Harsk

HARSK 341416-1001.'s page

28 posts. Alias of Zalarian.


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Harsk - 2-5E: Summoning Sloth

Loot
None

Starting Location Thassilonian Library

Starting Hand
Will display Dragonbreath Shot as soon as able

"

Harsk wrote:

Hand: Blessing of Abadar, Navigator Musket +1, Monkey, Blessing of Cayden Cailean, Legionnaire Chaplain, Venomous Heavy Crossbow +2,

Displayed: Dragonbreath Shot,
Deck: 14 Discard: 0 Buried: 0

NOTES:
Available Support: 2 Card(s) are available for Remote Combat support (1d4+1).
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Deathbane Light Crossbow +1, Gem of Physical Prowess, Blessing of Angradd, Masterwork Tools, Blessing of Gozreh, Returning Throwing Axe +1, Blessing of Milani (2), Humanbane Crossbow +2, Ophidian Armor, Archer's Bracers, Bombardier Bow, Hatchetbird, Blessing of Milani (1)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
- Ranged: Dexterity +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
- Forititude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☑ +2 ☐ +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armor, Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top ([ ] or bottom) card of your location deck.
You may recharge a card to add 1d4 ([X]+1) to a combat check by a character at another location.
[X] When you move during your move step, you may examine the top card of your new location deck ([ ]and shuffle it into that deck).
[X] When a monster deals damage to you before ([X] or after) you act, reduce that damage to 0.
[ ] When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck ([ ] or put it facedown on the bottom of the deck) instead.
[ ] You gain the skill Divine: Wisdom +1.
[spoiler=Welcome to Pathfinder Reward]
Society Initiate: At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.


Grand Lodge Faction Reward:

[X] [X] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.

Season of Tapestry’s Tides Rewards:

Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.

Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.

"


Harsk - 2-5D: The Moldering Dregs
Rewards:

Rewards:
Adventure Reward
Each character chooses weapon, spell, or item and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade.
Scenario Reward
N/A

Tier 5.4->5.5
Bank Hero point
Hero Points (Prior + Gained - Used = Current)
6 + 1 - 0 = 7
Loot rolls
None

Deck Upgrades
None
Banished Cards: None
Holes Filled: None
Removed: None


Guarding Warrens..using Meliski's blessing of Thoth to add a die.
Dexterity Check DC 6: 2d10 + 3 ⇒ (1, 8) + 3 = 12 Success

Warrens is guarded


Start at Fort Rannick.

Harsk wrote:

Hand: Masterwork Tools, Tooled Crocodile Skin, Surgeon, Flight Arrows, Humanbane Crossbow +2, Deathbane Light Crossbow +1, Returning Throwing Axe +1 (1)

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: 2 Card(s)s are available for Remote Combat support (1d4+1). Cards in order available to use with the preference of recharging over discarding if possible:

Sideboard cards: Alchemical Cartridges, Navigator Musket +1;

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [X] +3
- Ranged: Dexterity +3
Constitution d10 [X] +1 [ ] +2 [ ] +3
- Fortitude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [X] 6 [X] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.

Welcome to Pathfinder Reward:

Society Initiate: At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.

Grand Lodge Faction Reward:

[X] [ ] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.

Season of Tapestry’s Tides Rewards:

Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.

Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.


Harsk performing temp close at Deeper Dungeon

Fortitude Check DC 8: 1d10 + 3 ⇒ (10) + 3 = 13 Success. Deeper Dungeon is temp closed.


At start of Seelah's turn will display Flight Arrows and use Surgeon to shuffle random card (Humanbane Crossbow +2) into deck.

Status Link
Most Recent BR Refresh
[u]Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1)[/u]
Notes for Harsk: Everyone shifts down 1
Additional Info 1: Can only move 1 up during move phase; damage if at same loc eot

Meliski - Academy 1-10 remain // 1=Clockwork Demon(H3)
Seelah - Glassworks 8,(random 1-2,4-7,9) remain // 1=Rat Swarm(MB),8=Aldern Foxglove(Al1)
Shadow Clock 2-10 remain
Harsk, Reiko - Deeper Dungeons 7,(random 4-6,8,10) remain // 7=Frost Longbow +1(w3)
Throne Room 3-10 remain
Thassilonian Dungeon 1-10 remain // 1=Enchanter(MB), 2=Half-Plate(ArB)

Harsk wrote:

