Favored Card: Weapon Hand Size: 5 ☑ 6☑ 7 Proficiencies: Light Armor, Weapons POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top ([ ] or bottom) card of your location deck.
You may recharge a card to add 1d4 ([X]+1) to a combat check by a character at another location.
[X] When you move during your move step, you may examine the top card of your new location deck ([ ]and shuffle it into that deck).
[X] When a monster deals damage to you before ([X] or after) you act, reduce that damage to 0.
[ ] When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck ([ ] or put it facedown on the bottom of the deck) instead. [ ] You gain the skill Divine: Wisdom +1.
[spoiler=Welcome to Pathfinder Reward]
Society Initiate:At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.
Grand Lodge Faction Reward:
[X] [X] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.
Season of Tapestry’s Tides Rewards:
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.
Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Adventure Reward
Each character chooses weapon, spell, or item and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade.
Scenario Reward
N/A
Tier 5.4->5.5
Bank Hero point
Hero Points (Prior + Gained - Used = Current)
6 + 1 - 0 = 7
Loot rolls
None
Displayed: Deck: 13 Discard: 0 Buried: 0
Notes: 2 Card(s)s are available for Remote Combat support (1d4+1). Cards in order available to use with the preference of recharging over discarding if possible:
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Welcome to Pathfinder Reward:
Society Initiate: At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.
Grand Lodge Faction Reward:
[X] [ ] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.
Season of Tapestry’s Tides Rewards:
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.
Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
At start of Seelah's turn will display Flight Arrows and use Surgeon to shuffle random card (Humanbane Crossbow +2) into deck.
Status Link Most Recent BR Refresh
[u]Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1)[/u]
Notes for Harsk:Everyone shifts down 1 Additional Info 1:Can only move 1 up during move phase; damage if at same loc eot
Displayed: Flight Arrows
Deck: 9 Discard: 3 Buried: 0
Notes: Many Card(s)s are available for Remote Combat support (1d4+1). Cards in order available to use with the preference of recharging over discarding if possible:
Masterwork Tools, Saber-Toothed Tiger, Blessing of Milani (2)
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Blessing of Tsukiyo Blessing of Angradd Tooled Crocodile Skin Retriever Humanbane Crossbow +2 Venomous Hand Crossbow +1 Returning Throwing Axe +1 Cure
Recharged: Surgeon
Discard Pile:Blessing of Cayden Cailean, Blessing of Milani (1), Gem of Physical Prowess Buried Pile:
Welcome to Pathfinder Reward:
Society Initiate: At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.
Grand Lodge Faction Reward:
[ ] [ ] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.
Season of Tapestry’s Tides Rewards:
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.
Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Turn: 5 - Blessings Deck Card 4 / Blessing of the Gods SOT: Everyone shifts down - Current Location: Meliski - Academy 1
Seelah - Glassworks
Harsk - Shadow Clock
Reiko - Deeper Dungeons
I then recharge and reset hand due to clock
Harsk wrote:
Hand: Blessing of Angradd, Blessing of Milani (1), Archer's Bracers, Humanbane Crossbow +2, Gem of Physical Prowess, Blessing of Cayden Cailean, Tooled Crocodile Skin
Give Card: None
Move: Shadow Clock -> Deeper Dungeon
Explore: Deeper Dungeons Card 2: Skeleton Horde revealing crossbow and bracers turning my skeleton to dust (+3 for piercing and +1 for location). Seelah and Reiko auto-handles their skeleton and Meliski succeeded his above.
Barrier B
Traits:
Elite
Skirmish
Undead
To Defeat:
None Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.
Will discard Blessing of Cayden Cailean to explore again
Explore: Deeper Dungeons Card 3:
Ogrekin revealing crossbow and bracers.
Random Roll:1d4 ⇒ 4Ogrekin lives to fight another day Ranged Combat Check DC 13+1=14 :2d10 + 6 + 2 ⇒ (1, 2) + 6 + 2 = 11Monster not defeated. Since he lives either way recharge armor to reduce damage to 0.
