First of all I apologize if I have posted this in the wrong thread. I also want to say that I am unfortunately not familiar with all the rules (since there are so many, especially from different books) so I know that I’ve probably got some (or maybe most) of the rules wrong for this character.
First of all, this character is an 11th level Slayer. I have also chosen Kasatha as the race (one of the only playable races with four arms). I wanted to make this character a ranged character and since I personally like the look and feel of crossbows, I chose crossbows for him to use.
First of all, I wanted to make this character permanently enlarged so his size would be Large (especially since it is relatively cheap, costing only 2500gp). This firstly means he can wield Large weapons since they are appropriate to their size. However, there exists a feat called Lighten weapon ,a combat feat from Kobold Press (http://www.d20pfsrd.com/feats/3rd-party-feats/kobold-press/combat-feats-3r d-party-kobold-press/lighten-weapon-combat/) . This reduces the effort to wield bigger weapons than your size would allow so it would theoretically allow the character to wield Huge size weapons. Since I wanted him to use crossbows, I had an idea of using two Huge light crossbows (one per each set of hands). I am aware that using each light crossbow requires two hands normally but since I wouldn’t be firing it one handed, I wouldn’t incur a -4 penalty on attack rolls.
At 11th level, the character would have 6 feats (from character advancement at levels 1,3,5,7,9,11) as well as the bonus racial feat from Kasatha which is Spinal Sword proficiency , 5 slayer talents and one slayer advanced talent. I have chosen the feats Two weapon fighting, improved two weapon fighting, greater two weapon fighting, deadly aim, lighten weapon (crossbow) and Improved Lighten Weapon (so the -2 penalty for lighten weapon doesn’t occur anymore). The slayer talents I chose were all from Ranger combat style (crossbow mastery, rapid shot, Point Blank shot, Precise shot and rapid reload). The advanced slayer talent I chose was Assassinate. Crossbow mastery is especially useful since I can reload any type of crossbow as a free action.
For the character’s weapons I chose two huge light crossbows to begin with. I would put the impact enchantment on both and Agile enchanment on the offhand one so that I could add half dex to damage (since I'm unaware of another way to do this). This would mean the damage die is increased once again. Lastly, I would purchase a wand of gravity bow to increase the damage dice again. So the damage dice progression would go from 1d8 (medium light crossbow), 1d10 (large light crossbow), 2d6 (huge), 2d8 (Impact) and 3d8(Gravity bow) for each crossbow. The slayer’s base attack bonuses at 11th level are +11/+6/+1 and my character has 22 Dex (I have taken into account the -4 penalty to dex due to my size being Large). Also, with the two weapon fighting feats I have, the character can attack three times with his offhand in a round as well alongside three attacks for main hand. Furthermore, Deadly aim will provide negatives to attack as well since it is similar to power attack but for ranged characters. Also, I think I can use rapid shot in the same round as well as deadly aim but again I receive more penalty. In total then, I believe my character will have four main hand attacks (including the rapid shot) and three offhand attacks.
Here are my calculations for to hit:
Base is +11/+6/+1 . Adding a 6 dex modifier gives +17/12/+7 on main hand. From two weapon fighting feats, he can make three attacks taking the attack bonus from the highest iterative attack bonus (17) (as shown by https://rpg.stackexchange.com/questions/72414/how-does-two-weapon-fighting- work ) but his second offhand attack is at -5, and his third at -10 as well as having -2 to attack on his main hand attacks from using a light weapon . His attack bonus would then look like +15/+10/+5 from main hand and offhand would be +15 (17-2)/+10 (17-2-5)/+5(17-2-10). Then taking into account rapid shot -2 penalty, BABs would be +13/+8/+3/ 13 (rapid shot being 17-2 from rapid shot and -2 from two weapon fighting penalty) and offhand light crossbow would be +13/+8/+3. On top of this, using Deadly aim with a -5 penalty to all attacks his final BAB would be +8/+3/-2/+8 and offhand being +8+3/-2 and so he has SEVEN attacks a round. I tried to explain this a bit better with a table.
1st MAIN MAIN 2MAIN 3MAIN(RAPID)OFFHAND 1 OFFHAND 2OFFHAND 3
BAB without dex 11 6 1 - - - -
+6 dex mod 17 12 7 - - - -
2weapon minuses 15 10 5 - 15 10 5
Rapid shot 13 8 3 13 13 8 3
Deadly aim +8 +3 -2 +8 8 3 -2
Deadly Aim does indeed seem quite risky here as the attack bonus severely decreases but if all the attacks would hit, then that’s a guaranteed 70 damage (since with a combined BAB of +18, the character qualifies for +10 to each damage per hit but at a -5 to hit to each attack). This may seem like quite a glass canon or very situational character if what I have calculated is true. However, his damage potential could be insane, especially since he was made with the intention of being a sniper hitman sort of character. Also, I believe in a surprise round, he would also add sneak attack damage on each attack’s damage especially if I buy Sniper Goggles which allow sneak attacks at any range. If he can's sneak attack a creature, then he would likely not use Deadly Aim, for better chance of hitting.
I realise him hitting on every attack would be very unlikely either way though. However, I wanted to calculate his damage in case he would attack and hit a creature as a surprise (since he is a hitman that can fire from 120ft away), meaning I would hit for Flat Footed AC.
Damage dice from the attacks would be 7x3d8=21d8 . The dex modifier for the main hand attacks would be 6 so 6x4 = 24 extra damage. Investing in the Agile Enchantment for the offhand crossbow would mean I add half dex on damage rolls so that would be 3x3=9. Deadly aim = (10x7) + Sneak attack (7x3d6=21d6)
So if he got all his attacks to hit in one round and as a sneak attack, he would have to roll 21d8, 21d6 as well as adding 70 for deadly aim, and 33 for dex damage, totalling 21d8,21d6 and 103 extra damage before even CRITTING. Is this BROKEN? Is this too powerful? Have I even calculated everything correctly for this character? Thanks in advance for any feedback. I would appreciate any advice.