Sky Dragon

Gummitch's page

36 posts. Alias of Clebsch73.


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male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch flies in dragon form to gather pine branches to add insulation to the barrier.

Notice: 1d6 ⇒ 3
Wild: 1d6 ⇒ 2
Modifier: -1 (Clueless)

Benny that.

Notice: 1d6 ⇒ 5
Wild: 1d6 ⇒ 3
Modifier: -1 (Clueless)


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch changes into snow leopard form and prowls into the cave to see what's there.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

If Gummitch does not have a clear breath attack at anyone, he'll fly at the leader if possible, or one of the henchmen if not and attack with his bite and claw.

Fighting: 1d10 ⇒ 7
Wild: 1d6 ⇒ 3
Modifiers: -2 (MAP)

Bite/claw mega damage: 1d12 + 2 + 3d4 ⇒ (3) + 2 + (2, 3, 2) = 12
AP: 3
Raise Damage: 1d6 ⇒ 5

Fighting: 1d10 ⇒ 8
Wild: 1d6 ⇒ 4
Modifiers: -2 (MAP)

Bite/claw mega damage: 1d12 + 2 + 3d4 ⇒ (2) + 2 + (1, 4, 2) = 11
damage d4 ace: 1d4 ⇒ 4
damage d4 ace^2: 1d4 ⇒ 1
AP: 3
Raise Damage: 1d6 ⇒ 6
Raise Damage, Ace: 1d6 ⇒ 3


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch watches and waits. On hold, ready to breath electricity at any coalition targets who come into his range.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch prepares for action, first by going invisible. His plan is to move close to the illusion and then spit lightning to make it look like the bolts are coming out of the illusion's mouth.

Spellcasting: 1d8 ⇒ 7
Wild: 1d6 ⇒ 5

Success. Any action taken against him that requires sight is made at −4.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch takes his dragon form once outside and flies slightly above and ahead of the group as a scout. By nature, however, he has some trouble keeping focused and tends to get distracted by things. His sense of common knowledge is also diminished as the doesn't always pay attention when there is something useful to be learned from a situation.

Common Knowledge: 1d6 ⇒ 2
Wild: 1d6 ⇒ 1
Modifier: -1 (Clueless)

The novel experience of flying in a snowstorm is unlike anything he has ever experienced, so he knows nothing that could help him anticipate trouble.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch nods, as he listens to Ounce in snow leopard form, comfortable in the cold.

Let me know if the cold is intense enough to require some help for Gummitch beyond his natural form. Ounce can cast environmental protection on him if needed.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

As the helicopter gets close to landing, Gummitch slips out the back cargo ramp and aided by Ounce's darksight, he scouts for an area with a level place to land without nearby trees or other obstacles.

Athletics: 1d10 ⇒ 3
Wild: 1d6 ⇒ 1
Modifier -2 (weather)

Spending a benny.

Athletics: 1d10 ⇒ 4
Wild: 1d6 ⇒ 6
Wild, ace: 1d6 ⇒ 3
Modifier -2 (weather)
Result = 6 + 3 - 2 = 7

He communicates via comm unit to direct the landing.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

A penalty of -4 is hard to overcome for a novice PC, particularly when the rules for dramatic tasks specify that "if a roll is failed during a Complication,
the Dramatic Task fails." Gummitch could try to use a power like detect arcana, but with a d8 -4, his chances of success are about 25%. So he will wait and watch for a break in the problematic spirits before attempting anything further.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch wants to get out and fly ahead of the helicopter but his flight speed is perhaps not enough to stay ahead. He does offer to fly in front of the helicopter if it is flying slowly through uncertain areas perhaps close to the ground.

The rules say the conversion from pace to MPH is to divide pace by 1.5, which gives Gummitch a speed of just 8 mph, so probably not helpful except maybe when the bird is going in for a safe landing, so he'll save that for the end.