Hand: Archer's Bracers, Masterwork Tools, Saber-Toothed Tiger, Blessing of Milani (2), Deathbane Light Crossbow +1

Displayed: Flight Arrows
Deck: 9 Discard: 3 Buried: 0
Notes: Many Card(s)s are available for Remote Combat support (1d4+1). Cards in order available to use with the preference of recharging over discarding if possible:
Masterwork Tools, Saber-Toothed Tiger, Blessing of Milani (2)

Sideboard cards: Alchemical Cartridges, Navigator Musket +1;

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [X] +3
- Ranged: Dexterity +3
Constitution d10 [X] +1 [ ] +2 [ ] +3
- Fortitude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [X] 6 [X] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of Tsukiyo Blessing of Angradd Tooled Crocodile Skin Retriever Humanbane Crossbow +2 Venomous Hand Crossbow +1 Returning Throwing Axe +1 Cure
Recharged: Surgeon
Discard Pile:Blessing of Cayden Cailean, Blessing of Milani (1), Gem of Physical Prowess
Buried Pile:

Welcome to Pathfinder Reward:

Society Initiate: At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.

Grand Lodge Faction Reward:

[ ] [ ] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.

Season of Tapestry’s Tides Rewards:

Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.

Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.


Out of Turn Updates: None

Turn: 5 - Blessings Deck Card 4 / Blessing of the Gods
SOT: Everyone shifts down - Current Location:
Meliski - Academy 1
Seelah - Glassworks
Harsk - Shadow Clock
Reiko - Deeper Dungeons
I then recharge and reset hand due to clock

Harsk wrote:
Hand: Blessing of Angradd, Blessing of Milani (1), Archer's Bracers, Humanbane Crossbow +2, Gem of Physical Prowess, Blessing of Cayden Cailean, Tooled Crocodile Skin

Give Card: None

Move: Shadow Clock -> Deeper Dungeon

Explore: Deeper Dungeons Card 2: Skeleton Horde revealing crossbow and bracers turning my skeleton to dust (+3 for piercing and +1 for location). Seelah and Reiko auto-handles their skeleton and Meliski succeeded his above.

Ranged Combat Check DC 8+3+1=12 : 2d10 + 6 + 2 ⇒ (9, 10) + 6 + 2 = 27 Monster defeated

Skeleton Horde:

Barrier B
Traits:
Elite
Skirmish
Undead
To Defeat:
None Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.

Will discard Blessing of Cayden Cailean to explore again

Explore: Deeper Dungeons Card 3:
Ogrekin revealing crossbow and bracers.

Random Roll: 1d4 ⇒ 4 Ogrekin lives to fight another day
Ranged Combat Check DC 13+1=14 : 2d10 + 6 + 2 ⇒ (1, 2) + 6 + 2 = 11 Monster not defeated. Since he lives either way recharge armor to reduce damage to 0.

Ogrekin:

Monster 3
Traits:
Giant
Ogrekin
To Defeat:
Combat 13 When you encounter the Ogrekin, roll 1d4:
1. The difficulty to defeat the Ogrekin is increased by 2; damage dealt by the Ogrekin is reduced by 1.
2. Damage dealt by the Ogrekin is increased by 2.
3. The Ogrekin may not be evaded.
4. After the encounter, put the Ogrekin on the bottom of the location deck.

Will recharge Blessing of Angradd to explore again

Random Card at Deeper Dungeons 3-10: 1d8 + 2 ⇒ (7) + 2 = 9 Deeper Dungeons Card 9: Haste

Intelligence Check DC 8: 1d6 + 0 ⇒ (5) + 0 = 5 No Success

Haste:

Spell 2
Traits:
Arcane
Magic To Acquire:
Intelligence
Arcane 8 At the end of the turn, discard this card to move a willing character. Any movement restrictions still apply.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 10 check to recharge this card instead of discarding it.

Will discard Blessing of Milani to explore again

Random Card at Deeper Dungeons 3-8,10: 1d7 + 2 ⇒ (1) + 2 = 3 Deeper Dungeons Card 3: Ogrekin
"Glad to see you want another arrow in yer eye!"
Random Roll: 1d4 ⇒ 3 Ogrekin may not be evaded
Ranged Combat Check DC 13+1=14 : 2d10 + 6 + 2 ⇒ (7, 10) + 6 + 2 = 25 Monster defeated

EOT: End Turn and Reset hand.
Didn't realize Reiko is at same location until end of turn. Ouch!

