Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Gunari's grin grows wider, if that were possible. He realizes that Torch has left with the firken, which causes him to shake his head. When Ardelaneu offers his hand, Gunari pulls the paladin in for a big hug! "We survived!" he exclaims, as he starts pulling out tankards. "A round for all, courtesy of the Accidental God!" He makes liberal use of create beer!
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Thanks GM Chie, and everyone! I had a great time!
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
"Khash'telek and Seldanna, you should drink your cures now. Then, once they have worked, I can restore you with the wand!" says Gunari, tankard in hand.
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Amenopheus shruggs, and readies a magic missile for when she casts.
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Tahonekepsu sighs as the Caydenite beckons for flying assistance. She waits as he tries to mount her...
Gunari's reaction is pure glee! He calls once more upon his god to enchance his armor and blade (Sacred armor as swift to add +2 to his armor, fervor to add holy to his weapon as a free action under sacred weapon) He them waits for her to get close enough for him to attack Cayden's Churchkey, all the conditions and buffs, VS: 1d20 + 18 ⇒ (5) + 18 = 23 magic ghost touch adamantine PA: 2d10 + 15 + 2d6 ⇒ (9, 4) + 15 + (4, 5) = 37 (really, dice, do you hate me so much? She also attacks the ghost.
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Misfortune on her would also be effective, assuming you haven't used it already on her.
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
and confusion is a mind-affecting spell, so won't affect the undead ghost. Amenopheus, frustrated with shenanigans of Tahari, casts lightning bolt at her, hoping to do some damage. 35 damage, DC19 for 1/2. So with incorporeal 17 or 8 damage
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
"So, um, could someone give me the ability to fly?" asks Gunari, looking up at the woman. He suddenly grins, looking over to Tahonekepsu....
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Her breath weapon not ready for use, Tahonekepsu does the next best thing, and lays into the "kitty" with claw and tooth.
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Though Gunari is typically the one to be dealing damage, he realizes that his best contributions to this fight have been to free the sages. As he personally has no grudges against Grandmaster Torch (though he understands why many do), he enters the mindscape of this "sage". Torch's mindscape wrote: A harried warrior bearing an illuminated wayfinder runs across a chasm alongside a woman in leather armor, and an emerald spectre trails behind them. The warrior urges the other Pathfinder toward the entrance just before the apparition mutters a terrible curse that engulfs him in flames. A flask of holy water strikes the spectre from behind as the woman returns and tries to carry the man to safety, shoving him toward the entrance as the ghost’s rage collapses part of the ceiling onto her. The man staggers outside into a sandstorm, terribly burned and alone. He pulls out a barely intact scroll and reads the incantation, struggling to speak, then forces out a message for the spell to carry: “It’s Ven. Everyone’s dead. I’m just west of the site. Send an extraction and recovery team. Please hurry.” He waits in the desert, staring down at his wayfinder. No response comes. Gunari steps up to the harried man, puts a hand on his shoulder, and says, "We are here, now, Ven. Your help has arrived. The Pathfinder Society is here, and you are with us, as a Jeweled Sage, and we are fighting to save the world from an ancient evil. "I am truly sorry you and your team were abandoned so long ago. I'd like to say that the Pathfinder Society has changed, and it has, but we still have a ways to go. Once, you helped guide us as a moral compass, but you left. Come back, and be that compass. Lead us to defeat Tahani, and let us restore your faith in the Society." diplomacy w/ good hope: 1d20 + 21 + 2 ⇒ (15) + 21 + 2 = 38
He looks to Torch and beckons him to follow. Once out of the mindscape, he will heal himself once more.
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
While Amenopheus sees his missiles splash against the shields of the ghost, he grumbles in disgust. "Sinuhotep, can you do anything about that?"
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Seldanna, did you take into consideration Good Hope on that, for an additional +2?
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Sinuhotep!" calls out Gunari. "Can you ready a dispel magic to counterspell anything she casts when she comes back? Or tell us where she went? Or both!"