Ogrekin:
Monster 3
Traits:
Giant
Ogrekin
To Defeat:
Combat 13 When you encounter the Ogrekin, roll 1d4:
1. The difficulty to defeat the Ogrekin is increased by 2; damage dealt by the Ogrekin is reduced by 1.
2. Damage dealt by the Ogrekin is increased by 2.
3. The Ogrekin may not be evaded.
4. After the encounter, put the Ogrekin on the bottom of the location deck.
Will recharge Blessing of Angradd to explore again
Random Card at Deeper Dungeons 3-10:1d8 + 2 ⇒ (7) + 2 = 9Deeper Dungeons Card 9: Haste
Spell 2
Traits:
Arcane
Magic To Acquire:
Intelligence
Arcane 8 At the end of the turn, discard this card to move a willing character. Any movement restrictions still apply.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 10 check to recharge this card instead of discarding it.
Will discard Blessing of Milani to explore again
Random Card at Deeper Dungeons 3-8,10:1d7 + 2 ⇒ (1) + 2 = 3Deeper Dungeons Card 3: Ogrekin "Glad to see you want another arrow in yer eye!" Random Roll:1d4 ⇒ 3Ogrekin may not be evaded Ranged Combat Check DC 13+1=14 :2d10 + 6 + 2 ⇒ (7, 10) + 6 + 2 = 25Monster defeated
EOT: End Turn and Reset hand. Didn't realize Reiko is at same location until end of turn. Ouch!
Random Roll:1d4 ⇒ 2Mental Damage Discard Crossbow and Gem Random Card Examined 4-8,10:1d6 ⇒ 4Deeper Dungeons Card 7: Frost Longbow +1
Frost Longbow +1:
Weapon 3
Traits:
2-Handed
Bow
Magic
Piercing
Ranged To Acquire:
Dexterity
Ranged 11 For your combat check, reveal this card to roll your Dexterity or Ranged die + your unmodified Strength die + 1; you may additionally discard this card to add another 1d6 with the Cold trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you are proficient with weapons, you may discard this card to add 1d4+1 with the Cold trait to a combat check at another location.
Displayed: Deck: 7 Discard: 4 Buried: 0
Notes: 1 Card(s)s are available for Remote Combat support (1d4+1). Cards in order available to use with the preference of recharging over discarding if possible:
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Recharged: Blessing of Tsukiyo, Returning Throwing Axe +1, Retriever, Cure, Venomous Hand Crossbow +1, Tooled Crocodile Skin, Blessing of Angradd
Discard Pile:Blessing of Cayden Cailean, Blessing of Milani (1), Humanbane Crossbow +2, Gem of Physical Prowess Buried Pile:
Welcome to Pathfinder Reward:
Society Initiate: At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.
Grand Lodge Faction Reward:
[ ] [ ] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.
Season of Tapestry’s Tides Rewards:
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.
Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Displayed: Deck: 9 Discard: 2 Buried: 0
Notes: 2 Card(s)s are availbe for Combat support (1d4+1). Cards in order available to use with the preference of recharging over discarding if possible:
Returning Throwing Axe +1 (1)
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Blessing of Shax Blessing of the Samurai Blessing of Erastil Tooled Crocodile Skin Surgeon Deathbane Light Crossbow +1 Venomous Hand Crossbow + 1 Archer's Bracers Holy Candle
Recharged: Discard Pile:Saber-Toothed Tiger, Blessing of Milani Buried Pile:
Grand Lodge Faction Reward:
[ ] [ ] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.
Season of Tapestry’s Tides Rewards:
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.
Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Hand: Blessing of the Samurai (1), Archer's Bracers, Venomous Hand Crossbow + 1, zBone Lamellar, Toxic Blunderbuss +1
Displayed: Deck: 9 Discard: 2 Buried: 2
Notes: 0 Card(s)s are available for Combat support (1d4+1). Cards in order available to use with the preference of recharging over discarding if possible:
Venomous Hand Crossbow + 1, Blessing of the Samurai (1)
Be sure to confirm before using card Blessing of the Samurai (1) and beyond
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Blessing of Shax Blessing of Angradd Blessing of the Samurai (2) Tooled Crocodile Skin Returning Throwing Axe +1 (2) Gem of Physical Prowess Masterwork Tools Returning Throwing Axe +1 (1)
Recharged: Surgeon
Discard Pile:zBlessing of the Elements, Snow Leopard Buried Pile:Deathbane Light Crossbow +1, Blessing of Milani
Grand Lodge Faction Reward:
[ ] [ ] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.
Season of Tapestry’s Tides Rewards:
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.
Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.
Displayed: Deck: 8 Discard: 5 Buried: 1
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Blessing of the Samurai (1) Tooled Crocodile Skin Deathbane Light Crossbow +1 Venomous Hand Crossbow + 1
Recharged: Surgeon, Snow Leopard, Blessing of Shax, Returning Throwing Axe +1 (1)
Discard Pile:Blessing of Milani, Blessing of the Samurai (2), Blessing of Erastil, Returning Throwing Axe +1 (2), Emerald of Dexterity Buried Pile:zHand of the Guilty Man
Grand Lodge Faction Reward:
[ ] [ ] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.
Season of Tapestry’s Tides Reward:
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.
Turn # 13 - Blessing of Bastet
Give Card: None
Move: Fog Bank -> Gozreh's Flow
Harsk will bury Hand of the Guilty Man for Seelah to banish her curse
"Animals sure don't like the smell of you these days!"
Explore: Gozreh's Flow Card 4: Emperor Cobra
Emperor Cobra :
Monster B
Traits: Animal Poison Basic
To Defeat: Stealth 6 OR Combat 8
When the Emperor Cobra would deal damage to you, it deals 1 Poison damage to you instead.
If the check to defeat has the Cold or Fire trait, add 1d8.
I reveal bracers and recharge throwing axe and autodefeat the snake (1d8+1d10+1d6+6+2)
End of Turn, examine next card (Gozreh's Flow Card 5: Death Hound), reset hand and end turn
Death Hound:
Monster B
Traits: Animal Curse Basic
To Defeat: Combat 7 THEN Combat 7
After you act, succeed at a Constitution or Fortitude 8 check or discard 1 card.
If the results of both checks to defeat are greater than 11, you may banish a scourge displayed next to your deck; if not, suffer the scourge Curse of Vulnerability.
Displayed: Deck: 8 Discard: 3 Buried: 1
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:
Returning Throwing Axe +1 (1)
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Blessing of the Samurai (1) Tooled Crocodile Skin Deathbane Light Crossbow +1 Venomous Hand Crossbow + 1
Recharged: Surgeon, Snow Leopard, Blessing of Shax, Returning Throwing Axe +1 (1)
Discard Pile:Blessing of Milani, Blessing of the Samurai (2), Blessing of Erastil Buried Pile:zHand of the Guilty Man
Grand Lodge Faction Reward:
[ ] [ ] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.
Season of Tapestry’s Tides Reward:
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.
Note that Seelah listed Blessing of Shax rather than Blessing of Samurai. However, Samurai was actually the one I discarded in the deck handler rather than Shax since Shax has a much greater combat effectiveness.
Turn # 5 - Blessing of Abadar Give Card: None Move: Stay at Fog Bank Explore: Fog Bank Card 1: Corridor Dart Trap
Corridor Dart Trap:
Corridor Dart Trap
Barrier B
Traits: Trap Construct Veteran
To Defeat: Dexterity Disable Stealth Perception 6
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, each character at your location is dealt 1d4 Ranged combat damage. First choose allies to discard as your damage, if you have any.
