HP 5d8 ⇒ (2, 5, 5, 6, 1) = 19 Character Sheet Spoiler:
Gypsum Delonaire
Male Human (Chelaxian) Alchemist 4/Rogue 2 (Pathfinder RPG Advanced Player's Guide 26) LE Medium humanoid (human) Init +0; Senses Perception +10 -------------------- Defense -------------------- AC 16, touch 11, flat-footed 16 (+5 armor, +1 deflection) hp 22 (6d8-5) Fort +3, Ref +7, Will +4; +2 bonus vs. poison Defensive Abilities evasion; Resist poison resistance -------------------- Offense -------------------- Speed Melee +1 heavy mace +5 (1d8+1) Ranged acid bomb +5 (2d6+4 Acid) and bomb +5 (2d6+4 Fire) Special Attacks bomb 10/day (2d6+4 fire, DC 16), discoveries (acid bomb, explosive bomb), sneak attack +1d6 Alchemist Spells Prepared (CL 4th; concentration +8): 2nd—cure moderate wounds, vomit swarm{super}APG{/super} 1st—bomber's eye{super}APG{/super}, crafter's fortune{super}APG{/super} (DC 15), keen senses{super}APG{/super} (DC 15), shield -------------------- Statistics -------------------- Str 10, Dex 10, Con 8, Int 18, Wis 17, Cha 17 Base Atk +4; CMB +4; CMD 15 Feats Brew Potion, Deceitful, Deft Hands, Extra Bombs[APG], Master Alchemist[APG], Throw Anything Traits dangerously curious, suspicious Skills Acrobatics -2, Appraise +8, Bluff +11, Climb -2, Craft (alchemy) +14 (+18 to create alchemical items), Diplomacy +10, Disable Device +3, Disguise +12, Escape Artist +0, Heal +7, Intimidate +7, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (local) +10, Knowledge (nature) +9, Linguistics +10, Perception +10, Sense Motive +10, Sleight of Hand +4, Spellcraft +11, Stealth +0, Survival +8, Swim -2, Use Magic Device +10; Racial Modifiers rogue talents (guileful polyglot) Languages Abyssal, Aquan, Auran, Boggard, Common, Daemonic, Dark Folk, Druidic, Dwarven, Gnome, Goblin, Infernal SQ human alchemist, alchemy, fast poisoning, mutagen, poison use, swift alchemy, trapfinding +1 Combat Gear mutagen (true), wand of magic missile, alchemist's fire, caltrops, tanglefoot bag; Other Gear +1 mithral chain shirt, +1 heavy mace, ring of protection +1, alchemist's lab, alchemy crafting kit, backpack, belt pouch, flint and steel, grappling hook, portable alchemist's lab, hemp rope (50 ft.), sewing needle, spellbook, tent, small, thieves' tools, masterwork, heavy horse (combat trained), 135 gp -------------------- Special Abilities -------------------- +1 Extracts in Formula Book. Add one extract formula from the alchemist formula list to the character's formula book. This formula must be at least one level below the highest formula level the alchemist can create. Acid Bomb (Su) When the alchemist creates a bomb, he can choose to have it inflict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1 round later. Alchemy +4 (Su) +4 to Craft (Alchemy) to create alchemical items, can Id potions by touch. Bomb 2d6+4 (10/day, DC 16) (Su) Thrown Splash Weapon deals 2d6+4 fire damage. Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is Fast Poisoning (Move Action) (Ex) Apply poison to a weapon as a move action. Master Alchemist You may create 4 doses of poison in the time it would normally take to create one, and may create alchemical items 10x as fast. Mutagen (DC 16) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 40 min. Poison Resistance +2 (Ex) +2 to save vs. Poison. Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon. Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Swift Alchemy (Ex) You can construct alchemical items in half the normal time. Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons. Trapfinding +1 Gain a bonus to find or disable traps, including magical ones. -------------------- Horse, heavy (combat trained)
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Background Spoiler:
Gypsum Dellonaire was born to Jada and Malcolm Dellonaire 22 years ago and his two parents were Asmodean Acolytes before the purge. Through some shifty dealings and bribery with a mock conversion they were able to retain their home and not be burned at the stake. Gypsum was raised by his folks to outwardly and publicly state that Mitra is the greatest but that Asmodeus reigns in truth supreme.