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Rolling per GM
Hopefully this means he is free!
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Kan-Yeh, you had an immmediate escape artist from me!I
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Assuming Gunari can check as well
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
The Sapphire Sage, so newly freed, readies himself to let fly with a barrage of magic missiles should he see the ghost casting in his sight.
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
The Diamond Sage looks confused by ghost disappearing, but then shrugs and flies up to destroy the big kitty (18 magic/piercing/slashing damage) 20% miss chance... high you die!: 1d100 ⇒ 7
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
The ball of fire slams into the warpriest, but the fiery ball doesn’t touch him, as he is still, barely, protected by his spell of resist fire (20 fire resist). if I am wrong about that:
He will not take a chance with dazing. He uses the beacon of luck. reflex with blessing of fervor: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 reflex with blessing of fervor: 1d20 + 1 + 20 ⇒ (15) + 1 + 20 = 36 He looks around, calling out, ”Jaswinder! What are you doing?”
’Glad I cast that spell, he thinks’ ”Seldanna, didn’t you create a cure for the disease?” he asks, before entering Amenopheus’s mindscape. He sees a weary and worn Amenopheus sits alone in a room before a pile of books and scrolls. The Ruby Prince Khemet III enters, sick and frail. Amenopheus grasps at scroll after scroll, but each crumbles to dust at his touch. Khemet III turns away in disgust. Grandmaster Torch enters and presents two sage jewels, one deep green and the other brilliant yellow. Amenopheus eagerly trades everything he has for them, only to watch the jewels fracture in his hands. Tahonikepsu enters, knocks Amenopheus to the floor, and takes his chair. He lies crumpled on the ground, then the scene flickers and repeats. ”Old man! ” he calls out, chuckling, as he attempts to ge the attention of the Sapphire Sage. ”Are you not the one who led us here, and all of the Sages? This is not real, the damnéd ghost has ensorceled you! ”This is the time to rise up, and to save the world! If we fall, here, today, plagues will run rampant across Golarian. She would have you wallow in misery, only to awake to a destroyed world, because she knows your magical prowess will, carry the day! “Stand up! Fight next to Tahonikepsu! I promise you a celebration such that the world has ever seen! Your Prince Khemet will be proud of you. ” more chronicle boons:
Due to his “agent uncovered” boon, heresy of man 1,his special Wayfinder gives him +2 bluff, diplomacy, or intimidate when presented to another Pathfinder. I forgot this with Tahonikepsu! Additionally, with his "Pathfinder's Excellence (Skill) he can roll twice on a skill, with two checkboxes. No time like the present to blow all of his boons.
use the once per scenario +1, and roll twice.
Roll twice again
This one is critical, I will invoke the Paragon for +5 before the roll.
Upon the invocation of the Ruby Prince, Amenopheus looks up at Gunari, who grins. "That's right! Let's do this!" Gunari leaves the mindscape (hopefully having freed the Sapphire Sage), and looks over to Torch. He shrugs, as if to say, 'should I free him?' He then thinks a moment, and again calls upon the power of the Drunken Hero. Seeing trouble Kan-Yeh was in, the drunken warpriest says, "Free yourself!" and casts liberating command on the bloodrager (immediate action to cast, immediate to make an escape artist check at +20
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Seeing the effects her attack of opportunity and her lightning, Tahonikepsu yells out, "She can be hurt! Rally, Pathfinders, and cleanse this tomb of her foul presence!"
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Tahonikepsu moves up to be next to the ghost, who has been causing the team no end of difficulty. The tight quarters, for a dragon, are causing her no end to difficulty. She breathes in deeply, and releases a brilliant cone of lightning, striking both Tahani and the leonid! 35 electricity, DC24 reflex for half
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Yes, happy birthday, GM Chie! Hope you are having a great one (not just because you are brutalizing us) Have a beer on me!
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Gunari was supposed to be the lucky one!!! And, GM, don't forget about yourself!