Random Roll: 1d4 ⇒ 2 Mental Damage Discard Crossbow and Gem
Random Card Examined 4-8,10: 1d6 ⇒ 4 Deeper Dungeons Card 7: Frost Longbow +1

Frost Longbow +1:

Weapon 3
Traits:
2-Handed
Bow
Magic
Piercing
Ranged To Acquire:
Dexterity
Ranged 11 For your combat check, reveal this card to roll your Dexterity or Ranged die + your unmodified Strength die + 1; you may additionally discard this card to add another 1d6 with the Cold trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you are proficient with weapons, you may discard this card to add 1d4+1 with the Cold trait to a combat check at another location.

Harsk wrote:

Hand: Archer's Bracers, Masterwork Tools, Saber-Toothed Tiger, Blessing of Milani (2), Flight Arrows, Deathbane Light Crossbow +1, Surgeon

Displayed:
Deck: 7 Discard: 4 Buried: 0
Notes: 1 Card(s)s are available for Remote Combat support (1d4+1). Cards in order available to use with the preference of recharging over discarding if possible:

Sideboard cards: Alchemical Cartridges, Navigator Musket +1;

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [X] +3
- Ranged: Dexterity +3
Constitution d10 [X] +1 [ ] +2 [ ] +3
- Fortitude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [X] 6 [X] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}:
Recharged: Blessing of Tsukiyo, Returning Throwing Axe +1, Retriever, Cure, Venomous Hand Crossbow +1, Tooled Crocodile Skin, Blessing of Angradd
Discard Pile:Blessing of Cayden Cailean, Blessing of Milani (1), Humanbane Crossbow +2, Gem of Physical Prowess
Buried Pile:

Welcome to Pathfinder Reward:

Society Initiate: At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.

Grand Lodge Faction Reward:

[ ] [ ] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.

Season of Tapestry’s Tides Rewards:

Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.

Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.


Bury candle to add cards.

Holy Candle: 1d6 ⇒ 3 3 cards from Harsk and 2 from Meliski are shuffled into blessing deck.


Turn Order - Harsk, Seelah, Meliski, Reiko
Turn #9 - Top of Blessings Discards Deck: Blessings Deck Card 8 / Blessing of Abadar
Give Card: None
Move: Junk Beach -> Prison
Will recharge Surgeon to heal 1 random card in Seelah's Discard Pile
Meliski will then heal Harsk
Cure 1d4+1 Cards: 1d4 + 1 ⇒ (1) + 1 = 2
Recharge Cure Spell with tome DC 8: 1d10 + 1d4 + 3 ⇒ (3) + (2) + 3 = 8

Explore: Prison Card 8: Slashing Blade. Meliski will discard Blessing of Milani

Dexterity Check DC 9: 3d10 + 2 ⇒ (8, 10, 4) + 2 = 24

Slashing Blade:

Barrier 1
Traits:
Elite
Trap
To Defeat:
Dexterity
Disable 9
If undefeated, every character at this location is dealt 1d4 Combat damage.

Updated Spreadsheet. Will reset hand and end turn

Harsk wrote:

Hand: Masterwork Tools, Blessing of Angradd, Snow Leopard, Returning Throwing Axe +1 (2), Returning Throwing Axe +1 (1), Toxic Blunderbuss +1

Displayed:
Deck: 9 Discard: 2 Buried: 0
Notes: 2 Card(s)s are availbe for Combat support (1d4+1). Cards in order available to use with the preference of recharging over discarding if possible:
Returning Throwing Axe +1 (1)

Sideboard cards: Alchemical Cartridges;

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [ ] +3
- Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3
- Forititude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [X] 6 [ ] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of Shax Blessing of the Samurai Blessing of Erastil Tooled Crocodile Skin Surgeon Deathbane Light Crossbow +1 Venomous Hand Crossbow + 1 Archer's Bracers Holy Candle
Recharged:
Discard Pile:Saber-Toothed Tiger, Blessing of Milani
Buried Pile:

Grand Lodge Faction Reward:

[ ] [ ] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.

Season of Tapestry’s Tides Rewards:

Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.

Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.