Will Discard Blessing of Milani to add 2 dice Dexterity Check DC 6+4=10:3d10 + 2 ⇒ (1, 10, 7) + 2 = 20 Success
Will then recharge Surgeon to Move random card (Blessing of Milani) back to Deck
End Turn Scout and then Reset Hand Scout: Fog Bank Card 2: Blessing of Maat
Fog bank is shuffled
Harsk wrote:
Hand: Blessing of Shax, Returning Throwing Axe +1 (1), Blessing of the Samurai (2), Snow Leopard, Archer's Bracers
Displayed: Deck: 10 Discard: 1 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:
Blessing of Shax
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Blessing of Erastil Blessing of the Samurai (1) Tooled Crocodile Skin Returning Throwing Axe +1 (2) Emerald of Dexterity Deathbane Light Crossbow +1 Venomous Hand Crossbow + 1 Masterwork Tools Toxic Blunderbuss +1
Recharged: Surgeon
Discard Pile:Blessing of Milani Buried Pile:
Out of Turn update - discard blessing of Erastil and encounter Smuggler
Unable to make diplomacy or stealth so take 1 poison damage..discard Stoneskin. Reveal Crossbow and Bracers
Displayed: Deck: 11 Discard: 5 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Blessing of Shax Blessing of Milani Blessing of the Samurai (1) Wolfhide Armor Snow Leopard Emerald of Dexterity Chakram Arquebus Masterwork Tools Returning Throwing Axe +1 (1)
Recharged: Surgeon
Discard Pile:Blessing of the Samurai (2), zMahga Threefingers, Returning Throwing Axe +1 (2), Blessing of Erastil, zStoneskin Buried Pile:
Grand Lodge Faction Reward:
[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.
Henchman does allow close so taking scourge Scourge gained:1d6 ⇒ 2 Scourge of Poisoning
recharging random card, posting hand and ending turn..Peeking at Alchemical Library card (Effigy of Maat).
poisoned!:1d5 ⇒ 3 Throwing Axe
Harsk wrote:
Hand: Blessing of Erastil, Arquebus, Blessing of Milani, Blessing of the Samurai 1
Displayed: Deck: 12 Discard: 0 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Blessing of the Samurai 2 Wolfhide Armor Surgeon Blood Periapt Emerald of Dexterity Chakram Deathbane Light Crossbow +1 Snow Leopard Masterwork Tools Blessing of Shax
Recharged: Returning Throwing Axe 1, Returning Throwing Axe 2
Discard Pile: Buried Pile:
Grand Lodge Faction Reward:
[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Curse of Poisoning:
Scourge B
Traits: Curse Poison
While displayed, after you reset your hand, recharge a random card for each Curse of Poisoning next to your deck.
Posting Hand..since no item was put in Junk Beach and nothing of 4 no sense on doing 2nd explore.
Harsk wrote:
Hand: Blood Periapt, Emerald of Dexterity, Returning Throwing Axe 2, Blessing of the Samurai 2, Blessing of Milani
Displayed: Deck: 7 Discard: 3 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Recharged: Surgeon, Arquebus, Deathbane Light Crossbow +1, Wolfhide Armor, chakram, Returning Throwing Axe 1, Blessing of Erastil
Discard Pile:Snow Leopard, Blessing of Shax, Blessing of the Samurai 1 Buried Pile:
Grand Lodge Faction Reward:
[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko Turn 22 Blessings Deck Card 4 / Blessing of Sarenrae Give Card: None Move: Rusty Dragon->Shrine of Lamashtu Explore and Encounter next Card: Zombie.Reveals both of his Axes but can only use one along with Banner..No tome due to mental trait
"Hey Cuz!, After you mend Seelah's bones, send me over to the Beach so I can do some serious scouting ahead of the Warrens and the Rusty Dragon!" Meliski finishes his cure spell, urges Harsk to hold on, and casts fly on Harsk.
