Zombie Horse

Gully13's page

Goblin Squad Member. Organized Play Member. 121 posts (165 including aliases). 1 review. No lists. No wishlists. 2 Organized Play characters. 2 aliases.



Sczarni

Hello,

I have recently tried to start a new subscription, but continue to received a "The payment method for this order was declined" message. I have checked with the credit card company and they have no record of declining a charge. I have double checked the information given you and nothing is wrong. I tried creating a new payment method with the same card and still get the same message. Can you check to see if there are any glitches on your end?

Richard

Shadow Lodge

Hi!

My Battles Subscription was accidentally cancelled with other subscriptions. Here is the original email, customer services email, and my return email. I wanted to post here too because I'm worried I'll miss out on the Rune Giant miniature discount as part of my set purchase.

Thanks for your help!

Original Email
------------------
Hi,

I need to cancel the following subscriptions at this time (including the removal of items in my September shipment):
Pathfinder Campaign Setting
Pathfinder Player Companion
Pathfinder Roleplaying Game

The only subscription I'd like to continue is Pathfinder Adventure Path.

Thanks for your time!

I'm sure I'll return to those subscriptions in time.

All the best,

Richard

Paizo Email
------------------
On Aug 29, 2012, at 12:09 PM, customer.service@paizo.com wrote:

Thank you for the notification, your Pathfinder Battles, Pathfinder Campaign Setting, Pathfinder Player Companion, and Pathfinder Roleplaying Game subscriptions have been canceled.
Please review your account at paizo.com to verify the correct changes have been made. You may review your account at https://secure.paizo.com/paizo/account/subscriptions.
If you have any further questions or concerns, please let us know. Thanks!

Best regards,
Paizo Customer Service
customer.service@paizo.com

My response Email
------------------

I apologize that the second part of my email was unclear ... but I didn't intend to have my Pathfinder Battles Subscription ended. When I wrote "The only subscription I'd like to continue is Pathfinder Adventure Path." I wasn't considering the Pathfinders Battles as a subscription (which of course it is).

I would like the whole Rise on the Runelord Miniatures Set, including the Rune Giant.

Let me know if it will be a problem adding it back ...

Thanks, so sorry for the miscommunication.

Richard

Shadow Lodge

1 person marked this as a favorite.

The Dwarven Maulaxe (stats below) didn't make it into the new Equipment Guide. It originally appeared in the original Pathfinder Chronicles Campaign Setting hardback. It was not brought into The Inner Sea World Guide, but does appear in the Adventurer's Armory (and it's errata). Since the additional resource section says everything in the book is legal (see below) with the Maulaxe not being an exception, I assume it is still OK for my Dwarf Urban Ranger?

Thoughts?

Dwarven Maulaxe

25gp, 1d4, 1d6, x3, 10ft range, 5lbs., B or S

Info:
This versatile weapon is a unique design passed down through the dwarvish lords of the Five Kings. It initially appears like a heavy-headed axe, but a skilled wielder can strike equally well with its chopping edge as with the forged sledge that backs the blade.

Benefit: This weapon can be used to deliver bludgeoning or slashing damage as the wielder desires.

Special: A dwarven maulaxe is a martial weapon for dwarves and an exotic weapon for members of other races. It is not a double weapon, and any enchantments applied to the weapon operate normally regardless of which part of the weapon’s head is used to deliver the blow, except for enhancements that apply only to blunt or sharp weapons. Such enhancements apply only to attacks dealing the appropriate type of damage.

PFS Adventurer's Armory:
Only the 2nd printing of this book or the 1st printing augmented by the current errata (released 7/21/11) are legal for play in Pathfinder Society Organized Play.
Everything in this book is legal for play with the following exceptions: a pseudodragon is not legal for purchase unless you’re a wizard with the Improved Familiar feat, elephants are never legal for play, and armored kilts are not legal.

Shadow Lodge

15 people marked this as FAQ candidate. Staff response: no reply required. 1 person marked this as a favorite.

1) A number of class powers (like those from various domains and bloodlines) give characters an ability for one round.

2) Page 178 of the Core Rulebook says "effects that last a certain number of rounds end just before the same initiative count that they began on"

3) Because many of these powers require a standard action to activate, their durations often ends before the character with the power can make personal use of them.

Resulting in:
– powers that can only be used on others at lower levels (example A)

or

-powers that have no direct function because it can't be given to others and doesn't last long enough to be used by the character (example B, unless its a swift spell I suppose)

Does anyone know if this is what the developers intended? Has it been addressed in an FAQ or in other posts somewhere? It seems like the obvious purpose would be to have the character use the power for one round (similar to True Shot), but the wording prevents it.

