Merisiel

GwestielElora's page

29 posts. Alias of CircadianRythms.


Full Name

Gwestiel Elora

Race

Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)

Hexes:
Slumber (DC 16)

Classes/Levels

Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

Size

Medium

Age

110

Alignment

CN

Deity

Nethys

Strength 11
Dexterity 17
Constitution 14
Intelligence 19
Wisdom 13
Charisma 13

About GwestielElora

Crunch:
Gwestiel Elora
CN Medium humanoid (elf)
Init +9; Perception +7
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 9 (1d6+2+1 FCB)
Fort +2, Ref +3, Will +3

--------------------
Offense
--------------------
Speed 30 ft.
Ranged light crossbow +3 (1d8/19-20x2)

--------------------
Statistics
--------------------
Str 11 Dex 17, Con 14, Int 19, Wis 13, Cha 13
Base Atk +0; CMB +0; CMD 13
Feats- Accursed Hex
Traits- Reactionary, Scholar of the Ancients
Skills- Craft Alchemy 8 (1), Knowledge Arcana 9 (1), Knowledge History 9 (1), Knowledge Nature 8 (1), Knowledge Planes 8 (1), Linguistics 8 (1), Perception 7 (1), Spellcraft 8 (1)
Gear- Witch's Kit (21), Silken Ceremonial Armor (30), Light Crossbow (35), 20 bolts (2), Dagger (2), Arcane Family Workbook (300)
110 GP remaining

--------------------
Special Abilities
--------------------
Blended View: Prerequisite- low-light vision. Half-drow whose non-drow parent had low-light vision might be blessed with a legacy of versatile senses. Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet. Elves can take this trait in place of keen senses.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Dreamspeaker: A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf's character level). This racial trait replaces elven immunities.

Fey Thoughts (1 RP): Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces racial weapon familiarity.
Skills Selected: Perception, Stealth

Spells and Hexes:

Patron: Time
Familiar: Compsognathus
Hexes: Slumber (DC 16)
0 Level- Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue
1st Level- Beguiling Gift, Bungle, Charm Person, Ear-Piercing Scream, Enlarge Person, Mage Armor, Whispering Lore

Spells Per Day: 0 Level- 3
1st Level- 2

Character Background:
Gwestiel's mother raised her in the ways of a witch. As a child, she discovered a talent for dreamwalking. Her patron made itself known to her through her familiar, and gifted her with dreams of the long-dead Thassalonian Empire. Gwestiel became fascinated, and began to travel up and down Varisia, exploring Thassalonian ruins. Word has reached her that a Thassalonian scholar resides in Sandpoint. She has made her way to Sandpoint and has decided to partake in the amenities of town while continuing her studies of ancient Thassalon.

Appearance:

Gwestiel is pretty, in a wild way. Her clothes are often dirty or torn, she does not bother with any sort of makeup, and the only thing keeping her hair from being unkempt is the fact that she wears it in dreadlocks.

Personality:

Gwestiel isn't quite civilized. She knows that her magic makes people somewhat uncomfortable, she's just not sure why. Her wild habits are a bit strange, and she lacks what some people might think to be common table manners. She reacts to things differently than most people, and has an odd sense of humor. She is quite loyal to those that show her kindness.