Meliski Cure 1d4+1 Cards:1d4 + 1 ⇒ (2) + 1 = 3 Cast cure on Seelah Meliski Recharge Cure Spell with Tome DC 8:1d10 + 3 + 1d4 ⇒ (8) + 3 + (3) = 14 Recharged
Meliski Recharge Fly with Tome DC 10:1d10 + 3 + 1d4 ⇒ (7) + 3 + (1) = 11 Cast Fly and successfully recharged. First look at top cards at Warrens and Rusty Dragon
Warrens Card 1: Holy Light Rusty Dragon 1: Night Watch
Reset Hand and End Turn scouting Card at Junk Beach. Since armor from bridge shuffled here it is random random Card, 12 is Magic Leather Armor:1d12 ⇒ 4 Card 4 is Leather Armor
Harsk wrote:
Hand: Blessing of Erastil, Chakram, Returning Throwing Axe 2, Blessing of the Samurai 2, Returning Throwing Axe 1
Displayed: Deck: 7 Discard: 3 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Blood Periapt Emerald of Dexterity Blessing of Milani
Recharged: Surgeon, Arquebus, Deathbane Light Crossbow +1, Wolfhide Armor
Discard Pile:Snow Leopard, Blessing of Shax, Blessing of the Samurai 1 Buried Pile:
Grand Lodge Faction Reward:
[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko Turn 19 Blessings Deck Card 1 / Blessing of Shelyn Give Card:None Move: Prison -> Shrine of Lamashtu Use power to explore bottom card- Shrine to Lamashtu Card 6 (Blessing of Irori). Shuffle Blessing into Shadow Clock
Radillo did her check above. Seelah can recharge a card and auto-succeed with katana and banner Recharge Harsk's tools, reveal boarding pike and tome and banner. Did not succeed first time. Recharge armor to reroll D8
Hand: Cure, Seelah Boarding Pike, Sihedron Medallion, Fly, Binder's Tome
Displayed: Riffle Scrolls
Deck: 10 Discard: 3 Buried: 0
Notes: Tome in hand..reveal for 1d4 combat/cha. Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible.
Favored Card: Your Choice
Hand Size: 5 [ ] 6 Proficient With: Light Armors
POWERS:
"When a character at your location would fail a check, you may recharge a card ([ ] or shuffle
it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result."
"On your first exploration each turn, you may encounter the bottom card of your location
deck instead of the top card. ([x] Then you may shuffle the location deck.)"
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Blessing of Milani Blessing of the Spellbound 2 Burgler Fox Dilettante Burning Snot Life Drain Fire Snake
Recharged: Harsk Masterwork Tools, Armor of the Sands
Discard Pile:Blessing of Abadar, zWand of Force Missile, Blessing of the Spellbound 1 Buried Pile:
Liberty's Edge Reward:
Liberty's Edge Reward
[ ] [ ] Freedom Fighter (Liberty’s Edge Faction Reward): After you roll on your Charisma check, Diplomacy check, or check attempted before you act, check a box that precedes this reward to add or subtract 1 die; take the new result. You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a monster that has the Captain or Gnoll trait.
[X] Succeed at a Charisma or Diplomacy non-combat check to defeat a villain or a henchman.
Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko Turn 17 Blessings Deck Card 17 / Blessing of the Gods/ooc]
[ooc]Give Card: None Move: Stay at Rusty Dragon Random Rusty Dragon Card:1d10 ⇒ 5 Card 7: Guard
Shuffle Guard into Shadow Clock Recharge Deathbane Crossbow and reveal Throwing Axe Throwing Axe +1 DC 8:1d8 + 1d10 + 6 + 1 ⇒ (7) + (4) + 6 + 1 = 18 Auto Success
Examine Deck and roll:1d6 ⇒ 1 Gallows Weapons
Discard Blessing to explore again Random Card:1d9 ⇒ 8 Standard Bearer
Shuffle ally into deck Shadow Clock
Recharge Wolfhide Armor and reveal Throwing Axe Throwing Axe +1 DC 8:1d8 + 1d10 + 6 + 1 ⇒ (1) + (10) + 6 + 1 = 18 Auto Success
Examine Deck and roll:1d6 ⇒ 3 Armors
reset hand and end turn
Harsk wrote:
Hand: Blessing of Erastil, Chakram, Returning Throwing Axe 2, Blessing of the Samurai 2, Returning Throwing Axe 1
Displayed: Deck: 7 Discard: 3 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Blood Periapt Emerald of Dexterity Blessing of Milani
Recharged: Surgeon, Arquebus, Deathbane Light Crossbow +1, Wolfhide Armor
Discard Pile:Snow Leopard, Blessing of Shax, Blessing of the Samurai 1 Buried Pile:
Grand Lodge Faction Reward:
[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko Turn 12 Blessings Deck Card 12 / Blessing of Abadar Radillo does staff healing and Augury and points out barrier..tools won't work on it so hand them to Meliski Give Card: Master Tools to Meliski Move: Prison -> Rusty Dragon Explore Found Barrier through Augury - The Rusty Dragon Card 5: Locked Passage. Recharge Radillo's Blessing of Abadar
examine top card:1d9 ⇒ 5 Card 7: Guard Put on Bottom
Reiko buries Sacred Candle to get Blessing of Abadar into her hand.
