Ury Sevenskulls

Guthruc Shic'la's page

362 posts. Alias of Arcane Clockwork.




Can a crossblooded bloodrager get the aberrant 4th level ability at lvl 4, then grab the black blood 4th level ability at lvl 8 to get 15ft reach? do they stack? they're coming from seperate sources, but the abilities have the same name and effect.


As the title says, I decided to build a character who maxed out their bluff modifier, at the cost of their combat abilities. However, with their bluff modifier, they can usually avoid combat entirely! I just decided it would be fun to share it.

Silver-Tongue:

race: teifling (div-spawn) with "beguiling liar" alternate racial trait
ability scores: 7str 9dex 7con 10int 17wis 20cha
classes: summoner (synthesist summoner) 1, rogue (spy) 4, mesmerist 2, sorcerer 1, inquisitor (infiltrator) 2, witch 1, master spy 9

Level-by-level:
1) summoner
traits- secret keeper, adopted (aasimar), innocent
evolutions- skilled (bluff), ___
feat- skill focus (bluff)
bluff modifier- 24-29(optimal)
2) rogue
bluff modifier- 29-34(optimal)
3) sorcerer
bloodline- rakshasa
feat- deceitful
bluff modifier- 32-42(optimal)
4) mesmerist
trick- ___
ability boost- wis
bluff modifier- 34-44(optimal)
5) mesmerist
trick- ___
feat- iron will
bluff modifier- 35-45(optimal)
6) inquisitor
inquisition- seduction
bluff modifier- 40-50(optimal)
7) rogue
rogue talent- convincing lie
feat- lifeless gaze
bluff modifier- 43-53(optimal)
8) rogue
ability boost- cha
bluff modifier- 44-54(optimal)
9) master spy
feat- extra rogue talent
rogue talent- honeyed words
bluff modifier- 46-56(optimal)
10) master spy
bluff modifier- 53-63(optimal)
11) rogue
rogue talent- false attacker
feat- blustering bluff
bluff modifier- 55-65(optimal)
12) witch
hex- ___
familiar- viper
ability boost- cha
bluff modifier- 60-70(optimal)
13) master spy
feat- extra rogue talent
rogue talent- false friend
bluff modifier- 62-76(optimal)
14) master spy
bluff modifier- 64-78(optimal)
15) master spy
feat- additional traits
traits- quick improvisation, power of suggestion
bluff modifier- 66-80(optimal)
16) master spy
ability boost- cha
bluff modifier- 68-82(optimal)
17) master spy
feat- voice of the sibyl
bluff modifier- 73-87(optimal)
18) master spy
bluff modifier- 75-89(optimal)
19) master spy
feat- carefull speaker
bluff modifier- 79-93(optimal)
20) master spy
ability boost- cha
bluff modifier- 82-96(optimal)

feat honorable mentions:
intoxicating flattery, confabulist, deceptive exchange, knight of the twisted word


I intentionally avoided any spells or items to boost your bluff in this build (like glibness), so it could get higher if desired. Although a hat of disguise works wonders.


so, im building a true neutral cleric with a true neutral deity. from what i understand, this means he doesn't have a strong aura, but still has the aura class feature, and therefore qualifies for sacred summons.

now, my question is what could he summon using sacred summons?
the wording of the feat might suggest that any creature without an alignment subtype would apply, but at the same time, nothing might apply as nothing has a neutral subtype...


So, lets say I take 10 levels of a sepentine bloodline sorcerer. I have a viper familiar.
1) Can I take improved familiar to upgrade the viper to a different creature entirely?
2) Can I take the feat Wasp Familiar? (assume I multiclass out of sorcerer so as to avoid a different arguement entirely)
3) How does Wasp Familiar interact with Improved Familiar? Wasp familiar specifically states that I can't have 2 familiars... Would it just result in having a higher level wasp? a higher level Improved Familiar?