Instead, Gummitch calls on his magic powers to attempt limit the force of gusts of wind on the helicopter when it hits a patch of turbulence.

Using Elemental Manipulation power.

Spellcasting: 1d8 ⇒ 7
Wild: 1d6 ⇒ 4
Modifier: -2 (weather)
Result = 7 - 2 = 5


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch sets up some targets and practices sending his lightning breath at them. Training his Athletics skill used with his breath weapon.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Common Knowledge: 1d6 ⇒ 5
Wild: 1d6 ⇒ 6
Wild, Ace: 1d6 ⇒ 3
Modifier: -1 (Clueless) - 2 (GM)
Result = 6 + 3 - 1 - 2 = 6 Success

Gummitch relates a story from a time recently when he was attacked while foraging for food by pair of alliance goons, both of whom had the RCSG emblem. "In defending myself, I killed one and captured the other. I threatened to light him up with electricity if he did not tell me about what those letters stood for. He said RCSG is the Coalition Rifts Control and Study Group. Their secret purpose is to gain command of Rifts and their activation so as to send many of the D-Bees back home and use them in battles against foes they otherwise could not defeat."

Gummitch wasn't sure what to do with the guy, so he put all his gear in a pile and fried the lot and sent him off to fend for himself against the elements.

Gummitch assumes a snow leopard form and sits next to Ounce for the meeting.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

While scouting for trouble and suitable places to pause for the night, Gummitch spotted an unusual clearing a ways ahead of Elsie. He notified Ounce with a mind link spell and flew to see what was there.

As he approached, had trouble finding what he thought he had spotted earlier. Feeling certain there was something there, he flew lower and concentrated. He seemed to pass through a thin layer of fog and suddenly could see a wide expanse surrounded by a mount 20 feet high and 50 yards in diameter.

Camped in the circle were strange beings, humanoids with golden skin, four arms, bat-like wings, and heads that resembled hawks. Seeing him at the same time as he saw them, a group rose in flight and confronted him. Gummitch sensed their peaceful nature instantly and did what he could to assure themhe meant them no harm.

After establishing intentions, the beings identified themselves as Lyn-Srial, also known as Sky-Knights or the Golden Ones. He learned that they were far from the place they settled after being grounded in the earth dimension far from the sky cities they once inhabited. Now they were an exploratory group locating places they might establish colonies. The mounds were ancient sites of the original indigenous people of the area and contained much magical energy, so they have been trying to learn what they can.

When they learned of the plight of the rescued race being taken to a safer location, they offered to shelter the group at their site. So Gummitch directed the driver of Elsie and the group was able to spend a night without worrying about ambush or monster attacks, as the site was hidden by cloud magic that kept hostile creatures away.

It was a peaceful night with clear skies and a fine view of the stars above.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch also becomes visible as soon as Ounce does and he puts himself between her and any fleeing coalition forces.

Then he lets Ounce climb onto his back and flies toward Elsie.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch extends his invisibility for another 5 rounds, spending 1 PPE.

Gummitch flies until he can send a lightning bolt through the thickest part of the squad. Then he flies in a random direction.

Electrical Breath, Athletics: 1d10 ⇒ 9
Wild: 1d6 ⇒ 1

Electrical Breath, Damage, Mega: 4d6 ⇒ (4, 5, 5, 6) = 20
Damage ace: 1d6 ⇒ 5
Raise Damage: 1d6 ⇒ 3


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch circles the group and instead of lightling he attempts to conjure a stunning effect to affect only the coalition aligned fighters.

Spellcasting: 1d8 ⇒ 8
Spellcasting, Ace: 1d8 ⇒ 8
Spellcasting, Ace^2: 1d8 ⇒ 5
Wild: 1d6 ⇒ 1
Result = 8 + 8 + 5 = 21

PP: 2 (Stun) + 2/3 (Area Effect: 2 for MBT, 3 for LBT) + 1 (selective)

A successful casting means the victims must make a Vigor roll (at −2 with a raise on the arcane skill roll) or be Stunned.