Scout top card:1d8 ⇒ 3 Card 4: Night Watch
Reset Hand and End Turn
Harsk wrote:
Hand: Wolfhide Armor, Blessing of the Samurai 1, Deathbane Light Crossbow +1, Blessing of the Samurai 2, Returning Throwing Axe 1
Displayed: Deck: 8 Discard: 2 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Blessing of Erastil Blood Periapt Emerald of Dexterity Chakram Returning Throwing Axe 2 Blessing of Milani
Recharged: Surgeon, Arquebus
Discard Pile:Snow Leopard, Blessing of Shax Buried Pile:
Grand Lodge Faction Reward:
[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Out of Turn Updates Prior to Seelah exploring and after receiving heal, will recharge surgeon to heal a random card from Seelah. Only card Seelah has in discard is blessing of samurai so that is put into deck and shuffled.
Encounter Bandit, recharge Arquebus and reveal Deathbane crossbow
Deathbane Lt Crossbow +1 DC 8:1d8 + 1d10 + 6 ⇒ (2) + (9) + 6 = 17 Auto Success
Harsk is requesting a heal from Seelah on her next turn and will reciprocate to heal 1 card from Seelah's discard pile before she moves away or deals with armor and/or barrier.
Displayed: Deck: 9 Discard: 2 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Blessing of Erastil Blessing of the Samurai 1 Blood Periapt Returning Throwing Axe 2 Blessing of Milani
Recharged: chakram, Blessing of the Samurai 2, Returning Throwing Axe 1, Wolfhide Armor
Discard Pile:Emerald of Dexterity, Snow Leopard Buried Pile:
Grand Lodge Faction Reward:
[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Displayed: Deck: 10 Discard: 1 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Blessing of Erastil Blessing of the Samurai 1 Surgeon Blood Periapt Deathbane Light Crossbow +1 Returning Throwing Axe 2 Blessing of Milani
Recharged: chakram, Blessing of the Samurai 2, Returning Throwing Axe 1
Discard Pile:Emerald of Dexterity Buried Pile:
Grand Lodge Faction Reward:
[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Hand: Blessing of the Samurai 2, Returning Throwing Axe 1, Chakram, Emerald of Dexterity, Masterwork Tools
Displayed: Deck: 11 Discard: 0 Buried: 0
Notes: Cards in order available to use for my power and/or its ability with the preference of recharging over discarding if possible:
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top card of your location deck.
You may recharge a card to add 1d4 [x] +1 to a combat check by a character at another location.
Deck, Discard, Buried:
Known Top: Middle {Order is not Known}: Blessing of Erastil Blessing of the Samurai 1 Wolfhide Armor Surgeon Blood Periapt Deathbane Light Crossbow +1 Arquebus Snow Leopard Returning Throwing Axe 2 Blessing of Shax Blessing of Milani
Recharged: Discard Pile: Buried Pile:
Grand Lodge Faction Reward:
[ ] [ ] Society Agent : You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.