Ironfang Scout

Haggra the Hobgoblin's page

203 posts. Organized Play character for Silbeg.


Race

| HP 44/44 | AC 19| Fort +7; Ref +9; Will +8; +1 vs attacks from traps | Perc: +8 (+9 when using Pursue a Lead or to detect traps); darkvision

Classes/Levels

| Speed 25ft| Hero Points 2/3; Fear 1/day | Leads: Aslynn, Alyreha | Exploration Mode: Search | Active conditions:

Gender

LN Male (he/his) elfbane Hobgoblin Nomad Investigator 4

Strength 12
Dexterity 12
Constitution 12
Intelligence 18
Wisdom 10
Charisma 14

About Haggra the Hobgoblin

Haggra the Hobgoblin
Male hobgoblin investigator 4 (Advanced Player's Guide, 55, Lost Omens Character Guide)
Uncommon, LN, Medium, Goblin, Humanoid
Heritage elfbane hobgoblin
Background nomad
Perception +8 (+10 (+4 if crit success) to Perception DC vs. Lies when using Pointed Question, +9 when using Pursue a Lead, +9 to detect traps); darkvision
Languages Common, Gnoll, Goblin, Jotun, Orcish, Shoanti, Varisian
Skills
[dice=Academia Lore]1d20+10[/dice]
[dice=Arcana]1d20+10[/dice]
[dice=Athletics]1d20+7[/dice]
[dice=Crafting]1d20+10[/dice]
[dice=Diplomacy]1d20+8[/dice]
[dice=Forest Lore]1d20+10[/dice]
[dice=Intimidation(E)]1d20+11[/dice]
[dice=Nature]1d20+6[/dice]
[dice=Occultism]1d20+10[/dice]
[dice=Society(E)]1d20+12[/dice]
[dice=Stealth]1d20+7[/dice]
[dice=Survival]1d20+6[/dice]
[dice=Thievery]1d20+9[/dice]

Str 12 (+1), Dex 12 (+1), Con 12 (+1), Int 18 (+4), Wis 10 (+0), Cha 14 (+2)
Other Items studded leather armor, +1 crossbow (20 bolts), +1 striking cold iron spiked chain, sap, silver shortsword, backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), crowbar, flint and steel, minor healing potion, rations (1 week)s (2), repair kit, replacement picks (8), rope (foot)s (50), scroll of soothe, soap, thieves' tools, waterskin, wayfinder, purse, Demon Mask
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AC 19; Fort +7; Ref +9; Will +8; +1 vs. the subject of a lead, +1 vs. attacks from traps
HP 44
Clue In [R] (concentrate, investigator) Frequency once per 10 minutes Trigger Another creature attempts a check to investigate a lead you’re pursuing. Effect You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you’re conveying information verbally.
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Speed 25 feet
Melee [1] +1 striking cold iron spiked chain +8 (disarm, finesse, trip, magical), Damage 2d8+1 S
[dice=+1 striking cold iron spiked chain]1d20+8[/dice]
[dice=Slashing Magic Cold Iron]2d8+1[/dice]

[dice=+1 striking cold iron spiked chain, Strategem]1d20+11[/dice]
[dice=Slashing Magic Cold Iron, Strategem]2d8+4[/dice]

Melee [1] sap +7 (nonlethal, agile), Damage 1d6+1 B
Melee [1] silver shortsword +7 (versatile S, agile, finesse), Damage 1d6+1 P

[dice=silver shortsword]1d20+7[/dice]
[dice=Piercing (or slashing) silver]1d6+1[/dice]

[dice=silver shortsword, strategem]1d20+10[/dice]
[dice=Piercing (or slashing) silver, strategem]1d6+4[/dice]

Ranged [1] [i]+1 crossbow[/i] +8 (magical, range increment 120 feet, reload 1), Damage 1d8 P
Devise A Stratagem [1] (concentrate, fortune, investigator) Frequency once per round Effect You assess a foe’s weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike’s attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.
When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it’s a melee weapon with the thrown trait), or a sap.
If you’re aware that the creature you choose is the subject of a lead you’re pursuing, you can use this ability as a free action.
Ancestry Feats Remorseless Lash[LOCG]
Class Feats Detective's Readiness[APG], Known Weakness[APG], Trap Finder[APG]
General Feats Untrained Improvisation
Skill Feats Assurance, Group Coercion, Intimidating Glare, No Cause For Alarm[APG], Streetwise
Other Abilities envoys’ alliance champion, generalist, interrogation, pointed question, resist elf magic