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
fort save vs Suffocation DC25: 1d20 + 13 ⇒ (20) + 13 = 33 only staggered Ok, fine... since I cannot do a full round to free Amenopheus... Gunari, unable to take the time to free the Sapphire Sage due to his gasping for breath, he calls upon the power of the Drunken Hero! "Friends, accept the blessings of the Lucky Drunk, that we be victorious in our adventure!"
concentration:
DC23 concentration: 1d20 + 15 ⇒ (17) + 15 = 32 He takes the AC and saves - figured into my tag line. Then, he again calls upon the power of the Drunken Hero, and fervor casts divine favor, (granting him +4 to hit and damage for 1 minute)! Remember, Khash, you can burn the beacon of luck to roll twice take the higher!!
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
"If we don't keep trying we have lost already!" replies the ever chipper Gunari. "And I don't much like dying. Just ask that T-Rex... and the Rukh. Neither could keep me in their belly!"
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
"Um, Jaswinder, aren't you going to keep firing?" asks Gunari. "I mean, the tune is ok, but I'd rather hear the thunka thunka of your arrows penetrating the ghost or that leonid big guy!"
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Kay-Yeh!' calls out Gunari. "Ken ye haste us, mon?" The grin on the Varisian's face says it all. His life is on the line, but he is having a good time.
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
concentration on the healing due to graveknight, Paragon of the Society after roll: 1d20 + 15 + 3 ⇒ (1) + 15 + 3 = 19
Tahonikepsu looks down on the Varisian, and asks, "Now that you have freed me, would you be able to do the same to the other sages?" Gunari nods, grinning, as this was his plan all along. The dragon picks up Gunari, flies above Torch and Amenopheus, and sets Gunari back down between them. "Now save them," she orders. "Thank you," says Gunari. To the other other two, he says in Varisian, "Vin dulce de orz! Nu putem avea asta. Cum putem bea prieteni dacă sunteți pierduți în mintea voastră? Va trebui să rezolvăm asta." Varisian translation: Sweet barleywine! We can't have this. How can we be drinking buddies if you are lost in your own minds? We'll have to fix this.
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Having freed the dragon, Gunari steps closer to Amenopheus, clearly signaling to the party what his intent is to do next. However, his body is in poor condition so he chooses to help that.
debating what to do with Tahonikepsu. Will post from work.
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
I wonder does she have eschew materials? Because otherwise she cannot manipulate the material components of her spells! Ok, so it is a long shot...
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
So, my current plan, as it stands, is to free Tahonikepsu, and then move on to free Amenopheus if I can. Would it be possible for our paladin to move into position, and channel once? Ardelaneu's channels of 5d6 will help out a LOT of folks (as in everyone but the lich). On, that, I would not be saddened much if a certain reliquary as sage jewel gets sundered, if that is the easiest way to remove Tahani's influence from it. That is, of course, if Seldanna doesn't free him first. After Amenopheus, if we still have need, I will probably work on Dhiara... since I seem to have a lot of bonuses for her? Or does Kan-Yeh wanna try to free her? ideas? Criticism
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Khash'telek wrote:
HOSKINS!!!
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Hey! Amenapheus does force damage! Need to save him next!
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Jaswinder, then you could have Pratvah grapple the other one, hopefully taking it out of the fight. Or so we can hope I did a boon dive, and I am ready to start burning. Actually found a good number of bonuses I can use, especially on skill rolls for diplomacy.
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
slight retcon based on GM statement...
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
So, not as good as "bit of luck" -- but I'll make use of it, I am sure. It will last 2 rounds, though. Receiving the boost from Seldanna, Gunari exclaims, "By the Light of the Starstone!" He calls upon the blessings of the Drunken Hero, using fervor to cast beacon of luck (as a swift action) He then enters the mindscape of Tahonikepsu!
