Gwerrmet
Gwerrmet
Male half-elf sorcerer (crossblooded, wildblooded) 1 (Pathfinder RPG Ultimate Magic 69, 70)
N Medium humanoid (elf, human)
Init +2;
Senses low-light vision; Perception +3
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 10 (1d6+4)
Fort +1,
Ref +1,
Will +4; +2 vs. enchantments
Defensive Abilities dual minded[APG];
Immune sleep
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Offence
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Speed 30 ft. (20 ft. in armour)
Melee dagger +0 (1d4/19-20) or
. . light mace +0 (1d6)
Ranged dart +1 (1d4)
Sorcerer Spell-Like Abilities (CL 1st; concentration +5)
. . 6/day—elemental ray (1d6 cold)
Sorcerer (Crossblooded, Wildblooded) Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—colour spray (DC 14)
. . 0 (at will)—detect magic, light, mage hand, ray of frost
. .
Bloodline Draconic, Primal
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Statistics
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Str 11,
Dex 12,
Con 12,
Int 14,
Wis 14,
Cha 16
Base Atk +0;
CMB +0;
CMD 11
Feats Eschew Materials, Toughness
Traits arcane temper, seeker of brightness
Skills Acrobatics -2 (-6 to jump), Bluff +4, Knowledge (arcana) +7, Perception +3, Profession (merchant) +6, Sense Motive +3, Spellcraft +6, Use Magic Device +7;
Racial Modifiers +1 Bluff, +1 Sense Motive
Languages Aquan, Common, Draconic, Elven
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), elf blood
Other Gear dagger (2), dart (6), light mace, backpack, bedroll, belt pouch, flint and steel, ink, inkpen (2), journal[UE], mess kit[UE], pot, scroll case, soap, torch (5), trail rations (5), waterskin, 110 gp, 8 sp, 5 cp
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Tracked Resources
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Dagger - 0/2
Dart - 0/6
Elemental Ray (1d6 cold, 6/day) (Sp) - 0/6
Torch - 0/5
Trail rations - 0/5
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Special Abilities
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Bloodline Arcana: Draconic (Ex) +1 damage per die for [Cold] spells.
Dual Minded +2 Will saves.
Elemental Ray (1d6 cold, 6/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in dim light, distinguishing colour and detail.
Primal (Water) +1 damage per die for [Cold] spells.
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ATTRIBUTES; 20 Point Buy
After Racial Adjustments
Strength = 11
Dexterity = 12
Constitution = 12
Intelligence = 14
Wisdom = 14
Charisma = 16
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RACIAL INFORMATION (alternate racial traits in italics)
• +2 to one ability score (CHA)
• Dual Minded (+2 WILL saves, replaces Adaptability)
• Elf Blood (counts as both Human and Elf for racial effects)
• Elven Immunities (+2 saves vs. Sleep and other effects)
• Low Light Vision (sees twice as far in low light than humans)
• Multitalented (2 favoured classes, rather than 1)
• Wary (+1 to both Bluff and Sense Motive, replaces Keen Senses)
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PHYSICAL DESCRIPTION
• Gender: Male
• Age: 21
• Height: 5' 11" (180 cm)
• Weight: 155 lbs (70 kg)
• Hair: Silver-Blue
• Eyes: Black (Oversized Irises)
• Skin: Pallid White
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