Sky Dragon

Gummitch's page

18 posts. Alias of Clebsch73.


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male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 12/20 ISP 10/10 | Bennies spent: 1 | Active Effects: Invisibility 3/5 rounds
DM ShadowBloodmoon wrote:
@Gummitch- Was that roll for next round's movement?

That was to avoid becoming distracted and vulnerable. Since the TN was 9, he failed.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 12/20 ISP 10/10 | Bennies spent: 1 | Active Effects: Invisibility 3/5 rounds

Athletics: 1d10 ⇒ 4
Wild: 1d6 ⇒ 4

I'll benny that.

Athletics: 1d10 ⇒ 1
Wild: 1d6 ⇒ 5

Meh.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 12/20 ISP 10/10 | Bennies spent: 1 | Active Effects: Invisibility 3/5 rounds

Sorry for the delay. I started to post, got distracted, forgot to get back.

Gummitch absorbs Ounce's advice and steadies his mind before his next electric blast. Attacking the green Alliance Squad.

Electrical Breath, Athletics: 1d10 ⇒ 6
Wild: 1d6 ⇒ 4
Modifier: +1 (Ounce's aid)
Result = 6 + 1 = 7

Electrical Breath, Damage, Mega: 4d6 ⇒ (1, 3, 1, 2) = 7
Raise Damage: 1d6 ⇒ 3
Meh. 7 dice rolled, 0 aces.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 12/20 ISP 10/10 | Bennies spent: 1 | Active Effects: Invisibility 3/5 rounds

Gummitch, still invisible, harries the squad on the ground (Green in square C1 or 3H) with lightning breath attacks.

Athletics: 1d10 ⇒ 4
Wild: 1d6 ⇒ 2

Electricity damage, MEGA: 3d6 ⇒ (2, 6, 3) = 11 + Ace: 1d6 ⇒ 1
Raise damage: 1d6 ⇒ 3


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 12/20 ISP 10/10 | Bennies spent: 1 | Active Effects: Invisibility 3/5 rounds

Athletics: 1d10 ⇒ 6
Wild: 1d6 ⇒ 4
Modifier: -2
Result 6 - 2 = 4

Whatever was trying to move Gummitch back, he avoids it and attacks the nearby green squad with his electric breath weapon.

Athletics: 1d10 ⇒ 6
Wild: 1d6 ⇒ 6
Wild, Ace: 1d6 ⇒ 2
Result = 6 + 2 = 8

Electricity: 4d6 ⇒ (3, 5, 4, 6) = 18 + Ace: 1d6 ⇒ 4

Raise damage: 1d6 ⇒ 5

Edit: it occurs to me I don't know the range penalty, but if he needs to move closer to avoid that, I'll make an athletics roll:

Athletics: 1d10 ⇒ 7
Wild: 1d6 ⇒ 1


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 12/20 ISP 10/10 | Bennies spent: 1 | Active Effects: Invisibility 3/5 rounds

For Gummitch's maneuver roll to advance to the next square.
Athletics: 1d10 ⇒ 9
Wild: 1d6 ⇒ 1


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 12/20 ISP 10/10 | Bennies spent: 1 | Active Effects: Invisibility 3/5 rounds

Edit: previous post was a duplicate of Ounce's post in Discussion. This is what I wanted to post for Gummitch:

Gummitch says, "Onward, into the Breeches!" Then his invisible form flies toward battle. He flies close to the ground and looks for a place he can take cover from random gunfire.

He moves 12" when flying. Let me know if he can make it to the next square (C2).


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 12/20 ISP 10/10 | Bennies spent: 1 | Active Effects: Invisibility 3/5 rounds

If others want in on the invisibility, Gummitch can oblige.

Spell Casting: 1d8 ⇒ 8
Spell Casting, Ace: 1d8 ⇒ 3
Wild: 1d6 ⇒ 1
Also a raise, so actions and notice rolls against any who he casts on are at -6 while invisible. Duration 5 rounds.

Within a few moments of Ounce and Gummitch's spells, they and others affected vanish. The locations those who are invisible occupy shimmer ever-so-slightly, but this is the only evidence of their presence.