A series of flashes appear around the heads of the affected, overloading their nervous systems.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch maintains his invisibility 1 PP. If that's an action, that will be it this turn. If not, he'll make another attack.

Gummitch is tempted to breath electrons back at the troops on the hill and returns to his original target the squad nearby. Seemingly from nowhere, a lightning bolt arcs toward the CS troops. Gummitch then flies in a random direction to be away from the expected focus of return fire.

Electrical Breath, Athletics: 1d10 ⇒ 4
Wild: 1d6 ⇒ 6
Wild, Ace: 1d6 ⇒ 6
Wild, Ace^2: 1d6 ⇒ 5
Modifier: -2 (distracted)
Result = 6 + 6 + 5 - 2 = 15

Electrical Breath, Damage, Mega: 4d6 ⇒ (5, 5, 2, 2) = 14
Raise Damage: 1d6 ⇒ 4


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

I'm getting over a cold. I'll try to make Gummitch's post soon, but feel free to 'bot him if it's holding things up.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds
DM ShadowBloodmoon wrote:
@Gummitch- Was that roll for next round's movement?

That was to avoid becoming distracted and vulnerable. Since the TN was 9, he failed.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Athletics: 1d10 ⇒ 4
Wild: 1d6 ⇒ 4

I'll benny that.

Athletics: 1d10 ⇒ 1
Wild: 1d6 ⇒ 5

Meh.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Sorry for the delay. I started to post, got distracted, forgot to get back.

Gummitch absorbs Ounce's advice and steadies his mind before his next electric blast. Attacking the green Alliance Squad.

Electrical Breath, Athletics: 1d10 ⇒ 6
Wild: 1d6 ⇒ 4
Modifier: +1 (Ounce's aid)
Result = 6 + 1 = 7

Electrical Breath, Damage, Mega: 4d6 ⇒ (1, 3, 1, 2) = 7
Raise Damage: 1d6 ⇒ 3
Meh. 7 dice rolled, 0 aces.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch, still invisible, harries the squad on the ground (Green in square C1 or 3H) with lightning breath attacks.

Athletics: 1d10 ⇒ 4
Wild: 1d6 ⇒ 2

Electricity damage, MEGA: 3d6 ⇒ (2, 6, 3) = 11 + Ace: 1d6 ⇒ 1
Raise damage: 1d6 ⇒ 3


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Athletics: 1d10 ⇒ 6
Wild: 1d6 ⇒ 4
Modifier: -2
Result 6 - 2 = 4

Whatever was trying to move Gummitch back, he avoids it and attacks the nearby green squad with his electric breath weapon.

Athletics: 1d10 ⇒ 6
Wild: 1d6 ⇒ 6
Wild, Ace: 1d6 ⇒ 2
Result = 6 + 2 = 8

Electricity: 4d6 ⇒ (3, 5, 4, 6) = 18 + Ace: 1d6 ⇒ 4

Raise damage: 1d6 ⇒ 5

Edit: it occurs to me I don't know the range penalty, but if he needs to move closer to avoid that, I'll make an athletics roll:

Athletics: 1d10 ⇒ 7
Wild: 1d6 ⇒ 1


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

For Gummitch's maneuver roll to advance to the next square.
Athletics: 1d10 ⇒ 9
Wild: 1d6 ⇒ 1


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Edit: previous post was a duplicate of Ounce's post in Discussion. This is what I wanted to post for Gummitch:

Gummitch says, "Onward, into the Breeches!" Then his invisible form flies toward battle. He flies close to the ground and looks for a place he can take cover from random gunfire.

He moves 12" when flying. Let me know if he can make it to the next square (C2).


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

If others want in on the invisibility, Gummitch can oblige.

