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Add another one who'd love to be able to go through old threads, specifically for Shackled City. I'm running it now, and it'd be really helpful to see more discussions on it than I can see now.


Like some others, I find that the planar stuff doesn't mix well with the rest of the plot, and at level 10 (after throwing in the recent painting module from Gamemastery), sent my players off to defend Hollowsky (which is now called Sandpoint because I am lazy). They successfully defended the town, and have made it to Jorgenfist. I assume fighting and looting will follow.

Now, does anyone have any good ideas on how I can tie this into the larger plotline? I'm not sure if I want Mokmurian to be a low-ranking Cagewright, or if I want him to be possessed by a Spell Weaver, or what. I'd like to tie this in somehow - maybe let the PCs find a Ring of 13 on him, with a conspicuous "#12" on it or something to make them wonder about who else is wearing these things.


Robert Brambley wrote:

I am getting ready to start Zenith. I'm reading the beginning and I cant see where it indicates what level characters should be at for the beginning of this module. (using the HC book).

What is the official level PCs should be for this chapter?

Thanks
Robert

It's assumed they're level six, as Leadership is mentioned in the black sidebar. I'd go with that. Won't be easy at that level though.