Tpannon

Hakim.'s page

11 posts. Alias of Sai Ling.


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Well, good luck to all, but especially to those who aren't going for the same spot as I am.

GM: The profile is corrected.


Sorry, stolen fury and the champion path

MadDog archetype, forgot to add that t stat block.


Hakim:
Hakim Sharani
Human (Keleshite) Barbarian 1
NG Medium humanoid (human)
Init +2; Senses Perception +5
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 14 (1d12+2)
Fort +4, Ref +2, Will +4
--------------------
Offense
--------------------
Speed 40 ft.
Melee falchion +5 (2d4+6/18-20/×2)
Special Attacks rage
--------------------
Statistics
--------------------
Str 19, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Iron Will, Power Attack
Traits indomitable faith, stolen fury
Skills Handle Animal +4, Intimidate +4, Perception +5, Ride +5, Survival +5
Languages Common, Kelish
SQ fast movement
Other Gear Studded leather armor, Falchion, 50 GP
--------------------
Special Abilities
--------------------
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stolen Fury +2 trait bonus to CMB vs. Demons

Shazam:
Shazam
Roc
N Medium animal
Init +4; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 15 (+4 Dex, +5 natural)
hp 8 (-2)
Fort +2, Ref +7, Will +1
--------------------
Offense
--------------------
Speed 20 ft., fly 80 ft. (average)
Melee bite +2 (1d6+1/×2) and
. . 2 talons +2 (1d4+1/×2)
--------------------
Statistics
--------------------
Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +2; CMD 17
Feats Flyby Attack
Skills Fly +8, Perception +5
--------------------
Special Abilities
--------------------
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Story:
Ten years ago, the bowmen of Duwwor brought down a bird of unimaginable size that had been preying on the herds of sheep and goats in the low valleys of the Barrier Wall. When laid out on the ground, the creatures wings stretched thirty paces, and during the battle, it had swooped down to carry off a horse and rider in each of its mighty talons. The townspeople thought themselves rid of a terrible curse laid on them from the Mwangi tribesmen beyond the mountains.
A young boy named Hakim, though, saw the bird for what it was, an animal, albeit one of monstrous proportions. That same day, he set off into the mountains. He had some knowledge of birds, and it was his belief that the creature had left a nest somewhere. For seven days he climbed higher and higher, surviving on wild plants and trickles of snowmelt from the peaks high above, and then he found the nest, on a ledge so high above that the town of Duwwor seemed no bigger than a tiny speck in the desert below. He even believed he could see as far as the distant ocean, though it was hundreds of miles away.

Upon reaching the nest, though, his perseverance was rewarded, for he found four eggs, each one half as tall as he was, and a great pile of rotting carcasses that had been brought to feed the roclings when they hatched. He waited, and the morning after he arrived, one of the eggs began to shake, and then to crack. With the carcass of a goat in hand, he approached as the bird broke free from the shell, stretched its wings and screamed. He screamed back, and the bird turned. He threw the goat, and the bird ate, ripping it apart furiously. As it ate, Hakim walked towards it, hiding his fear at the creature's strength. When he pet it, it rubbed against him affectionately, almost knocking him over. Hakim named the bird Shazam, and managed to carry it on his back down out of the mountains.

He thought to bring it to the local chief for his mews, but the villagers were outraged at him for bringing what they saw as a demon into their midst, and he fled downriver on a raft with the bird. A boat found him one night, and took him on board. The pilot was a cultist of the demon lord Dagon, and planned to drown Hakim when he reached the sea, but as they prepared their ritual, Shazam came and drove the man into the sea, where his cruel god accepted him as a sacrifice.

Hakim drifted across the inner sea until he was rescued by a Taldoran vessel. Hearing for the first time of the Mendevian crusade and its war against the demons, he travelled north, through a land that seemed like an endless oasis, though it grew colder and colder.


Link

and just for laughs, the text...

Quote:

Rocs taken as animal companions by druids or rangers are typically newly hatched birds—a baby roc is the size of a person and ready for flight and hunting within minutes of hatching. Unfortunately for druids seeking animal companions of legendary size, an animal companion roc is limited to Large size—still large enough for a Medium druid or ranger to use the flying beast as a mount.

Starting Statistics

Size Medium; AC +5 natural armor; Speed 20 ft., fly 80 ft.; Attack 2 talons (1d4), bite (1d6); Ability Scores Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11; Special Qualities low-light vision.

7th-Level Advancement

Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Ability Scores Str +8, Dex –2, Con +4.

I'm not sure when they put the roc into the AC mix - probably that animal book from awhile back, but they're pretty good, and I'm pretty taken by the flavor of it.