Continuing End of Turn
Elemental Trench Close Bury: 1d4 ⇒ 2 Bury Crossbow and Blessing of Milani

Will use Surgeon to shuffle a random card from discard (Blessing of Shax) and then recharge surgeon

End of Turn. BR has already shuffled monster into Ghol-Gan Ruins. Dexterity check to avoid damage
Dexterity Check: 1d10 + 2 ⇒ (1) + 2 = 3 Potential Tower damage

Ranged Combat Damage: 1d4 - 1 ⇒ (1) - 1 = 0 No Damage

Reset Hand and End Turn

Harsk wrote:

Hand: Blessing of the Samurai (1), Archer's Bracers, Venomous Hand Crossbow + 1, zBone Lamellar, Toxic Blunderbuss +1

Displayed:
Deck: 9 Discard: 2 Buried: 2
Notes: 0 Card(s)s are available for Combat support (1d4+1). Cards in order available to use with the preference of recharging over discarding if possible:
Venomous Hand Crossbow + 1, Blessing of the Samurai (1)
Be sure to confirm before using card Blessing of the Samurai (1) and beyond

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [ ] +3
- Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3
- Forititude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [ ] 6 [ ] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of Shax Blessing of Angradd Blessing of the Samurai (2) Tooled Crocodile Skin Returning Throwing Axe +1 (2) Gem of Physical Prowess Masterwork Tools Returning Throwing Axe +1 (1)
Recharged: Surgeon
Discard Pile:zBlessing of the Elements, Snow Leopard
Buried Pile:Deathbane Light Crossbow +1, Blessing of Milani

Grand Lodge Faction Reward:

[ ] [ ] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.

Season of Tapestry’s Tides Rewards:

Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.

Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.


Update to last turn. Began at Sharkskin Reef and not Fogbank and need to fight Hammerhead Shark. Reveal Axe and Bracers

Returning Throwing Axe DC 11: 1d8 + 1d10 + 6 + 2 ⇒ (3) + (10) + 6 + 2 = 21 Shark is defeated

Update during Seelah's turn
Trap Damage: 1d4 ⇒ 2 Discard Throwing Axe and Emerald

Harsk wrote:

Hand: Masterwork Tools, Toxic Blunderbuss +1, Archer's Bracers

Displayed:
Deck: 8 Discard: 5 Buried: 1
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [ ] +3
- Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3
- Forititude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [ ] 6 [ ] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of the Samurai (1) Tooled Crocodile Skin Deathbane Light Crossbow +1 Venomous Hand Crossbow + 1
Recharged: Surgeon, Snow Leopard, Blessing of Shax, Returning Throwing Axe +1 (1)
Discard Pile:Blessing of Milani, Blessing of the Samurai (2), Blessing of Erastil, Returning Throwing Axe +1 (2), Emerald of Dexterity
Buried Pile:zHand of the Guilty Man

Grand Lodge Faction Reward:

[ ] [ ] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.

Season of Tapestry’s Tides Reward:

Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.


Turn # 13 - Blessing of Bastet
Give Card: None
Move: Fog Bank -> Gozreh's Flow
Harsk will bury Hand of the Guilty Man for Seelah to banish her curse
"Animals sure don't like the smell of you these days!"
Explore: Gozreh's Flow Card 4: Emperor Cobra

Emperor Cobra :

Monster B
Traits: Animal Poison Basic
To Defeat: Stealth 6 OR Combat 8
When the Emperor Cobra would deal damage to you, it deals 1 Poison damage to you instead.
If the check to defeat has the Cold or Fire trait, add 1d8.

I reveal bracers and recharge throwing axe and autodefeat the snake (1d8+1d10+1d6+6+2)

End of Turn, examine next card (Gozreh's Flow Card 5: Death Hound), reset hand and end turn

Death Hound:

Monster B
Traits: Animal Curse Basic
To Defeat: Combat 7 THEN Combat 7
After you act, succeed at a Constitution or Fortitude 8 check or discard 1 card.
If the results of both checks to defeat are greater than 11, you may banish a scourge displayed next to your deck; if not, suffer the scourge Curse of Vulnerability.

Harsk wrote:

Hand: Masterwork Tools, Returning Throwing Axe +1 (2), Toxic Blunderbuss +1, Emerald of Dexterity, Archer's Bracers

Displayed:
Deck: 8 Discard: 3 Buried: 1
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:
Returning Throwing Axe +1 (1)

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [ ] +3
- Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3
- Forititude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [ ] 6 [ ] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of the Samurai (1) Tooled Crocodile Skin Deathbane Light Crossbow +1 Venomous Hand Crossbow + 1
Recharged: Surgeon, Snow Leopard, Blessing of Shax, Returning Throwing Axe +1 (1)
Discard Pile:Blessing of Milani, Blessing of the Samurai (2), Blessing of Erastil
Buried Pile:zHand of the Guilty Man

Grand Lodge Faction Reward:

[ ] [ ] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.

