The background was a bit longer than you requested (3 paragraphs), but since Hakon is from the Realm of the Mammoth Lords, I felt a little bit of more explaining was needed, otherwise it would make no sense for him to be in Phaendar.
Background:
Hakon never knew his parents, for he was found by the Greathorn tribe during one of their raids, still an infant, living among a tribe of frost giants. It was speculated that Hakon had some portion of giant blood in his veins, for he grew fast and beyond those of his age. Embracing his new tribe, Hakon was raised by the Greathorn tribe in the Realm of the Mammoth Lords, and under the Greattusk Following, learning their ways, enduring their dangerous come-of-age rites and becoming a hunter himself. As many in his tribe, the adopted the wooly rhinoceros as his guardian spirit.
When Hakon was 25, while roving after the great beasts of his land, his group was ambushed by a group of orcs from the Hold of Belkzen, looking to capture the same beasts to use as war beasts. Many were killed and others were put in chains to be used as slaves or entertainment. Hakon was brought to Urgir, marching the whole Flood Road, and there he was sold as a slave to the Bearslayer tribe. To his luck, however, Hakon never reached their hold, for a patrol of knights from Lastwall attacked them. During the chaos of combat, Hakon and a couple other slaves escaped, reaching the Northern Fangwood and then the Southern Fangwood, for one of them was from Nirmathas, which was much closer than his own home.
Once Hakon and his companions thought themselves safe from the orcs, they were attacked by a patrol of the Ironfang Legion. Hakon isn't sure if he was the only survivor, but wounded, he escaped once more. He eventually collapsed from his wounds and was rescued by travelers heading for Phaendar. There he recovered slowly and regained his strength, and is now only waiting for a known merchant to finish his business in town before he follows him back to the north...
Description:
Hakon is a towering kellid man with 6 ft. 9 in. of height and weighting over 230 lbs. His hair is dark-brown and is kept long and wild, while his skin is light brown, deeply tanned. His eyes are blue, which is not common among Kellids. Lean but muscular, Hakon bears many scars, the most prominent being one in his chest from when he was trespassed by the horn of a wooly rhino (an accident during his come-of-age rite). Having spent his whole life in the north among "savages", Hakon doesn't know how to behave in more civilized lands.
His goals, fears and quirks are all pretty much vanilla, but I figured you should not ALWAYS play a deeply complex character lol. Sometimes simple is good. They are also pretty open-ended in a way that even if Hakon is from far in the north, he'll easily bond with those around him when s!+& hits the fan.
Goals, Fears and Quirks:
Goals
As any young kellid from the Realm of the Mammoth Lords, Hakon wants a name for himself. According to their ways, one should earn their names according to their deeds.
Being an orphan, Hakon wants a family for himself. He wants to find a good and brave wife to eventually have children.
Fears
Hakon is a proud man and one of his worst fears is to die before earning his name, for he would be just another 'Hakon', not to be remembered by anyone.
As many others from his home, Hakon also fears to die by the forces of nature (cold, starvation), something quite less risky now in the south.
Quirks
When stressed, Hakon constantly cracks his knuckles, shoulders and neck.
I've also added my intended bonus feats for you to take a look and say if they are in line with your intention or not:
Bonus Feats Plan:
2: Nature Soul
4: Animal Ally (Despite an Animal Companion have potential for boosting combat, my intention is to pick either an animal for scouting or a mount to be used out of combat.)
6: Collector's Boon (Going for the beastmaster set, which gives a lot of nice secondary nature themed abilities)
8: Boon Companion
10: Improved Collector's Boon
12: Iron Will
14: Heroic Will
16: Improved Iron Will
18: Toughness
20: Endurance
I've moved away from the druid/ranger idea since there are already too many rangers around.
Instead, I've gone for a Brawler (Living Avalanche)//Fighter (siegebreaker). He will be mostly focused on the bull rush and overrun combat maneuvers, something I've never done before because of the huge amount of feats required for combat maneuver builds to be effective.
My plan is for going for a wilderness focused build, which would be really fitting this AP. Will be working on the other requirements for the application.
Crunch:
Hakon of the Greathorn
Male human (kellid) brawler (living avalanche)//fighter (siegebreaker) 1
N Medium humanoid (human)
Initiative +3; Senses Perception +5
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DEFENSE
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AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield; +2 vs. goblinoids)
hp 14 (1d10+4)
Fort +5, Ref +5, Will +2
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OFFENSE
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Speed 30 ft.