In case you hadn't noticed.


Mad Dog archetype gives up most of the rage powers for an animal companion, and the roc is an animal companion (starts medium, sadly, so no riding him til 7th level. But still, mythic.

Also, doesn't get rage til 4th level.

STILL.
Mythic.


A barbarian (mad dog archetype) with a pet roc.

I can think of nothing more mythic than that.

I'd be heading for the champion archetype, taking the stolen fury archetype.


1d8 ⇒ 5

updated to level 2.


Backstory:
Ten years ago, the bowmen of Duwwor brought down a bird of unimaginable size that had been preying on the herds of sheep and goats in the low valleys of the Barrier Wall. When laid out on the ground, the creatures wings stretched thirty paces, and during the battle, it had swooped down to carry off a horse and rider in each of its mighty talons. The townspeople thought themselves rid of a terrible curse laid on them from the Mwangi tribesmen beyond the mountains.
A young boy named Hakim, though, saw the bird for what it was, an animal, albeit one of monstrous proportions. That same day, he set off into the mountains. He had some knowledge of birds, and it was his belief that the creature had left a nest somewhere. For seven days he climbed higher and higher, surviving on wild plants and trickles of snowmelt from the peaks high above, and then he found the nest, on a ledge so high above that the town of Duwwor seemed no bigger than a tiny speck in the desert below. He even believed he could see as far as the distant ocean, though it was hundreds of miles away.

Upon reaching the nest, though, his perseverance was rewarded, for he found four eggs, each one half as tall as he was, and a great pile of rotting carcasses that had been brought to feed the roclings when they hatched. He waited, and the morning after he arrived, one of the eggs began to shake, and then to crack. With the carcass of a goat in hand, he approached as the bird broke free from the shell, stretched its wings and screamed. He screamed back, and the bird turned. He threw the goat, and the bird ate, ripping it apart furiously. As it ate, Hakim walked towards it, hiding his fear at the creature's strength. When he pet it, it rubbed against him affectionately, almost knocking him over. Hakim named the bird Shazam, and managed to carry it on his back down out of the mountains.

He thought to bring it to the local chief for his mews, but the villagers were outraged at him for bringing what they saw as a demon into their midst, and he fled downriver on a raft with the bird. Perhaps there was some truth to their beliefs in the creature's supernatural origin, or maybe it was simply that the spirits that honor the birds and beasts wished to reward the boy for saving such a wondrous creature, but on his journey down the Uta river, he felt the first stirrings of magic.

Weeks later, on the coast, he met sailors who told him of the strange hermits that lived in wild places and manipulated the powers of the natural world, and called themselves druids. He took passage on a ship, hoping to find one of these men, and learn their secrets, but they remained elusive. As the years passed, he wandered, seeking a teacher, while at the same time both he and Shazam grew in strength, until one day they were set upon by pirates. Three of the men died, and he realized that he was no longer a boy seeking a teacher, but a man seeking a purpose.

His path since has brought him to the Shackles, as he searches for a place on a ship.


Hakim:
Hakim
Human (Garundi) Druid 1
N Medium Humanoid (human)
Init +1; Senses Perception +8
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)
hp 12 (1d8+4)
Fort +2, Ref +2, Will +5
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash -2 (1d4+2/x2) and
. . Scimitar +2 (1d6+2/18-20/x2)
Druid Spells Prepared (CL 1):
1 (2/day) Magic Fang, Entangle (DC 14)
0 (at will) Know Direction, Stabilize, Detect Magic
--------------------
Statistics
--------------------
Str 14, Dex 13, Con 10, Int 12, Wis 16, Cha 10
Base Atk +0; CMB +2; CMD 13
Feats Spell Focus (Conjuration), Toughness
Traits Besmara's Blessing (1/week), Deft Dodger
Skills Acrobatics -4 (-8 jump), Climb -3, Escape Artist -4, Fly -4, Handle Animal +4, Heal +3, Knowledge (nature) +7, Perception +8, Profession (Sailor) +8, Ride -4, Spellcraft +5, Stealth -4, Survival +9, Swim -3
Languages Common, Druidic, Osiriani, Sylvan
SQ animal companion link, nature bond abilities (animal companion, roc), share spells with companion, spontaneous casting, wild empathy
Other Gear Hide armor, Heavy wooden shield, Scimitar, 150 GP
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Lorald Orlovsky wrote:
Looks like other then melee, everything else is groups of four.

Just because of that, I want to see 5 seperate games. An all arcane game, all divine game, all trickster, etc.

You're up to it, right Lugos?

