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gatherer818,

I appreciate the comparison in paragraph two - and the positive idea. That's not bad actually. It just doesn't quite cut the mustard for the campaign concept; but, it has given me some thoughts. Much obliged.


I believe I should provide a little more "prologue."

The Game is Competitive. Each Player is creating a Race, and will be playing an Empire-Building Game AND running adventures.

Each was supposed to develop a "single" race - however; defining single was not in my purview when I started the idea.

(I am writing this extra post after realizing that A and B are essentially the same thing.)


An alternative approach:

I ignore ALL Item Creation Feats. (Magic Items that is.)

Why? In Fantasy literature, it is RARELY the Wizard who makes the "powerful widget of whacking." They may design a Lightning Wand or some such, but it's usually the Dwarven Blacksmith, who after achieving a heightened state of 'flow' and concentration; investing hours, days and weeks, exhausting himself to the bone: that he creates an item that is imbued with the powers of magic.

Use the basic Crafting system - And assume that those who can access 'powerful' materials, be it rubies and diamonds, to a dragon's scales; can make magic items based upon the materials.


Hey there folks,

So, I am looking into running a "create your own race and run it" campaign.

Essentially, each player represents two leaders of their race (a PC and a Cohort), and they each get 7 RP with which to make a race - that can be improved-upon later.

Okay, enough prologue.

Before we even got started - one problem arose for which I could not account in my early musings: Multi-form races.

What I mean by this is races such as Bees, Ants, and other "Caste" races.

The concept being presented is a Queen/Drone, Warrior, Soldier, and something else.

How would *YOU* handle this? Obviously there are any traits for this already.

Now, I am not concerned about creating hive-mind abilities or anything else like that, I have already custom-created those as a result of this conversation.

Would you:

A) Disallow it altogether?
B) Treat them as separate races?
C) Create a trait advantage that allowed this "singular" race to be created.
D) Something else?


Hmm.. an idea to weigh-in on this.

Obviously the goal here is to find a solution outside of RAW as there is A LEVEL OF AMBIGUITY in the rules.

Yes, there are some distinct rules (such as not threatening creatures adjacent to yourself when using a Pole-Arm).

However, one of the 'aspects' of the lack of facing rules in Pathfinder is the representation, that although you 'occupy' the 5' square in which you are located, you are not COMPLETELY encompassing it (hence that humans are not flesh cubes).

What does combat theoretically mean? You are continually moving, dancing, dodging, ducking, shrugging, swinging within your own space.

Same goes for the Ogre - the Ogre is not a distinct 10x10x10 Block. He is more like 8' tall, 6' in shoulder breadth, and likely a few feet of depth. (maybe more for the torso region). However, knees and elbows bend, Weapons flail about in that area, etc.

Let's assume for a moment that not every adventurer is Chuck Norris:

Human Fighter, armed with <insert pole-arm here> swings at ADJACENT ogre. What is he really doing? He's arching back (within his square), and making wide-arcing swings to clinch this Ogre in the thigh, the shoulder, the hind area of the backside. Or coming down with a massive overhand swing to the face.

THAT BEING SAID, what is the Ogre doing during this fight? He's going to see Mr. Puny Fighter, laugh, and reach down (with hand or club) and intercept that swing before it gathers momentum.

What's my point? You ever try to use a fulcrum? If you don't get enough momentum in a swing or kick before pull-back, it fails. (hence why people can walk DIRECTLY behind a horse and prevent themselves from being kicked, as opposed to two feet where the horse and draw and get all kinds of power behind the shot.)

This being said - coming into the conversation I almost wanted to opt for "no, part of the object is far enough away -- let them swing."

However, at this point - I would have to conclude either:

A) You take a penalty to-hit (either -1 for fighting up-hill) or Soft Cover, or
B) No, with the target so close and the nature of combat - all your swings against this target would be instantly negated as a natural course of the fight.