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Haci Arif's page

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About Haci Arif

Haci Arif:

Bard 1: Dirge Bard
Race: Human
Alignment: LN
Spoiler:

[spoiler=ABILITIES AND STATS]
Point Buy: 20= 7 + 2 + 2 + 2 +2 + 5
St 15 Dx 12 Cn 12 iT 12 wS 12 cH 16
Size: Medium
Age: 25 years
Height: 6' 3"
Weight: 140
Capacity: 66 lbs. or less 67–133 lbs. 134–200 lbs.
Speed: 30'......[medium]
Initiative: +1...... [+1Dx]
HP: 09 ...... [ +8bard1 +1cN]

[spoiler=SAVES]
SAVES
Fortitude: +1.........[+1Cn +0bard1]
Reflex: +3......... [+1Dx +2bard1]
Will: +3........ [+1wS +2bard1]

TRAITS:

Combat Trait: Threatening Defender: Reduce Combat Expertise penalty by 1
Campaign Trait:
Recovering Roots: Wand with 20 charges: CL1 CLW

FEATS:

Level 1 Feat: Combat Expertise
Human Bobus Feat Improved Trip

SKILLS AND LANGUAGES:

Level 1 Skill Points: 9.........[+6bard1 +1iT +1favoured class +1human]

TRAINED SKILLS
1 +5...[+1Dx, +1Rank +3Class -xACP]......Ride
1 +5...[+1iT, +1Rank +3Class]............Spellcraft
1 +6...[+1iT, +1Rank +3Class +1Bardic]...Knowledge: Arcana
1 +6...[+1iT, +1Rank +3Class +1Bardic]...Knowledge: Religion
1 +5...[+1wS, +1Rank +3Class]............Sense Motive
1 +6...[+2iT, +1Rank +3Class]............Perform: Sing
1 +7...[+3cH, +1Rank +3Class]............Perform: Dance
1 +7...[+3cH, +1Rank +3Class]............Diplomacy
1 +7..[+3cH, +1Rank +3Class ]............Intimidate

ADDITIONAL SKILL MODIFICATIONS
0 +2...[+1iT, +1halfbard1]...............Bardic Knowledge
0 -1...[+2St, -3ACP].....................Climb
0 -1...[+2St, -3ACP].....................Swim
0 -2...[+1Dx, -3ACP].....................Acrobat
0 -2...[+1Dx, -3ACP].....................Stealth

LANGUAGES
Number of Languages: 4..........[+1Orc +2iT +1common]
Languages: Common, Orc, Gnoll, Djinn


BARDIC PERFORMANCE:

Times per Day 7......[+4base +3cH]
Countersong.......Sing
Distract..........Dance
Fascinate.........DC 14....[+10base+1halfbard1 +3cH]
Inspire Courage...+1 morale bonus to saving throws vs. charm and fear / +1 competence on attack and damage

CANTRIPS:

Cantrips:
DC: 13.........[+10base +0level +3cH]
Preparation: Cast at will without preparation.
Cantrips Known: 4........ [+4bard1]

Unwitting Ally
Detect Magic
Read Magic
Lullaby


BARDIC SPELLS: LEVEL 1:

DC: 14......... [+1Level1 +3cH]
Preparation: Cast spontaneously, without preparation and up to daily limit
Level 1 Castings per Day: 3........[+2Bard1 +1cH16]
Level 1 Spells Known +2
Ear Piercing Scream
Command

COMBAT DEFENSE:

Modifiers:
BaB +0, Dx +1, St +2
Combat Expertise +1 to AC/CMD
Improved Trip : +2 vs. Trip
Armour: Buckler +1, Studded Leather +2 (ACP-3)

CMD 13 (14 with expertise); +2 vs. trip

AC : 14 (15 with expertise)
Touch: 11 (12 with expertise)
Flatfooted: 13


COMBAT ATTACK AND WEAPONRY:

BASE ATTACK
BaB: +0.........[+0bard1]
CMB: +2.........[+0BaB+2St]; +2 trip
No penalty for Combat Expertise (threatening defender)
Melee Attack : +2...... [+0Bab +2St]
Range Attack: +0...... [+0Bab +0Dx]

WEAPONRY
Weapon Proficiencies: Longsword, rapier, sap, short sword, shortbow, and whip

Falchion
Melee Attack : +2......... [+0BaB+2St]
2H Damage: 2d4 +3 / 18-20x2 .........[+2St +1 halfst]
Type: Slash

Whip
Melee Attack : +2......... [+0BaB+2St]
Damage: 1d4 +2 / x2 .........[+2St]
Type: Trip, Disarm, Reach, Performance, Finesse

Dagger:
Melee Attack : +2......... [+0BaB+2St]
Ranged Attack : +1......... [+0BaB+1Dx]
Range: 10'
Damage: 1d4 +2 / 19-20 x2 .........[+2St]
Type: Slash

Sling:
Ranged Attack : +1......... [+0BaB+1Dx]
Damage: 1d4 +2/ x2 ......... [+2St]
Range: 80'
Type: Bludgeon

Unarmed:
Melee Attack : +2......... [+0BaB+2St]
Damage: 1d3 +2 / x2......... [+2St]
Type: Bludgeon, Light Weapon, Non-Lethal , Provokes AoO vs. Armed


GEAR:

GEAR
Starting Gold Level 1: 105.........[class average]
Capacity: Capacity: 66 lbs. or less 67–133 lbs. 134–200 lbs.

GOLD VALUE (GP)...WEIGHT (LBS)...ITEM
Money Pouch
00000.10.........000.50.........Belt Pouch
00000.00.........000.00.........Platinum
00001.00.........000.10.........Gold
00000.90.........000.90.........Silver
00000.05.........000.50.........Copper
------------------------------------------------------------------
00002.05.........002.00 lb......Money Pouch Total

Base Gear
00001.00.........005.00..........Bedouin Outfit
00025.00.........020.00..........Studded Leather
00015.00.........005.00..........Buckler
00005.00.........008.00..........Longspear
00015.00.........004.00..........Longsword
00005.00.........003.00..........Scorpion Whip
00002.00.........001.00..........Dagger
00000.00.........000.00..........Sling
00000.10.........005.00..........10 bullets
00000.00.........000.00..........Flint and Steel
00000.00.........000.00..........Other
--------------------------------------------------
00068.10.........051.00..........Base Gear Total
00002.05.........002.00..........Money Pouch Total
--------------------------------------------------
00070.15.........053.00..........On Person Total (Encumbrance: Light)

Additional Packed Gear
000002.00........002.00.........Backpack
000001.00........004.00.........Waterskin
000000.10........005.00.........Bedroll
000013.00........001.00.........Pen and Ink
000005.00........001.00.........Notebook
000001.25........005.00.........3 days rations
----------------------------------------------------------
00022.35.........018.00..........Packed Gear Total
00070.15.........078.90..........On Person Total
-----------------------------------------------------------
00092.50.........099.90..........Carried and Packed Total (Free and Packed Encumbrance: medium)

MOUNTS AND PACK ANIMALS
00008.00.........------..........Donkey
00002.50.........050.00..........5 days Feed
00002.00.........008.00..........2 Waterskins
-----------------------------------------------------------
00012.50.........058.00..........Carried and Packed Total (Free and Packed Encumbrance: light)
00092.50.........009.90..........Carried and Packed Total
-------------------------------------------------------------
00105.00.........067.90..........Total Freight (Donkey Encumrance:Light)