Season of Tapestry’s Tides Reward:

Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.


Out of turn update...recharged blessing of Shax for Silver Crusade Favor. Discarded top card due to structural Damage - Blessing of Erastil.


Note that Seelah listed Blessing of Shax rather than Blessing of Samurai. However, Samurai was actually the one I discarded in the deck handler rather than Shax since Shax has a much greater combat effectiveness.


Turn # 5 - Blessing of Abadar
Give Card: None
Move: Stay at Fog Bank
Explore: Fog Bank Card 1: Corridor Dart Trap

Corridor Dart Trap:

Corridor Dart Trap
Barrier B
Traits: Trap Construct Veteran
To Defeat: Dexterity Disable Stealth Perception 6
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, each character at your location is dealt 1d4 Ranged combat damage. First choose allies to discard as your damage, if you have any.

Will Discard Blessing of Milani to add 2 dice
Dexterity Check DC 6+4=10: 3d10 + 2 ⇒ (1, 10, 7) + 2 = 20 Success

Will then recharge Surgeon to Move random card (Blessing of Milani) back to Deck

End Turn Scout and then Reset Hand
Scout: Fog Bank Card 2: Blessing of Maat
Fog bank is shuffled

Harsk wrote:

Hand: Blessing of Shax, Returning Throwing Axe +1 (1), Blessing of the Samurai (2), Snow Leopard, Archer's Bracers

Displayed:
Deck: 10 Discard: 1 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:
Blessing of Shax

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [ ] +3
- Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3
- Forititude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [ ] 6 [ ] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of Erastil Blessing of the Samurai (1) Tooled Crocodile Skin Returning Throwing Axe +1 (2) Emerald of Dexterity Deathbane Light Crossbow +1 Venomous Hand Crossbow + 1 Masterwork Tools Toxic Blunderbuss +1
Recharged: Surgeon
Discard Pile:Blessing of Milani
Buried Pile:


Out of Turn update - discard blessing of Erastil and encounter Smuggler
Unable to make diplomacy or stealth so take 1 poison damage..discard Stoneskin. Reveal Crossbow and Bracers

Deathbane Lt Crossbow +1 DC 12: 1d8 + 1d10 + 8 ⇒ (6) + (1) + 8 = 15

Examine next card to see if boon..Card 3 is Blessing of the Elements..it is banished

Will recharge Surgeon to heal the healer for 1 random card.

Harsk wrote:

Hand: Archer's Bracers, Deathbane Light Crossbow +1

Displayed:
Deck: 11 Discard: 5 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [ ] +3
- Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3
- Forititude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [ ] 6 [ ] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of Shax Blessing of Milani Blessing of the Samurai (1) Wolfhide Armor Snow Leopard Emerald of Dexterity Chakram Arquebus Masterwork Tools Returning Throwing Axe +1 (1)
Recharged: Surgeon
Discard Pile:Blessing of the Samurai (2), zMahga Threefingers, Returning Throwing Axe +1 (2), Blessing of Erastil, zStoneskin
Buried Pile:

Grand Lodge Faction Reward:

[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.


Henchman does allow close so taking scourge
Scourge gained: 1d6 ⇒ 2 Scourge of Poisoning

recharging random card, posting hand and ending turn..Peeking at Alchemical Library card (Effigy of Maat).

poisoned!: 1d5 ⇒ 3 Throwing Axe

Harsk wrote:

Hand: Blessing of Erastil, Arquebus, Blessing of Milani, Blessing of the Samurai 1

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [ ] +3
- Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3
- Forititude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [ ] 6 [ ] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of the Samurai 2 Wolfhide Armor Surgeon Blood Periapt Emerald of Dexterity Chakram Deathbane Light Crossbow +1 Snow Leopard Masterwork Tools Blessing of Shax
Recharged: Returning Throwing Axe 1, Returning Throwing Axe 2
Discard Pile:
Buried Pile:

Grand Lodge Faction Reward:

[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Curse of Poisoning:

Scourge B
Traits: Curse Poison
While displayed, after you reset your hand, recharge a random card for each Curse of Poisoning next to your deck.