Melee unarmed strike +5 (1d6+4) or
Melee armor spikes +5 (1d6+4) or
Melee spear +4 (1d8+6/x3) or
Melee longsword +5 (1d8+4/19-20)
Melee dagger +5 (1d4+4/19-20)
Ranged javelin +4 (1d6+4, 30 ft) or
Ranged dagger +4 (1d4+4/19-20, 10 ft) or
Ranged spear +4 (1d8+4/x3, 20 ft)
Special Attacks breaker rush (4 damage), martial flexibility 3/day
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STATISTICS
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Str 18 (+4), Dex 16 (+3), Con 16 (+3), Int 12 (+1), Wis 12 (+1), Cha 7 (-2)
Base Atk +1; CMB +6 (+8 for bull rush, grapple, and overrun); CMD 19 (21 vs. grapple)
Feats
H: Tribal Scars (greattusk)
1: Spiked Destroyer
B: Unarmed Combatant
Skills5 ranks; 2 background
Acrobatics +5 (1 rank, 3 class skill, 3 Dex, -2 ACP)
Climb +6 (1 rank, 3 class skill, 4 Str, -2 ACP)
Handle Animal +2 (1 rank, 3 class skill, -2 Cha)
Perception +5 (1 rank, 3 class skill, 1 Wis)
Profession (herbalist) +5 (1 rank, 3 class skill, 1 Wis)
Ride +3 (3 Dex, +2 feat, -2 ACP)
Stealth -1 (3 Dex, -2 racial, -2 ACP)
Survival +5 (1 rank, 3 class skill, 1 Wis)
Swim +6 (1 rank, 3 class skill, 4 Str, -2 ACP)
-2 Armor Class Penalty
Traits Ironfang Survivor, Spirit Animal (wooly rhinoceros)
Languages Common, Giant, Hallit
SQ brawler's cunning, giant ancestry, martial training
Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.
Hakon steps forward and attacks the demon.
Knowledge (planes):1d20 + 7 ⇒ (9) + 7 = 16
Will assume he manage to identify the monster.
"Dis is a Babau, a slime demon dat has resistance to anything but cold iron and holy veapons... beware vhen yah hit it, or his slime vill destroy your veapons!"
Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.
Hakon, eager to mach the heroic deeds of his ancestors, whipers a couple of words then moves besides Matsu, both axes in his hands. cast Heroism on himself.
"Alrright demon, vhy don't yah return from vherever yah came?"
Hakon gets +2 to attacks, saving throws and skill checks for 40 min.
Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.
Knowledge (religion):1d20 + 7 ⇒ (3) + 7 = 10
Hakon reaches for the Horn of Valenhall blows standard action it then draws his axes. move action
"De rage! Feel de rrage in yourr veins!"
If you accept the raging effects, you will also get +3 on saves vs all spells, spell-like abilities and SUPERNATURAL abilities (like the ones you are making checks), but will not be able to receive friendly spell effects.
Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.
Hakon continues to incite his companions with the rage of his people.
"Hey Novid, hit dat beast rright under his ving, yah?" After a couple of gestures Hakon puts a hand at Novid's shoulder then moves towards Adowyn, looking for a clean charge line.
Mantain raging song (free action)
Cast guidance on Novid (standard action)
Move 30ft. east (move action)
Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.
"Hah, looks like I vas half rright! Dis bastard is indeed a gargoyle, but has fiendish blood running trough his stony veins! Oh, and it gets even better, he is resistant to normal veapons... But ve vill kill'ya nevertheless!"
The sound of the Horn of Valenhall fills your spirits with the rage of the ancient Vikings. "Now, my frriends, feel de glorious rage of my people, arrghhh!"
For anyone who decides to accept the power of the Horn, you get +2 to Strenght, Constitution and Will and -1 to AC, but will be limited to rage-like actions (no concentration actions). You also must choose to receive +3 to will against spells, spell-like abilities and supernatural abilities, but can not be a willing target of any spell. Please tell me so I can keep track!
Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.
Qwerty's Pregen Char wrote:
As the party advances towards the abandoned mine Adowyn asks the others "If it is indeed a demon of sorts, do we have the means to defeat it?"
