shallowsoul wrote:
Perhaps you could show us where it implies the condition of the target's base form is relevant to the effect of the spell. That's typically untrue of polymorph-esque spells considering it changes the base form into something else entirely. Where do the considerations end, for example if the base form has burn scars all over it's body does the altered form as well?
It all depends on what the definition of God is to the atheist. Gods in D&D are just extremely powerful entities, but lack the fun omni-traits like omniscience, omnipresence, omnipotence, omnibenevolence, etc. If I made a sort of atheist character he'd be a magic user of some sort under the hypothesis that the planar landscapes and creatures and beings called Gods were created bottom up and not top down. If everyone manipulates magic subconsciously and enough got a unified idea of what an extraplanar person place or thing was like, they would conjure it into existence. Gods and devils and such exist because of the belief they do and the mind weaves the ambient magic of this plane to make it so. Sure, the wizard with his conscious control over magic can rain fiery death down, but the peasant farm-hand is the most dangerous magic user of all for he creates landscapes in other realms filled with the stuff of his nightmares, things that sometimes make it to the material plane. Wow that would be a fun paladin to play, one who intends to destroy every evil outsider in existence by convincing people forge different, more noble, beliefs about the cosmos. Not that his hypothesis would be correct of course, but delusional characters are fun.
I reject the premise of the title. It's as though one is being asked which leg they'd rather have. I view this as a false dichotomy. Obviously, better mobility is preserved by using both legs well. One should try to do well with both concepts of role-play or roll-play, not pick one and condemn the other. They are not exclusive concepts. Sure, some might favor one of the other, but I tend to not respect characterless murder machines and ineffective drama seekers. It is in character for a person living in a fantastical setting that routinely encounters mortal peril to want to perfect their particular survival methods, but not so much to the point where they forget their origins or lack basic social interaction capabilities. That said, I tend to be very creative with character concepts, then attempt to optimize them as much as possible while staying true to the concept. I will also deviate off of my mechanically envisioned path in terms of feats or levels in response to the events of the campaign. |