"Tahonikepsu! You are needed! The jeweled sages are lost without your help, and the plagues of Aryana Tahari will sweep over Golarian in her unholy vengeance. Spread your wings and fly into your Draconic glory, that all may see your awesomeness and be gladdened! Besides, I am sure you owe me a drink!" calls out Gunari, trying to get the diamond sage out of her funk.
He sees the dragon lift its mighty head, but still she does not rise.
Waiting to see what happens
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
No, Khash is immune to the poison. First, he has delay poison, and second, he has life bubble. So, no con damage.
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Have to go digging a little, but I need to find a good combat feat that I can use with barroom brawler (1/day martial versatility) -- something that will help here. Unfortunately, since I used holy as my sacred weapon boost earlier in the day, I cannot get ghost touch this time. We may be relying on a lot of force damage to take out the ghost, unless dealing with the sage jewels helps here
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Padrym: 0, I think... since warpriest doesn't technically require a code of conduct. Mnesoset: 3 languages
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
We all still have Life Bubble on, so the cloudkill cannot affect us.
Jaswinder, Pratvah doesn’t have magic fang? ”Seldanna! Can upyou use your fortune hex on me? I think I am going to try and get us some help, but I imagine it won’t be easy” He then says, ”Ardelenau, can you claim the onyx jewel? Your talents see right up that ones alley! Seldanna, you or Khash might then want to claim the spinel jewel, since you both know so many languages.” waiting to see what Seldanna and Khash do
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
I am considering a few things. One would be to get up beacon of luck. It is a personal spell, so I can fervor cast it. I could then go in, or perhaps go all out casting this round win a blessing of fervor and some self-buffing (using my corset of delicate moves to get another swift action). This would likely be used for shield of faith. I am guessing we need to free the Sages, or break their scarabs, first, as well. Another idea would be for you to fortune hex me, so I can get double rolls on my skill checks. I am sure this is about to get much worse, too.
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
Ok, seeing that she's up, I will use the +2 on the first save that I need. If I should happen to roll another 20, I'll use it on the next save!
some skill checks, in case it matters: kn:religion on her: 1d20 + 4 ⇒ (5) + 4 = 9 [dice=kn:religion on the "corpse"]1d20+4[/dice] Spellcraft on the sickening effects?: 1d20 + 10 ⇒ (9) + 10 = 19
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
With that natural 20, Surge of Success feat was activated -- I get +2 on a single attack, save, skill or ability check in the next turn. Waiting for the map
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
It was clear that we should use no magic of any type to heal ourselves?
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
spellcraft: 1d20 + 14 ⇒ (15) + 14 = 29 do we still get the +3 for Amenopheus? If so, 3 higher Gunari, always the helpful chap, keeps an eye on the ritual, should one of the Sages falter.
Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF
"Seldanna, before you try again, if you try again, you should take an antiplague." suggests Gunari. He casts guidance on her if she tries. Also, use your Pathfinder's Excellence!