Example A wrote:

War Domain

Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.

Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.

Example B wrote:

Pit-Touched

Your diabolic corruption is from a source in the deepest parts of Hell.
Associated Bloodline: Infernal.

Bloodline Arcana

Whenever you cast a spell, you gain a bonus on Intimidate checks equal to the spell’s level for 1 round.

Sczarni

I assume, this:

Quote:
"12 gp, sp" is correct, "12.5 gp" is not, nor is "12 1/2 gp."

should read:

Quote:
"12 gp, 5 sp" is correct, "12.5 gp" is not, nor is "12 1/2 gp."

Otherwise, very interesting ... I enjoy learning about the editorial choices made by Paizo.

Sczarni

6 people marked this as FAQ candidate.

I was wondering if there has been any clarifications on how long a single round spell lasts ...

The standard ruling has always been "effects that last a certain number of rounds end just before the same initiative count that they began on." (page 178 of Core Rulebook) But how would something like the Bloodline Arcana from the Pit-Touched bloodline work?

Ultimate Magic wrote:

Pit-Touched

Your diabolic corruption is from a source in the deepest parts of Hell.

Associated Bloodline: Infernal.

Bloodline Arcana

Whenever you cast a spell, you gain a bonus on Intimidate checks equal to the spell’s level for 1 round.

This effect is never longer than 1 round (some spells last longer as you get more levels),

you can't give it to someone else (its not a touch spell),
and as as far as I know there is nothing you can do with Intimidation that is just a move action ...
As written this would only have an effect if you cast a quickened spell?

Am I missing something?

Sczarni

These look great ... but just out of curiosity can someone fill me in on the role the footpads play in construction? Some of the minis have them, some don't and I'm just wondering what determines if they get them or not. Thanks!

Sczarni

I need to cancel my ongoing Pathfinder Adventure Path subscription. Thanks for your help, love your work.

Richard Pratt aka gully

Sczarni

Hi

I need to cancel my subscription for the Pathfinder Adventure Path. With some luck I'll be able to renew soon. Keep up the great work.

Thanks

Richard Pratt
AKA Gully

Shadow Lodge

Greetings Paizo,

Unfortunately I need to cancel all my subscriptions except for the Pathfinder Adventure Path. I'm sure I'll be back for more soon ... you have some great products.

Thanks for your help,

Gully

(Richard Pratt)

Shadow Lodge

Hello,

Can you end my Pathfinders Modules subscription?

All the others keep going forward.

Thanks!

Great work BTW ... (just need to tighten the budget)

Gully

(Richard Pratt)

Shadow Lodge

Maybe I'm just reading too much into it ... does performance component effect your other actions at all?

thoughts :)

Shadow Lodge

HI,

I received access to the PDF over a week ago (maybe longer) but it hasn't arrived in the mail and my box with RPG+Companion arrived yesterday. Just checking to see if this is working as intended or if there was a problem.

Thanks!

Shadow Lodge

The title says it all... I wont say how long I've been looking ...

Shadow Lodge

If your interested I have a thread on the Meetup Group board for "The Sacramento Dungeons & Dragons Meet up". Hoping to get enough people to put together an ongoing game in Midtown or East Sac.

Gully

The Sacramento Dungeons & Dragons Meet up

Shadow Lodge

Hi ... I know I'm being paranoid, but without think how it would effect my current pending orders I was playing with my shipping a week or so ago and now I'm concerned about my pending shipments.

I was hoping you could check on my pending order with the core rule book (# 121680) to see if it is still on track to be here by Aug 13th.

I appreciate the time and effort,

Many thanks,

Gully

Sczarni

1 person marked this as FAQ candidate.

I'm sure this must have been addressed somewhere, but I've had no luck finding it ...

I'm looking at someone welding a quarterstaff...

Using a two handed weapon (Quarterstaff) with 2 hands:
+1-1/2 STR mod damage

Fighting with Quarterstaff as two weapons (still using 2 hands):
primary attack: +STR mod damage
off hand attack:+1/2 STR mod damage

How do the above interact with each other?

How do they interact with feats:
Double Slice (offhand full strength bonus)
Backswing (Take full-attack action with 2-handed weapon add 2xSTR mod to damage to first attack).

Thanks for any clarification ...

Gully

Shadow Lodge

I'm generally new to Pathfinder, and was wondering ... I noticed these maps are being released around the time of the new adventure path (Council of Thieves) ... are they meant to be particularly useful for that adventure (while still being helpful for various other ones of course) or is the content basically random and it just happens to be releasing at the same time?

Thanks!