M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
About Nico.
Nico
Panther
N Medium animal
Init +4; Senses low-light vision, scent; Perception +7
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Defense
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AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 22 (4d8+4)
Fort +5, Ref +8, Will +4
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +8 (1d6+3), 2 claws +8 (1d4+3)
Special Attacks rake (2 claws +8, 1d4+3)
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Statistics
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Str 14, Dex 18, Con 13, Int 2, Wis 16, Cha 10
Base Atk +3; CMB +5; CMD 19 (23 vs. trip)
Feats Improved Natural Armor, Weapon Finesse
Tricks Attack, Attack Any Target, Come, Defend, Down, Fetch, Stay
Skills Acrobatics +8 (+12 to jump), Climb +6, Perception +7, Stealth +8
SQ attack any target, come, defend, down, fetch, stay
Other Gear amulet of mighty fists +1
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.