Ounce and the Faelerin squad hunker down behind cover and peer around edges to watch for the approach of the enemy.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 12/20 ISP 10/10 | Bennies spent: 1 | Active Effects: Invisibility 3/5 rounds

Gummitch (in humanoid form) does what he can to help with Ounce's interrogation. He confirms the promise of leniency, attesting to an example or two he knows of and explains what typical punishments are for those convicted of participating in the slave trade.

Persuasion, Support: 1d4 ⇒ 4
Persuasion, Ace: 1d4 ⇒ 4
Persuasion, Ace^2: 1d4 ⇒ 3
Wild: 1d6 ⇒ 2
Modifier: -1 (Tongue Tied)
Result= 4 + 4 + 3 - 1 = 10, adds +2 to Ounce's Persuasion result.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 12/20 ISP 10/10 | Bennies spent: 1 | Active Effects: Invisibility 3/5 rounds

Once the fears of the former enslaved are calmed, Gummitch transforms back to his humanoid form with the snow leopard-like head to better blend in with the people and help out as he can. He has healing powers which he'll use on the wounded.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 12/20 ISP 10/10 | Bennies spent: 1 | Active Effects: Invisibility 3/5 rounds

Gummitch gets flustered when the people praise him. "Ah well Great ... I guess, but I don't having anything I want from you. Just be free. Otherwise all that trouble would be wasted doncha know?"

Dragons cause fear checks to all who see them when in dragon form. If this is causing problems with the clean up, he will shift to a less threatening form once he knows the fight is over.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 12/20 ISP 10/10 | Bennies spent: 1 | Active Effects: Invisibility 3/5 rounds

Gummitch flies toward the camp and lets fly a lightning bolt.

His breath weapon rolls athletics.
Athletics: 1d10 ⇒ 7
Wild: 1d6 ⇒ 2

It's my understanding of Quick Encounter we don't roll damage, but let me know and I'll add damage rolls.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 12/20 ISP 10/10 | Bennies spent: 1 | Active Effects: Invisibility 3/5 rounds

Team K12:
Gummitch, in dragon form with saddle in place, concentrates and motes of faint light trace out a rune near his eyes.

Casting Invisibility on himself and Ounce, for 8 PP. Duration 5 rounds.
Spell Casting: 1d8 ⇒ 6
Wild: 1d6 ⇒ 3
Success

As the motes of the rune fade, he and Ounce fade mostly from view, leaving only a vague blurry outline.

Effect: Any action taken against either of them that requires sight is made at −4. The same penalty applies to Notice rolls to detect the unseen presence.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 12/20 ISP 10/10 | Bennies spent: 1 | Active Effects: Invisibility 3/5 rounds

This is Gummitch. See his profile for his stats.

Note: Gummitch has Dragon Metamorphosis edge, so he can take on the form (but not abilities) of any animal from the size of a housecat up to his own size of 6 (15 feet long).


Gummitch has invisibility and stun as magic powers. Stun seems to provide a similar outcome to the hypnotic gaze. I'm okay with the version I've created so let me know if you want to change it in any way.

I don't have the Palladium version of RIFTS. I played a character a long time ago, but only for a few sessions and I did not own the book.


I did locate the entry in SWADE for a dragon, but that is for a full-grown one. I'll probably use the next advance or two to eliminate the Hatchling complication of being very Young, which I presume will result in gaining two attribute points and five skill points.


This is my version of the Cat's Eye Dragon, based on my edition of the RIFTS Tomorrow Legion Player's Guide, with the aspects connected to the type of dragon changed to my vision of the Cat's Eye Dragon, which is a little different from RR's.

My version of SWADE does not have anything for the Dragon Hatchling. Let me know if Rigor Rictus' notes are based on the SWADE Dragon Hatchling or Dragon. Or if something different, let me know.

The RIFTS dragon hatchling does not gain a Flame Aura. I gave the character Magical Powers and it gets Psionic Powers, so maybe those can stand in for the Flame Aura. I could change one power to something like Mind Control for the Enthralling Gaze power.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 12/20 ISP 10/10 | Bennies spent: 1 | Active Effects: Invisibility 3/5 rounds

This has the profile of her coyote spirit familiar, should the GM or any player need to see that.