About Achlyss SadowBorai (Vesk) Death-Touched Vanguard 15
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SPECIAL ABILITIES:
ASPECT CATALYST (Su): Each foe within 30 feet must attempt a Fortitude saving throw. On a failed save, a creature takes an additional 1d6 damage per 2 vanguard levels from the next damaging attack that hits it within the next minute
BACKGROUND:
”Give me more scars…test me again!” Born a bastard son of a lowly house on Vesk, Achlyss Sadow might have led an ignominious life among the population of his planet if it were not for his spectacular athletic talent, especially in weaponry and feats of endurance. Achlyss’s extraordinary physique and athletic skill made him an impressive military recruit. After completing basic training, Achlyss fought as a grunt against the Swarm for a few years in the service of the Veskarium. Achlyss made his way up the ranks and became an officer after his commander was killed and the young soldier developed a brilliant plan to fend off an overwhelming Swarm attack. He bravely led the defense himself. Once hostilities reached a stalemate, Achlyss left the military and joined a mercenary company, once again rising in the ranks. He led commandos in cargo hauls, security services, hit-and-run raids, or contract work for the well-paying Abadarcorp. Achlyss followed the orders of his commanders and expected his own orders to be followed, as well. He was a contemplative, orderly strategist until it was time to act–then he burst into action. That’s all Achlyss can remember of his former life–before he died. Achlyss awoke from death in a bank of snow. Confused and with a gaping hole in his memory, he surveyed what appeared to be a half-finished resort town. He couldn’t remember being there before. But he couldn't remember a lot of things. Then, to his horror, he realized why he was still alive. Or, at least, undead. His extremities had suffered severe frostbite and were blackened. He had a gaping hole in his chest and part of his skull was crushed. But some of his body parts were not his–grafted from some unliving host. His heart, lungs, and vocal cords, among other things, had been replaced in whatever dark ritual brought him back to life. Disoriented, Achlyss made his way to some settlement on this frozen wasteland, and discovered he was on a planet named Jedarat. He was pleased to meet someone he knew on location, Eisyfina Nott, an elderly project manager he had worked with in the past, but Eisyfina seemed horrified by what had become of Achlyss. Still, calling in some favors, he managed to procure some old equipment he had stored elsewhere. Determined to figure out what had happened to him, Achlyss prepared himself on the planet. But he did not seem himself anymore. Formerly an orderly mercenary commander, his mind had also been altered–he could barely formulate a plan now and had no sense of direction whatsoever. He feels little, if any, pain, and he wishes he could feel something–anything. Furthermore, he now found that the necromatic poison coursing through his veins gave him unspeakable power, but at a terrible cost. He now wielded entropic abilities of disorder and destruction–power to undo but never create. Appearance: Achlyss has pale, thick undead scales for skin. His extremities are blackened with frostbite, and several digits of his fingers and toes are missing. Nearly seven feet tall, he is well-muscled and lean. He has several permanent traumatic injuries visible, including a hole in his chest and a caved-in skull. Personality: Achlyss is prickly and impulsive, but also courageous, disorganized, and a joker. Achlyss is prideful and determined to be the best, leading him to challenge himself at every opportunity. He thinks he is the best-suited for pretty much any task and also likes to be in charge. Because he’s not sure he can be killed, he is a thrill-seeker. Achlyss yearns to be tested and his true power revealed. "Death could hardly be sweeter than this agony!” 1. Background
Level Progression:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:
Level 11:
Level 12:
Level 13:
Level 14:
Level 15:
Dice:
[ooc]Entropy Pool (1/8)[/ooc
[ooc]Aspect Catalyst (Su): Each foe within 30 feet must attempt a Fortitude saving throw. On a failed save, a creature takes an additional 1d6 damage per 2 vanguard levels from the next damaging attack that hits it within the next minute. Improved: The additional damage is 1d6 per vanguard level.[/ooc *Improved Combat Maneuver (Trip) + (Sunder)
[dice=Entropic Strike (vs. EAC, acid + bludgeoning)(10' reach, penetrating)]1d20+21;7d6+14+15[/dice]
[dice=Taclash (Numbing) (weapon focus)(analog, disarm, nonlethal, reach, trip)]1d20+21;5d4+6+15[/dice] [ooc]+2 trip/disarm[/ooc
[dice=Singing Disc (soprano, returning, sonic)]1d20+21;1d6+6+15[/dice]
FIGHTING DEFENSIVELY (-3 to attacks Guarded Combatant) [dice=Entropic Strike (vs. EAC, acid + bludgeoning)(10' reach, penetrating, flashing strikes)]1d20+21-3;7d6+14+15[/dice]
FLASHING STRIKES (-3 to multiple attacks)
*entropic strike dmg = base + Con + Str + vanguard lvl
Feats - Improved Combat Maneuver, Coordinated Shot, Fleet, Mobility, trip or grappling feats
https://www.reddit.com/r/starfinder_rpg/comments/ilmd9e/how_on_earth_or_in_ space_do_you_build_a_vanguard/ |
