Warforged

Gyro Linebreaker's page

163 posts. Alias of Seth86.


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Gyro Linebreaker:

Warforged
Two Handed Warrior (Fighter 3)
Size : Large

STR 20
Dex 12
Con 17
Int 17
Wis 15
Cha 11

HP : 34

Shattering Strike
Overhead Chop

Feats :
Exotic weapon : Butchering Axe
Power Attack
Weapon Focus
Improved Sunder

Skills
Climb 3 = +4 (+11)
Craft (weapons) 3= +9
Intimidate 3 = +6
Dungeoneering 3 = +9
Engineering 3 = +9
Perception 3 = +9
Survival 3 = +8

Butchering Axe
Heavy Crossbow
20bolts
Banded mail

Artisan Tools
Pathfinders kit

1Gp


He was made for an Eberron Game many years ago

A warforged built for the purpose of destroying frontlines or siege engines

Now looking for purpose since the war is over


Darn, had ISP issues :(


Gotcha. Will get a bit of a background in before then


Question on the warforged. In 3.x They have DR2/- from the adamant plating. But the conversion only 1. Does this stick? Or can it be 2? Also. May change my lvl2 feat for one of the other pre-req feats for the Warforged Juggernaut =^^=


HP: 1d10 ⇒ 7

Gyro Linebreaker:

Gyro Linebreaker
Warforged (Xen'drik) fighter (two-handed fighter) 2 (Pathfinder RPG Advanced Player's Guide 108)
N Medium construct (living)
Init +1; Senses Perception +7
--------------------
Defense
--------------------
AC 22, touch 11, flat-footed 21 (+7 armor, +1 Dex, +4 natural)
hp 25 (2d10+8)
Fort +6, Ref +1, Will +1
Defensive Abilities fortification; DR 1/—
Weaknesses warforged vulnerabilities
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4+6/19-20) or
. . tetsubo +6 (1d10+9/×4) or
. . slam +0 (1d4+3)
Special Attacks shattering strike
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 16, Int 12, Wis 12, Cha 6
Base Atk +2; CMB +5 (+8 sunder); CMD 17 (20 vs. sunder)
Feats Exotic Weapon Proficiency (tetsubo), Improved Sunder, Power Attack, Weapon Focus (tetsubo)
Traits armor expert, egorian school apprentice, seeker
Skills Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7
Languages Common, Draconic, Dwarven, Undercommon
SQ consume, die hard, unlearned, warforged immunity
Other Gear banded mail, dagger, tetsubo[UC], artisan's tools, backpack, belt pouch, flint and steel, grappling hook, signal whistle, silk rope (50 ft.), warforged repair kit, 3 gp, 9 sp, 8 cp
--------------------
Special Abilities
--------------------
Consume A warforged does not need to eat, sleep, or breathe, but he can still benefit from the effects of consumable spells and magic items such as heroes' feast and potions.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Die Hard A warforged responds slightly differently from other living creatures when reduced to 0 hit points. A warforged with 0 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but s
Fortification 25% (Ex) When a critical hit or sneak attack is scored on a warforged, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Unlearned (Knowledge [engineering]) You cannot attempt untrained checks with knowledge skills other than the one selected.
Warforged Immunity (Ex) Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
Warforged Vulnerabilities The unusual physical construction of warforged makes them vulnerable to certain spells and effects that normally don't affect living creatures. A warforged takes damage from heat metal and chill metal as if he were wearing metal armor.

His original design and purpose was to go with dwarves and try to break siege emplacements of enemies


Dotting with Gyro Linebreaker.

Warforged Fighter. Built and designed to smash and break things =^^=

Going for jugernaught

need to update profile to new specs


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"They collide? One keeps moving the other does not. Not to say the moving object goes further. But it still moves. Like if i was to keep walking but stand still?" he shrugs. Riddles were not his strong point

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro swings his sword in a wide arch, trying to at least make the figure focus in him instead

Swing!: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d10 + 7 ⇒ (10) + 7 = 17

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

here. Will hold back. Then attack if things go bad. He isnt made for stealth

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"Want me to help ypu carry your bag Twig?" he offers a hand to the small goblin

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Is here

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

im back. Reading. Will post tomorrow. Still very tired. Plus had a 12hr work day

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

guys. Im at a LARP this weekend. So from tomorrow i will be unavailable till at least Monday

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

think he meant either Goldith or Gyro ;)

Gyro lets him cast the spell on his weapon, as he starts to move in, his shield up, and his sword now lighting the way

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"I suggest we do this later... we dont want to draw the attention of those 10 shamblers right now, unless you think we can take them all on right now?"

