Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Dang. That's too bad. Well it was fun everyone.
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Gwenifer stands up and attacks the one that tripped her.
Maul: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 2d6 + 5 ⇒ (2, 5) + 5 = 12
Reroll 2s: 1d6 ⇒ 1 Damage = 11
"You are going to regret that! Are you okay, Alex? I'm coming."
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"Ugh! I should have expected as much."
What kind of undead are the guards? Do they look like skeletons, or zombies, or something else?
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"I'm intrigued that one of the skeletons had enough thought to close the door behind him."
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
T-Junction sounds good. Did the skeletons come from that direction? I am not carrying any light source. I need two hands for my weapon.
Using one HD during short rest.
HD: 1d10 + 2 ⇒ (7) + 2 = 9
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"A rest would be nice. But in here?"
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"I took some hits from the initial barrage but otherwise, I'm fine. I'll stand watch in the hall if you want to search more thoroughly. I don't want to be ambushed again."
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Maul+1: 1d20 + 7 ⇒ (16) + 7 = 23
Disadvantage: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15
"When will this stop?"
Gwenifter smashes another one.
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
I think I have the flu. Go ahead and roll another attack for me for now.
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Gwenifer will take her chances with the cover. There's no much else she can do. She attacks the next nearest skeleton in the doorway.
Maul +1: 1d20 + 7 ⇒ (16) + 7 = 23
Disadvantage: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Yes, let me know if I can use melee or need to switch to ranged.
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Is there enough room for us all to fit in the small room we're in?
"There's too many of them! Back into the room where they can't utilize their numbers!"
Gwenifer strikes at another then tries to back into the room. Also uses second wind.
Maul +1: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13
Second Wind: 1d10 + 3 ⇒ (2) + 3 = 5
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Gwenifer swaps places with Teo. "It's skeleton smashing time!"
Maul +1: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d6 + 5 ⇒ (4, 1) + 5 = 10
Reroll 1: 1d6 ⇒ 6 Damage 15
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"Nice kick!" If the door opens, Gwenifer charges in after Alex.
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"I'm certainly not afraid but I don't have any means of trap detection. I'll follow right behind you, Alex."
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"You look fetching in any color, Alex."
"Let's proceed with caution, I'm sure that's not the last trap laid for us. Pfft. Me, saying to use caution; what's happening to me?"
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Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Teo wrote: "Maybe that's just an exit and not an entrance? We found the island's butt.
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"We should be careful that the trap door isn't trapped. Worst case if we can't find a way to lift it, I can smash it with my hammer."
Did the undead archers have anything worthwhile? Are we tracking arrows? If so, can I restock up to 20 from whatever the archers had remaining?
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"Let's dock and see what's what."
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"Finish it off! Pull in closer! I'll kick its ass! Revenge is a dish best served cold!"
Longbow: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"F#~& arrows! I itch to cleave into these with my cold steel."
Gwenifer attacks the injured undead.
Longbow: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Since this strategy seems to be working better, Gwenifer will continue.
Longbow: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Longbow: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Gwenifer fires again (at the one Teo injured). "Die!...again."
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Gwenifer also takes a more cautious approach and fires an arrow instead of charging in.
Longbow: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"Let's not damage the boat. I'd rather not be stranded here. We'll have to take our chances with the dock."
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Gwenifer helps Alex with her armor and has Alex help her with her own. "We just had a string of bad luck. Those guards won't chase us off again. But I'm not oppose to trying a new angle of approach."
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"Sounds good. I'll take first watch. I don't have any magic to recover."
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"Ah! A bed sounds nice! Then some pay back! I'm not going to let those zombies get away with this."
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"Thank you for the save, Alex. I owe you one."
"Well, that went very poorly. I guess we'll be resting elsewhere tonight. Resting on the necromancer island was probably a poor choice anyway. Should we park somewhere mid-lake or return to the town?"
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Gwenifer spits a mouthful of blood. "I don't suppose anyone has any healing... I'm going to have to withdraw for now."
Gwenifer takes the withdraw action and moves behind cover on the ship.
She's at 2 hp.
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"This is not going well. I need to even these numbers."
Gwenifer side steps one of the undead so that it's back it so to water and shoves it off the edge.
Athletics (Shove): 1d20 + 6 ⇒ (20) + 6 = 26
"See you later!"
Maybe I can even push it between the boat and the wharf for crushing damage?...
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Second Wind: 1d10 + 3 ⇒ (8) + 3 = 11
Greatsword: 1d20 + 6 ⇒ (1) + 6 = 7
Gwenifer grits her teeth from the attacks and attacks back but isn't having any luck.
She steps into a corner of the dock to keep the two guards from flanking her.
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
I'm not sure how far away I am, but if I can, I'm going to jump off the boat to attack one of them. If I'm not close enough, I'll throw a handaxe at one and use the rail of the boat for cover.
Athletics (Jump): 1d20 + 6 ⇒ (18) + 6 = 24
Greatsword: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9
Or...
Longbow: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
"This is what I'm talking about! Come get some, zombie creeps!"
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Perception: 1d20 + 1 ⇒ (5) + 1 = 6
Nope.
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"Well if nothing is opposing us, let's make for the wharf. No need to make things more difficult for us. When it comes to a fight, we'll have solid land beneath our feet."
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Gwenifer fishes the dead crow out of the water and climbs back on deck. "Best not leave a necromancer any bodies he can possibly use."
"Where did all these limbs come from? Was this the villagers?"
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Gwenifer returns to the surface and attacks the "neck". "Hang in there! It can't take much more of this."
Greatsword: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 4d6 + 4 ⇒ (6, 5, 5, 2) + 4 = 22
Reroll 2: 1d6 ⇒ 2 22 damage
Gwenifer's hair is matted against her face and her wet clothes and armor drag her down but she hits with surprising accuracy.
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Not wanting to get eaten, Gwenifer leaps out of the mouth and into the water. She swims down a little to get a better idea of just how big this creature is.
Can I see under the water? Do the arms and head attach to a body?
Athletics (Swim): 1d20 + 6 ⇒ (10) + 6 = 16
Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"Hang in there, Alex and Fin! I'm coming for you!"
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Is the head/mouth thing an enemy that we can attack?
Greatsword: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14
Gwenifer attacks the hand tipping the boat. "Let go!"
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Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Round 1: Initiative 15
"I've been waiting for you, you stupid crow! Here's a message for your master! He's next!"
Longbow: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
If the first shot doesn't kill it, action surge for a second shot.
Longbow: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d8 + 2 ⇒ (7, 3) + 2 = 12
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Gwenifer is already swinging from the rigging. "Wahoo! Let's go. There's avenging to do! Um...so how does this thing work?"
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"I'm no sailor, but I can row."
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"Well what are we waiting around here for! Let's find a boat!"
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Gwenifer shouts in from the entrance, "Anything worthwhile in there, or should we move on?"
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
Gwenifer is going to lurk around the entrance in case the crow shows back up.
Perception: 1d20 + 1 ⇒ (10) + 1 = 11
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"Maybe the necromancer is undead himself if he is hiding underwater."
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
I'll follow Finlogan to the warehouse.
Half-Elf Rogue 1 | HP 16/16 | AC 16 | Fort +3, Ref +8, Will +6 | Perception +6
"There's that crow again."
Can I tell which direction it flew?
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