn(Untrained) All  (+5 about Dwarves)
  +3   Perception 
  +6   Perform (Wind)  (+7 vs. Ulfen)
  +3   Profession (Sailor)
    0   Ride
   -1   Sense Motive
    0   Stealth 
   -1   Survival
  +1   Swim
  +6   Use Magic Device

Languages Common, Dwarven, Skald

SQ Bardic Knowledge

~~~~~  Gear  ~~~~~
 Chain Shirt
  Hand Axe (x2)
   Sling (x10 Bullets)
    Alchemist's Fire
     Spell Component Pouch
      Horn
       Backpack

Backpack:

Currency: 4gp 9sp 0cp

~~~~~  Special Abilities  ~~~~~
Inspired Rage As a standard action, Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +1 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except Acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate). Once this song is active, he doesn’t need to spend any action to maintain it but can end it at any time. He can use this ability for 11 total rounds each day, which need not be consecutive. Allies who have their own rage or bloodrage can use their own bonuses and penalties if they choose, but they can’t use any of their other abilities like rage powers or blood casting.

Warrior Poet Hakon gets a +1 to Fortitude saves while performing.

Detect Magic Hakon can notice magic in a 60-foot cone. If he concentrates, he can find how many magic auras there are on the next round and then attempt to find out more on the round after that.

Guidance Hakon can give a touched target a +1 competence bonus that the target can use on any attack roll, saving throw, or skill check in the next minute.

Light An object Hakon touches sheds light for 10 minutes. He can’t have more than one copy of this spell active at once.

Prestidigitation Hakon can perform simple magic tricks for 1 hour, such as cleaning his outfit, chilling his ale, or flavoring his meat.

Saving Finale Hakon can spend an immediate action and end his inspired rage to allow an ally who was affected by inspired rage to reroll a failed saving throw.

Timely Inspiration Hakon can spend an immediate action to add a +1 competence bonus to a failed attack roll or skill check, which may allow it to succeed retroactively.

~~~~~  Background  ~~~~~
Past the Ironbound Archipelago, across the Steaming Sea, lies the Broken Bay, haven of scoundrels, raiders, cutthroats, and killers in the bloodiest viking traditions of the Lands of the Linnorm Kings. As a youth, Hakon waited impatiently to come of age and join the seasonal southern raids of his countrymen, eagerly absorbing the tales of distant lands they brought back with the plunder. The proud raiders boasted of desperate battles at sea, of ceaseless storms and sea monsters and foreign towns cloaked in sheets of cascading f lames. Hakon committed these stories to memory, adding his own embellishments to create an oral history for his people—vowing to one day make a place for himself within it.
The skald’s journeys have brought him his own measure of renown. In Nisroch he slew the dark druid Roverud. His twin axes—Hagrum’s Keel and Limbrender—struck down the marsh giant Fogulnur, gaining Hakon the legendary Horn of Valenhall. Tales of these victories fill his companions with unparalleled battle spirit and combat prowess, further cementing Hakon’s growing legend. Now the badges of Hakon’s own exploits stand beside those of the true heroes of the Broken Bay, but the skald knows that his journeys must continue until all know of his deeds. Only then will the Saga of Hakon be complete, daring those who come after him to even greater feats of bravery and legend.