Posting Hand..since no item was put in Junk Beach and nothing of 4 no sense on doing 2nd explore.

Harsk wrote:

Hand: Blood Periapt, Emerald of Dexterity, Returning Throwing Axe 2, Blessing of the Samurai 2, Blessing of Milani

Displayed:
Deck: 7 Discard: 3 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [ ] +3
- Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3
- Forititude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [ ] 6 [ ] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}:
Recharged: Surgeon, Arquebus, Deathbane Light Crossbow +1, Wolfhide Armor, chakram, Returning Throwing Axe 1, Blessing of Erastil
Discard Pile:Snow Leopard, Blessing of Shax, Blessing of the Samurai 1
Buried Pile:

Grand Lodge Faction Reward:

[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.


Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko
Turn 22 Blessings Deck Card 4 / Blessing of Sarenrae
Give Card: None
Move: Rusty Dragon->Shrine of Lamashtu
Explore and Encounter next Card: Zombie.Reveals both of his Axes but can only use one along with Banner..No tome due to mental trait

Returning Throwing Axe DC 9: 1d8 + 1d10 + 6 + 1 ⇒ (3) + (7) + 6 + 1 = 17 Success

"Hey Cuz!, After you mend Seelah's bones, send me over to the Beach so I can do some serious scouting ahead of the Warrens and the Rusty Dragon!" Meliski finishes his cure spell, urges Harsk to hold on, and casts fly on Harsk.

Meliski Cure 1d4+1 Cards: 1d4 + 1 ⇒ (2) + 1 = 3 Cast cure on Seelah
Meliski Recharge Cure Spell with Tome DC 8: 1d10 + 3 + 1d4 ⇒ (8) + 3 + (3) = 14 Recharged

Meliski Recharge Fly with Tome DC 10: 1d10 + 3 + 1d4 ⇒ (7) + 3 + (1) = 11 Cast Fly and successfully recharged. First look at top cards at Warrens and Rusty Dragon
Warrens Card 1: Holy Light
Rusty Dragon 1: Night Watch

Reset Hand and End Turn scouting Card at Junk Beach. Since armor from bridge shuffled here it is random
random Card, 12 is Magic Leather Armor: 1d12 ⇒ 4 Card 4 is Leather Armor

Harsk wrote:

Hand: Blessing of Erastil, Chakram, Returning Throwing Axe 2, Blessing of the Samurai 2, Returning Throwing Axe 1

Displayed:
Deck: 7 Discard: 3 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [ ] +3
- Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3
- Forititude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [ ] 6 [ ] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blood Periapt Emerald of Dexterity Blessing of Milani
Recharged: Surgeon, Arquebus, Deathbane Light Crossbow +1, Wolfhide Armor
Discard Pile:Snow Leopard, Blessing of Shax, Blessing of the Samurai 1
Buried Pile:

Grand Lodge Faction Reward:

[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.


Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko
Turn 19 Blessings Deck Card 1 / Blessing of Shelyn
Give Card:None
Move: Prison -> Shrine of Lamashtu
Use power to explore bottom card- Shrine to Lamashtu Card 6 (Blessing of Irori).
Shuffle Blessing into Shadow Clock

Radillo did her check above. Seelah can recharge a card and auto-succeed with katana and banner
Recharge Harsk's tools, reveal boarding pike and tome and banner. Did not succeed first time. Recharge armor to reroll D8

Strength Check DC8: 1d8 + 1d6 + 1d4 + 1 ⇒ (1) + (3) + (1) + 1 = 6
Reroll Strength Check DC8: 1d8 + 5 ⇒ (4) + 5 = 9 Success

Will shuffle Shrine due to use of my power

Reset hand and end turn

Meliski wrote:

Hand: Cure, Seelah Boarding Pike, Sihedron Medallion, Fly, Binder's Tome

Displayed: Riffle Scrolls
Deck: 10 Discard: 3 Buried: 0
Notes: Tome in hand..reveal for 1d4 combat/cha. Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible.

Skills and Powers:
SKILLS

Strength d8 [ ] +1 [ ] +2
Dexterity d6 +1 [ ] +2 [ ] +3
- Disable: Dexterity +2
Constitution d6 [ ] +1 [ ] +2 [ ] +3
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d10 [x] +1 [x] +2 [ ] +3
- Arcane: Charisma +1
- Diplomacy: Charisma +1
- Divine: Charisma +1

Favored Card: Your Choice
Hand Size: 5 [ ] 6
Proficient With: Light Armors

POWERS:
"When a character at your location would fail a check, you may recharge a card ([ ] or shuffle
it into your deck)
to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result."
"On your first exploration each turn, you may encounter the bottom card of your location
deck instead of the top card. ([x] Then you may shuffle the location deck.)"


