I'd have them travel alot more in the Worldwound; not so much exploring hexes, but getting a bit further away from the Drezen area. "The Worldwound" campaign book just has so many wonderfully wicked locations, and I want to use more of them, without really having looked into the specifics yet.
I'm mostly just curious, because book two (where we're currently playing) specifically says Aponavicius drank a Nyhandrian Elixir and ascended (along with Staunton and Soltengrebbe), but the block in book has her non-mythic. So either its an oversight, or she lost her power somewhere. Or else I'll just have to make her mythic :)
The idea was to add it at the start of Demon's Heresy, so I could give it a decent CR (somewhere along 13-15), but leave strong hints that a dragon is indeed present in Drezen, to build up the tension. Also, Terendelev's scales bonded with the PCs, and slaying a dragon boosts these scales' powers, by absorbing the draconic energy (not unlike Skyrim I guess). The first dragon gave a +1 Resistance bonus to saving throws, to avoid the PCs being forced to wear Cloaks of Resistance, and give them some more interesting options. The second dragon will upgrade this bonus, and perhaps give some natural armor or deflection bonus to AC.
I'm Sword of Valor it's noted Aponavicius has three pets she subjected to the Nyhandrian Elixir, but only the chimera survived. But since there's a dragon shortage at my gaming table, her pet red dragon will have survived as well, and thanks to those awesome mythic dragon stats, will be a fight to remember. On a very odd side note: I put a short sidetrek in after Worldwound Incursion, where they had to kill a demon-infested dragon, since one of my players said he thought dragons were cool. Long story short, at my table of gaming veterans, none of the PCs had ever fought a dragon.
My party just started on Sword of Valor, and made it past Vilareth Ford (the two army encounters were over in seconds), but I had buffed up Exoris, not using your version (I'm saving their first mythic opposition for the chimera), but something based very much off that (and within the same CR range). He arrived with a horde of advanced dretches, who promptly (with Exorius' horde master ability helping massively) put the fear into the party and downed the wizard in one round. Some heavy smiting, spellcasting, and shooting from the machine-gun ranger and the fight was over, but my players are starting to grasp that the demons mean business. Or are mean business...
I had Lann (the mongrelman from Neatholm) join the party, and basically used the stats for the enemy mongrelman ranger for him. He later led one of the groups that allowed the party to enter the Grey Garrison unnoticed, and is now joining them on their journey to Drezen (they have a whole bunch of NPCs at this point, though most are on the sidelines). Any decent ideas how to upgrade him, so he remains unique, but doesn't steal the thunder from the party's own ranger (a min-maxer, so hardly likely, but I'd like each of the to feel special). The party's ranger is mostly focused on ranged combat, with a little bit of two-weapon meleeing thrown in. edit. P.S. A massive thank you for advancing the other NPCs, it has helped me alot and saved me many hours of work :)
If this makes your group more attached to Drezen and the campaign, go for it. Its not like they'll be hauling the Sword of Valor all over the Worldwound anyway. Have the party's priest or Sosiel consecrate the land in a large ritual, to render it fertile once again. Of course, such a ritual might disturb some demonic undead who have been sleeping beneath the earth's surface... |