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro gives a half bow, as he gently takes the weapon, looking it over
"This is a fine gift. The work itself is... quite exquisite. Fine workmanship. I can not keep it. I will happily use it. Till we find either the owner. Or someone more worthy than me" he gives h a smile
"I am honored that you would give this to me. My thanks"

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro simply shakes his head at the two. He did just try to converse with a goblin on same footing. Best leave it at that

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro feels he needs to end the one commanding these lifeless corpses.
if he can move and attack the commander. He will otherwise he will cut a way to the thing

Swing!: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Shlick: 1d10 + 7 + 1 ⇒ (5) + 7 + 1 = 13

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro will try to end the zombie's unlife, swiping at it with his weapon

Swing!: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d10 + 7 ⇒ (8) + 7 = 15

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

will have to wait on GM before i can answer in character

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"This is omonous... I do not know how things work. But surely a skeleton doesnt just happen over night? " he turns to the group with this question

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"I heard Twigs. Im also just grabbing my kit. Never know what we will face down there... especially after last time"

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

if they come get Gyro

"Back to the mine again? This aught to be fun..." he chuckles

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

if i can pick... 4 RLD =^^=

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

i have no reason to be here at this point. :P but keeping an eye out on what is happening

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Im sure we will group up soon. But atm its just a day in the life kind of thing

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro is on his way to where the fire broke out.

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro shakes his head with a smile
"Go to different people, ask them if they need something fixed, if they do, come and find me and we can work on it together." all the while he too gets his tools together and sets out for the day. Day time was maintenance. During night time he could work on items that needed to be made in peace. No rush at night.

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"Well. We yave to go and see where their is maintenence needed... and what I mean by that. You go look and call me. Ill also be looking. But folks wont trust you alone to fix their things." he pats the goblin on the head
"With time they will"

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro put away what he was working on. People are getting ready for the day ahead.
"Hmmm. Wonder what they found out about that kobold and that cave... will ask when i see them... Oi! Twigs! Get up! Day is dawning" he shouts at his apprentice. Grinning

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"Oh no you dont!" he chuckles as he picks up the goblin
"The dwarf will have my head if you sleep here... back to the forge with you!"

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

=^^=

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"What are you going on about Twigs? Who likes apples? " the confused Warforged asked. As he was busy helping goung at the flames with the most smoke. Sinceit did not affect him like the rest

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Just so folks know. At lvl5 i will be taking Master Craftsman, and at lvl7 i will take Craft Magic Arms and Armor =^^=
Yes its a long way off. But its one of the reasons he has so many craft/profession skills =^^=

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro is helping then.

"This is not helping the town at all. Goblins. Things that explode. And now this..." he grumbles as he throws another bucket of water onto one of the burning buildings

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro would already be there helping, what do i need to roll to help?


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

its a goblin... :P btw. Want me to start rolling for armor? Will keep track on my sheet for it. We using unchained crafting?

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"Well. Where ever you lead. I havnt been out much. So anywhere is good" he chuckles
He nods at Silva
"Welcome back. Refreshed?"

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

want to start working on full plate. And if its from bits and pieces of his damaged body, that would be helpful. Yes. Its going to take a long time. =^^= but i should have a suit of adamantine full plate by level 5

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"Twiggy. He is NOT safe just sitting on your head.... I mean it. Its very dangerous. Do you want me to prove it..? "

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"Besides that Twiggy. What about Dirtbag? After what happened, should I maybe try making a nice carry bag for him? Something a bit more... safe? " he asks their new goblin friend

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"Hmmm. Yes and no. As far as i know and have experienced, it's not that very effective. But i am effected like most people are. I do hope with time I can be... less effected. It will greatly benefit me. But for now. Yes. I am affected"

i plan on going Warforged Juggernaut

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

He thinks for a bit
"Well. I was actually found in a quarry, not far from here. I was dug up. So they tell me. They tried to get me working. Eventually. After a lot of tinkering and the sort, the previous blacksmith got me activated again. Hence my work here. Been helping out for a few years now. Im not one for tracking time or age like most people do." he chuckles a bit
"Look. As long as you dont remove any of my parts, you can look around. Will even point out things if youd like. I have spent some fair share of time working on myself"

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

He looks around a bit before he continues
"First, to try and sooth things over, he meant no offence, and i hope you can try and forgive what he did. Second. You did say you wanted to examine my structure further"


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

He himself wares little. So it does not bother him at all
"I understand. He is still new here. But his intentions mean well. But like anything in life, he needs work around the edges"

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro gently knocks on the door
"Sylva. Gyro here. May I come in?"
He waits patiently for her reply


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

Gyro is on his way to the alchemist. So not at the jail...

-Posted with Wayfinder


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"Let me go smooth things over with her, why don't you go to the shop and work on one of your... gadgets? " he smiles down at the goblin


Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7

"Easy there Twiggy, that was very rude. Ask the nice lady, instead of just grabbing" he moves forward a bit
"My appologies, he is not use to this kind of interaction"

"Twiggy, say you're sorry."

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