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of Milani Blessing of the Spellbound 2 Burgler Fox Dilettante Burning Snot Life Drain Fire Snake
Recharged: Harsk Masterwork Tools, Armor of the Sands
Discard Pile:Blessing of Abadar, zWand of Force Missile, Blessing of the Spellbound 1
Buried Pile:

Liberty's Edge Reward:

Liberty's Edge Reward
[ ] [ ] Freedom Fighter (Liberty’s Edge Faction Reward): After you roll on your Charisma check, Diplomacy check, or check attempted before you act, check a box that precedes this reward to add or subtract 1 die; take the new result. You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a monster that has the Captain or Gnoll trait.
[X] Succeed at a Charisma or Diplomacy non-combat check to defeat a villain or a henchman.


Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko
Turn 17 Blessings Deck Card 17 / Blessing of the Gods/ooc]
[ooc]Give Card: None

Move: Stay at Rusty Dragon
Random Rusty Dragon Card: 1d10 ⇒ 5 Card 7: Guard
Shuffle Guard into Shadow Clock
Recharge Deathbane Crossbow and reveal Throwing Axe
Throwing Axe +1 DC 8: 1d8 + 1d10 + 6 + 1 ⇒ (7) + (4) + 6 + 1 = 18 Auto Success

Examine Deck and roll: 1d6 ⇒ 1 Gallows Weapons

Discard Blessing to explore again
Random Card: 1d9 ⇒ 8 Standard Bearer
Shuffle ally into deck Shadow Clock

Recharge Wolfhide Armor and reveal Throwing Axe
Throwing Axe +1 DC 8: 1d8 + 1d10 + 6 + 1 ⇒ (1) + (10) + 6 + 1 = 18 Auto Success

Examine Deck and roll: 1d6 ⇒ 3 Armors

reset hand and end turn

Harsk wrote:

Hand: Blessing of Erastil, Chakram, Returning Throwing Axe 2, Blessing of the Samurai 2, Returning Throwing Axe 1

Displayed:
Deck: 7 Discard: 3 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [ ] +3
- Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3
- Forititude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [ ] 6 [ ] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blood Periapt Emerald of Dexterity Blessing of Milani
Recharged: Surgeon, Arquebus, Deathbane Light Crossbow +1, Wolfhide Armor
Discard Pile:Snow Leopard, Blessing of Shax, Blessing of the Samurai 1
Buried Pile:

Grand Lodge Faction Reward:

[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.


Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko
Turn 12 Blessings Deck Card 12 / Blessing of Abadar
Radillo does staff healing and Augury and points out barrier..tools won't work on it so hand them to Meliski
Give Card: Master Tools to Meliski
Move: Prison -> Rusty Dragon
Explore Found Barrier through Augury - The Rusty Dragon Card 5: Locked Passage. Recharge Radillo's Blessing of Abadar

Dexterity Check DC8: 3d10 + 1 ⇒ (1, 7, 10) + 1 = 19 Success

examine top card: 1d9 ⇒ 5 Card 7: Guard Put on Bottom

Reiko buries Sacred Candle to get Blessing of Abadar into her hand.

Scout top card: 1d8 ⇒ 3 Card 4: Night Watch

Reset Hand and End Turn

Harsk wrote:

Hand: Wolfhide Armor, Blessing of the Samurai 1, Deathbane Light Crossbow +1, Blessing of the Samurai 2, Returning Throwing Axe 1

Displayed:
Deck: 8 Discard: 2 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [ ] +3
- Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3
- Forititude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [ ] 6 [ ] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of Erastil Blood Periapt Emerald of Dexterity Chakram Returning Throwing Axe 2 Blessing of Milani
Recharged: Surgeon, Arquebus
Discard Pile:Snow Leopard, Blessing of Shax
Buried Pile:

Grand Lodge Faction Reward:

[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.


Out of Turn Updates
Prior to Seelah exploring and after receiving heal, will recharge surgeon to heal a random card from Seelah. Only card Seelah has in discard is blessing of samurai so that is put into deck and shuffled.