Spell Casting: 1d8 ⇒ 8
Spell Casting, Ace: 1d8 ⇒ 3
Wild: 1d6 ⇒ 1
Also a raise, so actions and notice rolls against any who he casts on are at -6 while invisible. Duration 5 rounds.

Within a few moments of Ounce and Gummitch's spells, they and others affected vanish. The locations those who are invisible occupy shimmer ever-so-slightly, but this is the only evidence of their presence.

Ounce and the Faelerin squad hunker down behind cover and peer around edges to watch for the approach of the enemy.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch (in humanoid form) does what he can to help with Ounce's interrogation. He confirms the promise of leniency, attesting to an example or two he knows of and explains what typical punishments are for those convicted of participating in the slave trade.

Persuasion, Support: 1d4 ⇒ 4
Persuasion, Ace: 1d4 ⇒ 4
Persuasion, Ace^2: 1d4 ⇒ 3
Wild: 1d6 ⇒ 2
Modifier: -1 (Tongue Tied)
Result= 4 + 4 + 3 - 1 = 10, adds +2 to Ounce's Persuasion result.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Once the fears of the former enslaved are calmed, Gummitch transforms back to his humanoid form with the snow leopard-like head to better blend in with the people and help out as he can. He has healing powers which he'll use on the wounded.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch gets flustered when the people praise him. "Ah well Great ... I guess, but I don't having anything I want from you. Just be free. Otherwise all that trouble would be wasted doncha know?"

Dragons cause fear checks to all who see them when in dragon form. If this is causing problems with the clean up, he will shift to a less threatening form once he knows the fight is over.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Gummitch flies toward the camp and lets fly a lightning bolt.

His breath weapon rolls athletics.
Athletics: 1d10 ⇒ 7
Wild: 1d6 ⇒ 2

It's my understanding of Quick Encounter we don't roll damage, but let me know and I'll add damage rolls.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

Team K12:
Gummitch, in dragon form with saddle in place, concentrates and motes of faint light trace out a rune near his eyes.

Casting Invisibility on himself and Ounce, for 8 PP. Duration 5 rounds.
Spell Casting: 1d8 ⇒ 6
Wild: 1d6 ⇒ 3
Success

As the motes of the rune fade, he and Ounce fade mostly from view, leaving only a vague blurry outline.

Effect: Any action taken against either of them that requires sight is made at −4. The same penalty applies to Notice rolls to detect the unseen presence.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

This is Gummitch. See his profile for his stats.

Note: Gummitch has Dragon Metamorphosis edge, so he can take on the form (but not abilities) of any animal from the size of a housecat up to his own size of 6 (15 feet long).


Gummitch has invisibility and stun as magic powers. Stun seems to provide a similar outcome to the hypnotic gaze. I'm okay with the version I've created so let me know if you want to change it in any way.

I don't have the Palladium version of RIFTS. I played a character a long time ago, but only for a few sessions and I did not own the book.


I did locate the entry in SWADE for a dragon, but that is for a full-grown one. I'll probably use the next advance or two to eliminate the Hatchling complication of being very Young, which I presume will result in gaining two attribute points and five skill points.


This is my version of the Cat's Eye Dragon, based on my edition of the RIFTS Tomorrow Legion Player's Guide, with the aspects connected to the type of dragon changed to my vision of the Cat's Eye Dragon, which is a little different from RR's.

My version of SWADE does not have anything for the Dragon Hatchling. Let me know if Rigor Rictus' notes are based on the SWADE Dragon Hatchling or Dragon. Or if something different, let me know.

The RIFTS dragon hatchling does not gain a Flame Aura. I gave the character Magical Powers and it gets Psionic Powers, so maybe those can stand in for the Flame Aura. I could change one power to something like Mind Control for the Enthralling Gaze power.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 15/20 ISP 10/10 | Bennies: 4 | Active Effects: Invisibility 5/5 rounds

This has the profile of her coyote spirit familiar, should the GM or any player need to see that.