Due to his upbringing, Gypsum became an unorthodox polyglot mastering many languages including Boggard amongst others. He is slick well tempered and manipulative. But... Gypsum Dellonaire just wants to see things burn. Although setting fires has always been one of his favored hobbies the thing that brought him to prison was a singular act of wanton asocial behavior that the authorities could not believe he acted alone. See for Dellonaire has always had a little voice in his head edging him to do things that weren't what he should do. First, it was pull the tail of the monkey in the cage at the zoo and gradually the voice asked for more and more until six months ago, when he took advantage of the fact that his parents' second story apartment overlooking the Victory Day parade when the King of Talingarde strode through the streets in triumph amongst a very large crowd. Gypsum had set a string of firebombs on barrels along the street which he had hoped would cause a monstrous explosion in honor of the king, however, when he threw his alchemist fire, it missed the mark and killed seven of the king's guard and severely burned princess Belinda's betrothed Count Favius( of the neighboring independent Duchy). The fact that Gypsum has been in custody for so long is due to the King's disbelief that Gypsum had acted alone, the interrogators put him in the rack, the iron maiden and devices even more obscure in order to find out who his accomplices were but of course to no avail. They didn't want to believe that it was in honor of the king not an assassination attempt. Thorn knowing that Dellonaire is a gifted alchemist and is very capable of destroying even the most fortified keeps, also has kept in contact with his parents and has secretly molded and financed his experiments and discoveries, knowing that explosions are extremely powerful. Gypsum wants to see Asmodeus reign supreme but does some psychotic thing a times because his sanity teeters. Outlook Spoiler: Gypsum enjoys the challenge of manipulation and problem solving. He wants to see his skills grow and grow and his ability to destroy grow. He is slick, charismatic and pragmatic. He moves the pieces around the board like a master despite being in his 20s. He is cool, calm and collected and lives for the next challenge.
Gypsum its not that he doesn't play well with others he is just a bit crazy, I would play him normal but in certain situations he may get a bit batty. Maybe Neutral Evil might be closer to his alignment... Plus, I think he could be really good for comic relief. I can foresee a Chaotic to Lawful redemption as a possibility, kind of a play on the evil going to good trope. He is a teenager he might just need some guidance. :)
GM here is my stat block Spoiler: Gypsum Delonaire
Male Human Alchemist 1 CE Medium Humanoid (human) Init +1; Senses Perception +5 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 10 (+1 Dex) hp 9 (1d8+1) Fort +3, Ref +3, Will +1 -------------------- Offense -------------------- Speed 30 ft. Ranged Bomb +2 (1d6+4 Fire/x2) Special Attacks bomb 1d6+4 (7/day) (dc 14) Alchemist Spells Prepared (CL 1): 1 (2/day) Bomber's Eye, Keen Senses (DC 15) -------------------- Statistics -------------------- Str 11, Dex 13, Con 13, Int 18, Wis 12, Cha 10 Base Atk +0; CMB +0; CMD 11 Feats Brew Potion, Deft Hands, Extra Bombs, Throw Anything Traits Dangerously Curious, Suspicious, High Treason Skills Craft (alchemy) +8 (+9 to create alchemical items), Disable Device +5, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +5, Sense Motive +2, Sleight of Hand +7, Spellcraft +8, Survival +5, Use Magic Device +5; Racial Modifiers alchemy +1 Languages Common SQ +1 extracts in formula book., mutagen (dc 14) Other Gear Spellbook, 135 GP -------------------- Special Abilities -------------------- +1 Extracts in Formula Book. Add one extract formula from the alchemist formula list to the character's formula book. This formula must be at least one level below the highest formula level the alchemist can create. Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch. Bomb 1d6+4 (7/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage. Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min. Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
CE Human Alchemist (High Treason) Focus INT, Foible CHA 1d10 + 7 ⇒ (4) + 7 = 11, 1d10 + 7 ⇒ (4) + 7 = 11, 1d10 + 7 ⇒ (6) + 7 = 13, 1d10 + 7 ⇒ (2) + 7 = 9 Gypsum Dellonaire just wants to see things burn. Although setting fires has always been one of his favored hobbies the thing that brought him to prison was a singular act of wanton asocial behavior that the authorities could not believe he acted alone. See for Dellonaire has always had a little voice in his head edging him to do things that weren't what he should do. First, it was pull the tail of the monkey in the cage at the zoo and gradually the voice asked for more and more until six months ago, he took advantage of the his parents' second story apartment on the day of Victory when the King of Talingarde strode through the streets in triumph amongst a very large crowd. Gypsum had set a string of firebombs on barrels along the street which he had hoped would cause a monstrous explosion in honor of the king, however, he threw his alchemist fire missed the mark and killed seven of the king's guard and severely burning princess Belinda's betrothed Count Favius of the next door independent Duchy. The fact that Gypsum has been in custody for so long is due to the King's disbelief that Gypsum had acted alone, the interrogators put him in the rack, the iron maiden and devices even more obscure in order to find out who his accomplices were but of course to no avail. Gypsum(in the course of game terms alignment started to shift from Chaotic Neutral to that of Chaotic Evil where the voice in his head became who he was.) At first his answer was "it was only me" and then it slowly included more laughter every time they asked him, which started off as "these people are silly" till he started to believe he was a mastermind of which he is not. Now he has developed an intense hatred of the land of his birth and cannot wait to watch the kingdom of Talingarde burn, burn, burn........ I hope this character will be chosen. Just writing this back story was amazing fun. |