Encounter Bandit, recharge Arquebus and reveal Deathbane crossbow

Deathbane Lt Crossbow +1 DC 8: 1d8 + 1d10 + 6 ⇒ (2) + (9) + 6 = 17 Auto Success


Harsk is requesting a heal from Seelah on her next turn and will reciprocate to heal 1 card from Seelah's discard pile before she moves away or deals with armor and/or barrier.


Examine Prison..not enough boons to appease gangs.
Discard Snow Leopard to explore
Random Prison Card: 1d4 ⇒ 3 Cultist
Reveal Arquebus and attack

Arquebus DC 9: 1d8 + 1d10 + 5 ⇒ (5) + (3) + 5 = 13 Cultist is defeated

Check for Misfire: 1d12 + 0 ⇒ (12) + 0 = 12 No Misfire

Scout card (random after shuffle): 1d3 ⇒ 1 Prison Card 5: chain mail on top

reset hand and end turn

Harsk wrote:

Hand: Surgeon, Arquebus, Deathbane Light Crossbow +1, Blessing of Shax, Masterwork Tools

Displayed:
Deck: 9 Discard: 2 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [ ] +3
- Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3
- Forititude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [ ] 6 [ ] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of Erastil Blessing of the Samurai 1 Blood Periapt Returning Throwing Axe 2 Blessing of Milani
Recharged: chakram, Blessing of the Samurai 2, Returning Throwing Axe 1, Wolfhide Armor
Discard Pile:Emerald of Dexterity, Snow Leopard
Buried Pile:

Grand Lodge Faction Reward:

[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.


Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko
Turn 7 Blessings Deck Card 6 / Blessing of Desna
Give Card: None
Move: Junk Beach-> Prison
Explore: Random Prison Card: 1d5 ⇒ 1 Card 4: Caltrops
Move Caltrops to Junk Beach. Harsk, Seelah, and Radillo encounter Bandit. Recharge Wolfhide Armor and reveal Arquebus

Arquebus DC 8: 1d8 + 1d10 + 5 ⇒ (7) + (9) + 5 = 21 Success
check for Misfire: 1d12 ⇒ 8No Misfire

Seelah and Radillo encounter bandit


Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko
Turn 2 Blessings Deck Card 1 / Blessing of Torog
Give Card: None
Move: Stay at Junk Beach
Explore: Reveal Junk Beach Card 1: Ogre
Reveal and Recharge Axe and recharge Blessing of Samurai. Banner still in effect.

Returning Throwing Axe DC 14: 1d6 + 1d8 + 2d10 + 6 + 1 ⇒ (1) + (2) + (2, 1) + 6 + 1 = 13 Failed by One
Discard Emerald of Dexterity for Damage
Seelah's Banner is recharged

Look at top card after shuffle: 1d9 ⇒ 5 Dance with Squealy Nord

Reset Hand and End Turn

Harsk wrote:

Hand: Wolfhide Armor, Arquebus, Snow Leopard, Blessing of Shax, Masterwork Tools

Displayed:
Deck: 10 Discard: 1 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [ ] +3
- Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3
- Forititude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [ ] 6 [ ] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of Erastil Blessing of the Samurai 1 Surgeon Blood Periapt Deathbane Light Crossbow +1 Returning Throwing Axe 2 Blessing of Milani
Recharged: chakram, Blessing of the Samurai 2, Returning Throwing Axe 1
Discard Pile:Emerald of Dexterity
Buried Pile:

Grand Lodge Faction Reward:

[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.


Starting Hand. Start at Junk Beach.

Harsk wrote:

Hand: Blessing of the Samurai 2, Returning Throwing Axe 1, Chakram, Emerald of Dexterity, Masterwork Tools

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:

Skills and Powers:
SKILLS

Strength d6 [ ] +1 [ ] +2 [ ] +3
Dexterity d10 [X] +1 [X] +2 [ ] +3
- Ranged: Dexterity +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3
- Forititude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2 [ ] +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: Weapon
Hand Size: 5 [ ] 6 [ ] 7
Proficient With: Light Armors, Weapons

POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.


Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Blessing of Erastil Blessing of the Samurai 1 Wolfhide Armor Surgeon Blood Periapt Deathbane Light Crossbow +1 Arquebus Snow Leopard Returning Throwing Axe 2 Blessing of Shax Blessing of Milani
Recharged:
Discard Pile:
Buried Pile:

Grand Lodge Faction Reward:

[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.