Gwestiel Elora
CN Medium humanoid (elf)
Init +9;
Perception +7
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Defense
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AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 9 (1d6+2+1 FCB)
Fort +2,
Ref +3,
Will +3
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Offense
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Speed 30 ft.
Ranged light crossbow +3 (1d8/19-20x2)
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Statistics
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Str 11 Dex 17, Con 14, Int 19, Wis 13, Cha 13
Base Atk +0; CMB +0; CMD 13
Feats- Accursed Hex
Traits- Reactionary, Scholar of the Ancients
Skills- Craft Alchemy 8 (1), Knowledge Arcana 9 (1), Knowledge History 9 (1), Knowledge Nature 8 (1), Knowledge Planes 8 (1), Linguistics 8 (1), Perception 7 (1), Spellcraft 8 (1)
Gear- Witch's Kit (21), Silken Ceremonial Armor (30), Light Crossbow (35), 20 bolts (2), Dagger (2), Arcane Family Workbook (300)
110 GP remaining
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Special Abilities
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Blended View: Prerequisite- low-light vision. Half-drow whose non-drow parent had low-light vision might be blessed with a legacy of versatile senses. Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet. Elves can take this trait in place of keen senses.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Dreamspeaker: A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf's character level). This racial trait replaces elven immunities.
Fey Thoughts (1 RP): Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces racial weapon familiarity.
Skills Selected: Perception, Stealth