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Scarab Sages

Recruitment here.

Scarab Sages

Slides:

Here is the Discussion Thread.

Scarab Sages

Slides:

Welcome to the scenario.

Silver Crusade

I’ve been running a weekly Iron Gods campaign, but after a couple of weeks where I’ve had to cancel or shorten the game, I realize I need to have a backup, and one of the players offered to run when I can’t make it. He’d rather not run Iron Gods because he doesn’t want to read ahead for potential spoilers, so I thought I’d offer other scenarios that I have that would fit themes he might like.

He suggested he’d like to run something with the players dealing with crime bosses, planning and carrying out heists, or mounting noble rescues.

I would like to put together something akin to a secondary campaign, but I don’t know what might work.

I have PFS seasons 5 (demon) and 6 (sky key), free modules, all the evergreens, and a few others to share. I’d love to keep the players earning PFS credit, but that’s not critical. I know of a few in there (Stolen Heir, by Way of Bloodcove, the Infernal Vault) that would fit the request. Any suggestions would be great, dips into other seasons would be considered, especially those that deal with Aspis (season 7) since I think that fits the GM’s request.

Silver Crusade

Hi all, figured I'd get some advice on the campaign as this is my first attempt at running an adventure path. I'm trying to run it with a group of mostly new players and we had some interesting encounters and roleplay in the first session, quite a bit of which I had to run improv.

First off, I wasn't even expecting to run this when I did; I was actually expecting the players to still just be rolling up characters. I had a few maps drawn up and other Society scenarios prepared because of another GMing session planned, but they wanted to dive into the campaign, so I went and downloaded it at the table and started, improvising maps as we went along since I didn't want to erase the others I made. This campaign is currently played during an overarching Game night event, so I plan on people coming and going; players are welcome to come into the game with a pre-gen, then make a character more or less how they wish.

Players:
carbon copy of Seltyiel - Magus, actually wants to play it Evil. Generally wants to kill anyone he meets, so definitely headed in that direction
carbon copy of Oloch - Warpriest, played as the calm, reflective sort outside of battle, which seems very unusual for Oloch, but hilarious.
Lem - Bard, new player to the table, experienced with 3.5 (see above).
ratfolk witch - time patron. Only built character ready for the game.
missing druid - his stuff was at the table when I got there, I found him playing werewolf at the conclusion of the night.

They're at a random tavern in Torch, a group of novice Pathfinders looking to band together to recover the missing wizard and explore the mystery of the extinguished flame. They roll for random gossip, and most of the rumors relate to bandits, mysterious figures, and Garmen and the Ropefists.

They fail to gather any more information on Garmen, but I can see it in their reactions that they immediately suspect Garmen of orchestrating everything. They fail some more at identifying any clues to his whereabouts, even upon suggesting to the town councilwoman that they suspect he is behind Khonnir's disappearance. They reluctantly head to Khonnir's house and rescue Val (with one crit from the Warpriest). They take Val's assistance in setting up a home base and insist that Val help them find Garmen. She suggests they wait, as Garmen is known to invite town visitors to his gambling hall.

The suspicions of Garmen continue apace, to the point where bard decides to go track Garmen down rather than sleep. He succeeds pretty well on gather information and knowledge local checks, finds Silverdisk Hall, and bluffs his way in (alone and with only 2 gp). Trying to get into the back parts of the hall fail, and he ends up fascinating 3/4 of the occupants. Remaining bouncer 1 gives him a good wallop with a sap, but bard runs, pulling off a critical acrobatics roll through bouncer 2's legs and off into the night. Players sleep.

Both Lem and the witch roll 1 on the headaches, bard assumes he was sleeping off the hit, witch can't figure out why she has a headache. Val comes with invitations to Silverdisk, including for bard. Suspicion is through the roof. Players disguise Lem and somehow all NPCs I roll for for the rest of the day fail to see through even a moderately successful check.

Quick meeting with Garmen nearly goes hostile. The PCs simply can't leave him alone and formulate a plan to go back shortly after and start a ruckus to allow the bard and the witch into the back. The Warpriest and Magus flip a table and crit with a thrown chair, starting a brawl. Bard and witch bluff and command their way into the back rooms, only to find nothing and nobody but some signs that this place is probably a front for smuggling or other illicit trade. The brawl ended with a few bouncers knocked out, the rest scared off.

Session had to end there as bard needed to leave, but the PCs certainly derailed the first adventure, gleefully I might add as said bard announced he was happy to follow this up rather than the obvious dungeon hook.

TLDR players skipped 2 dungeons to follow a lead that didn't even seem that suspicious. Thankfully all the NPCs they beat on are unlikely to go to the authorities.

Now what? I think I will have Garmen harass the players from his as yet undiscovered warehouse, regardless of whether the players go into the dungeons or stake out the town. Shall I introduce them to Sanvil, who may know where to track down Garmen? I have about a week to work on any plans.

Silver Crusade 2/5 ** Venture-Agent, Massachusetts—Littleton

Hi all,

I will be moving from my current place in Maryland the day after Free RPG, and while I look forward to finding a PFS group in New Hampshire or Maine, I want to do something nice for the group I got going regularly at my neighborhood FLGS. With that in mind, what's a good farewell scenario or module to run on free RPG day? I still have mostly low level and newer players, but anything goes.

Grand Lodge

So my wife challenged me to make two characters for her to consider starting to play Pathfinder with me.

The first is a PFS-legal character with a flying penguin familiar. The character should also use mostly ice-themed weapons and spells. This was fairly easy, as I had the Familiar Folio in front of me at the time: draconic sorceror with a bloodline familiar penguin (I think I created a Prinny!), then it is just about continuing with ice-themed spells, feats and equipment. Fun suggestions would be appreciated.

The second is more intense and more homebrew. I need a sentient penguin race for her to play in my home game. I informed her it would actually fit the setting using Ponyfinder, a fantasy MLP universe, and I'm aware of an actual penguin villain from earlier generations of the show (king Charlatan), so all I really need to do is make a race balanced with the other pony, etc. races.

Going in part from ARG, I'm thinking:
medium size
slow movement bipedal, but definitely swim speed plus perhaps a type of tobogganing speed only available on slippery surfaces.
Fingerless (ponyfinder rules)
Cold resistance
Not sure on ability scores, maybe -str, +con, +cha
Maybe fey subtype (like many ponyfinder races)
Maybe bite attack

More suggestions? Even better if someone more familiar with the inspiration has something.