"Vell, I have this sweet cold irron axe dat might do de worrk! Vould like to have two, since I have two hands but..." Hakon shrugs. " And I agrree with yah Adovyn, dis could not be a demon at all... maybe dose flying tings dat turn to stone yah know?"
Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.
Imbroglio "Vinnie" Guarini wrote:
Vinnie smiles at the vagrant and gives him 10 gold for his story, taking care not to let any of the others see him do so. He rejoins the others and relates the tale. "So this demon took the victim south, to an abandoned shrine. I suppose that ought to be our next stop, eh?"
"Yah, lead de way mate, I'll be rright behind you!"
Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.
"Indeed Adovyn! I am not a worshiper and, based on deir reactions, looks like none of us arre... But I imagine the prriests of Sarenrrae vould provide vhat ve need, rright? Free of costs!" Hakon blinks towards Adovyn. "If dere is anyone that vants dis to end, dose are de priests, hay?"
"So... if ve all agrree, shall ve preceed?" Hakon looks around, waiting for all the others to confirm.
Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.
Hakon nods as Kasadei tells them all the information. We do not have information about what time is it... if there is no problem, I'll assume it is in the morning yet.
Well, I was going to help them anyway, but if they are offering me gold haa, better!
GM:
Zadendi is the murderer? We can use this information? (Unsure if genuine information or it just slipped your fingers)
"Vell mates, looks like ve have much time beforre de ambush, yah, so lets take a look at de murderrer sites? I suggest ve go in reverrse orderr, since de fresh ones arre more prrecious, rright?"
Turning his attention towards Kasadei.
"And vhen ve come back, you fill us vith all de information about dis ambush, rright?"
Hakon tries to remember if he had already seen or heard of that strange symbol...
Is it a hidden religion?Knowledge (religion):1d20 + 7 ⇒ (13) + 7 = 20
Or a hidden cult...Knowledge (local):1d20 + 7 ⇒ (4) + 7 = 11
Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.
Hakon hears Novid’s description of Ragathiel and nods.
"Nice god you venerrate my friend... Vengeance is nice, boils ourr blood, and duty is handy, but chivalrry is not my ting… not at all." He laughs jokingly.
Hakon looks at the strange fellow that had not introduced himself yet and calls him. Matsu Anfial
"Hey mate! You therre vith dose strrange tien armorr, I have not hearrd yourr name! Has de cold of de Crown frrozen your tongue vhen you crrossed it?" He loughs loud again. Based on his armor, Hakon believes Matsu crossed the Crown of the World.
Turning back his attention towards Adowyn, "Vell, I tink we should ask vhat de guarrds know, rright? The morre ve know about de victims, easier it is to catch de bastarrd!"
Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.
Hakon recognizes the woman with a big smile.
"By de grreat bearrd of Hrrolf, Adovyn!" He laughs and gives her a bear hug. "It is grreat to see you again! Looks like de gods arre preparring us grreat poem materrial… And Lerryn looks fine too!"
Hakon looks around, seeing the others that came to help too.
Hum… the big one looks like some fierce warrior, good to have by my side when the fray begins… the other one though, maybe I will need to protect him from danger.
"Nice to meet yah Novid and Im…imbrrov… Vinnie rright? Vill call you Vinnie too!" He looks at Novid. "Neverr hearrd of Ragatiel, but if he helps me to kill dis bastarrd I tink I vill like him!" He laughs widely again.
Male N Human Brawler (living avalanche)//Fighter (siegebreaker) 1 | HP: 14/14| AC: 18 (13 Tch, 15 Fl) | CMB: +6*, CMD: 19* | F: +5, R: +5, W: +2 | Init: +3 | Perc: +5, SM +1 | Speed 30ft | Active conditions: None.
Guys, I'm from Brazil and English is not my first language, so ignore any concordance/spelling mistakes ok?
Still looking for his brother Ostog, Hakon and his companions are now at the great city of Magnimar. Hakon left his mates at the The Old Fang (taverna at the Dockway district) and decided to look for any rumor that might lead him to Ostog. He heard nothing about Ostog, but the recent murders caught his attention.
This is interesting and might be equally fun... and I was expecting to spend a few days here anyway.
Upon arriving at the meeting point, Hakon notices he is not the only one interested.
"Hi folks, name is Hakon, nice to meet yah... looks like yah need some help vith dis damn murrderrerr rright?"