Though it may sound like I'm being sarcastic, I think it really would be cool to see how that worked out.


Thank you. It was fun to write, and I've always wanted to try kingmaker.


Hope it's not too late to be considered.

story:
Ten years ago, the bowmen of Duwwor brought down a bird of unimaginable size that had been preying on the herds of sheep and goats in the low valleys of the Barrier Wall. When laid out on the ground, the creatures wings stretched thirty paces, and during the battle, it had swooped down to carry off a horse and rider in each of its mighty talons. The townspeople thought themselves rid of a terrible curse laid on them from the Mwangi tribesmen beyond the mountains.

A young boy named Hakim, though, saw the bird for what it was, an animal, albeit one of monstrous proportions. That same day, he set off into the mountains. He had some knowledge of birds, and it was his belief that the creature had left a nest somewhere. For seven days he climbed higher and higher, surviving on wild plants and trickles of snowmelt from the peaks high above, and then he found the nest, on a ledge so high above that the town of Duwwor seemed no bigger than a tiny speck in the desert below. He even believed he could see as far as the distant ocean, though it was hundreds of miles away.

Upon reaching the nest, though, his perseverance was rewarded, for he found four eggs, each one half as tall as he was, and a great pile of rotting carcasses that had been brought to feed the roclings when they hatched. He waited, and the morning after he arrived, one of the eggs began to shake, and then to crack. With the carcass of a goat in hand, he approached as the bird broke free from the shell, stretched its wings and screamed. He screamed back, and the bird turned. He threw the goat, and the bird ate, ripping it apart furiously. As it ate, Hakim walked towards it, hiding his fear at the creature's strength. When he pet it, it rubbed against him affectionately, almost knocking him over. Hakim named the bird Shazam, and managed to carry it on his back down out of the mountains.

He thought to bring it to the local chief for his mews, but the villagers were outraged at him for bringing what they saw as a demon into their midst, and he fled downriver on a raft with the bird. Perhaps there was some truth to their beliefs in the creature's supernatural origin, or maybe it was simply that the spirits that honor the birds and beasts wished to reward the boy for saving such a wondrous creature, but on his journey down the Uta river, he felt the first stirrings of magic.

Weeks later, on the coast, he met sailors who told him of the strange hermits that lived in wild places and manipulated the powers of the natural world, and called themselves druids. He took passage on a ship for Taldor, hoping to find one of these men, and learn their secrets, but they remained elusive. As the years passed, he wandered further and further north, seeking a teacher, while at the same time both he and Shazam grew in strength, until one day they were set upon by bandits. Three of the men died, and he realized that he was no longer a boy seeking a teacher, but a man seeking a purpose.

That was when he heard the call to Restov, and set out to find his destiny.

Hakim:
Hakim
Human (Garundi) Druid 1
N Medium Humanoid (human)
Init +1; Senses Perception +8
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)
hp 12 (1d8+4)
Fort +2, Ref +2, Will +6
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash -2 (1d4+2/x2) and
. . Scimitar +2 (1d6+2/18-20/x2)
Druid Spells Prepared (CL 1):
1 (2/day) Magic Fang, Entangle (DC 15)
0 (at will) Know Direction, Stabilize, Detect Magic
--------------------
Statistics
--------------------
Str 14, Dex 13, Con 10, Int 12, Wis 18, Cha 10
Base Atk +0; CMB +2; CMD 13
Feats Spell Focus (Conjuration), Toughness
Traits Deft Dodger, Pioneer (Handle Animal)
Skills Acrobatics -4 (-8 jump), Climb -3, Escape Artist -4, Fly -4, Handle Animal +5, Heal +8, Knowledge (nature) +7, Perception +8, Ride -4, Spellcraft +5, Stealth -4, Survival +10, Swim -3
Languages Common, Druidic, Osiriani, Sylvan
SQ animal companion link, nature bond abilities (animal companion, roc), share spells with companion, spontaneous casting, wild empathy
Other Gear Hide armor, Heavy wooden shield, Scimitar, 150 GP
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Shazam:
Animal Companion
Roc
N Medium Animal
Init +4; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp 8 (-2)
Fort +2, Ref +7, Will +1
--------------------
Offense
--------------------
Speed 20 ft., flight (80 feet, average)
Melee Bite (Roc) +5 (1d6+1/x2) and
. . Talon x2 (Roc) +5 x2 (1d4+1/x2)
--------------------
Statistics
--------------------
Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +2; CMD 16
Feats Weapon Finesse
Skills Acrobatics +4 (+0 jump), Fly +8, Perception +5
Languages
Other Gear You have no money!
--------------------
Special Abilities
--------------------
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.