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Jessie Scott wrote:

Agreed, something needs to be changed. Let's avoid going down the Druid versus Ranger path as that's best saved for a different portion of the messageboards.

As it is now, the Hunter needs some distinguishing features. With the update I'm hoping to see those features and finally see this class as distinct and unique (and not a watered down Druid with the ranger's Track ability).

I really like this. I would honestly be okay with the Devs reworking animal focus, add some additional goodies if people have some good ideas that will fit into the current character concept.


The problem with that assertion is the Druid *can* do everything the ranger can. However, you are right, the Hunter needs to be better. All I am saying is that comparing a tier 1 class, whichever it may by, to a class that probably won't ever cross tier 3 isn't a valuable use of people's time. Make it different, or useful, or whatever. As it stands it needs to be changed.


That isn't very good logic, though. The druid can pretty much do everything. THAT is the problem. The system is never going to be balanced. Trying to balance the hunter with the druid is futile. Depending on level, the druid can outfight a fighter. The druid just encroached on the fighters only sphere of influence. Is that anything against the fighter? No. That is just how good the druid is. That is why it's tier 1. Am I saying the hunter, right now, is good. No. I'm just saying it isn't worth anybodies time to compare it to the druid.


Just because something is derived from two parent classes doesn't mean they should be held to the same standards. They are fundamentally different classes. The Druid is a tier 1 full caster. Anything that is not a full caster is going to be a "weaker druid with severely underpowered abilities". The same exact same thing can be said about the ranger. Just because they are parent classes, still doesn't mean they are worthwhile comparisons, as they *generally* function differently. You are correct though. They currently do have underpowered abilities.


Adam.

If there was like/charma/ other random system I would like your statement. The hunter is doing it's own thing, and I think it needs to be tweaked before the actual class comes out. Maybe also open the weapon proficiency to martial weapons, and some other small changes. Would you suggest an actual class ability that affects the animal companion, or would you have it use a separate progression compared to the druid animal companion?


While the summoner comparison might be valid, I think they are going for functionally different things. The way the classes are built, the hunter seems much more melee oriented. Also, comparing the druid and hunter isn't a useful endeavor. While it's true that the druid is better and has more utility than the hunter it isn't a useful comparison. No one would compare a wizard and a fighter. The druid is a full caster, and as a result better than anything that isn't a full caster.

However, the hunter doesn't need to be better than the druid. It's doing its own thing. It should focus on the unique class skills, and how the mixture of class skills from the two parent classes interact in new ways. Will it be better than the druid. Never. Will it be better than a ranger? maybe.

Also, I really think the animal focus should stack. I know the devs said they didn't want it too. However, as it is a class ability i think they should reconsider. A Barbarian's strength bonuses while raging stack with magical items. The ability has a set duration, so it's not going to be game breaking.